ScummVM Changelog

What's new in ScummVM 2.8.0

Dec 31, 2023
  • New games:
  • Added support for macOS versions of Syberia and Syberia II.
  • Added support for The Vampire Diaries, Nancy Drew: Secrets Can Kill, Nancy Drew: Stay Tuned for Danger, Nancy Drew: Message in a Haunted Mansion, Nancy Drew: Treasure in the Royal Tower and Nancy Drew: The Final Scene.
  • Added support for Reah: Face the Unknown and Schizm: Mysterious Journey.
  • Added support for Might and Magic Book One.
  • Added support for Muppet Treasure Island.
  • Added support for Primordia, Shardlight and Technobabylon.
  • Added support for The Excavation of Hob's Barrow, Strangeland and Whispers of a Machine.
  • Added support for Stranga and Cloak and Dagger's AGS games.
  • Added support for Adibou 1.
  • Added support for Dark Side.
  • Added support for Kingdom: The Far Reaches.
  • Added support for Escape From Hell.
  • Added support for Wrath of the Gods, Gadget: Invention, Travel and Adventure, The Dark Eye, and 4 other Director titles.
  • New platforms:
  • Added libretro new shiny port.
  • Added Atari port.
  • General:
  • Added optional dependency for libvpx.
  • Added optional dependency for libmikmod.
  • Added support for PC98 font ROM.
  • Added optional dependency for libsonivox, implementing EAS (Embedded Audio Synthesis) sound driver.
  • Added YUV422 and YUV444 support to Theora decoder.
  • Implemented specialized CPU routines for graphics blitting for ManagedSurface.
  • Changed default GM device to "auto" for better compatibility.
  • AGS:
  • Synced with upstream AGS 3.6.0.53.
  • Sped up graphics manipulation on modern hardware with CPU-specific code.
  • Added support for early font rendering, to match the original interpreter.
  • Added support for playback of transcoded videos in place of unsupported codecs.
  • Completed implementation of MOD audio playback.
  • Fixed background music not looping in some games.
  • Fixed game-breaking bugs in various games (e.g. Strangeland, Chronicle of Innsmouth)
  • Multiple updates to the game detection tables.
  • Asylum:
  • Added support for Chinese Sanitarium.
  • Dragons:
  • Implemented localizations for the copyright screen and main menu.
  • Freescape:
  • Improved collision and projectile detection using sweepAABB
  • GrimE:
  • Added support for Chinese Grim Fandango.
  • Added support for Russian Grim Fandango translations from Fargus, ENPY and 7Wolf.
  • Kyra:
  • Added support for Kyra1 Amiga French release and DOS Czech fan translation.
  • Improved game controls menu accuracy for all platforms.
  • Added support for Chinese EOB2.
  • Added support for the PC-98 version of EOB2.
  • Mohawk:
  • Greatly improved the accurary of the code generation for the Domes in Riven: The Sequel to Myst to match the original game.
  • Private:
  • Added support for the Japanese Windows release.
  • SCUMM:
  • Added support for unpacked RuSCUMM patches for Russian localizations.
  • Allow usage of the official Monkey Island 1 Roland MT-32 patch with any EGA version, not just the English release.
  • Completely rewritten sound code for all Humongous Entertainment games.
  • Faithfully implemented Mac GUI for Indiana Jones and the Last Crusade, and Loom.
  • Implemented turning around animation when changing direction for Full Throttle, The Dig and The Curse of Monkey Island.
  • Added enhancement to Loom: Ctrl+D shows up list of drafts that has been discovered.
  • Fixed kanji characters rendering issue in Japanese SegaCD version of Monkey Island 1. Text rendering for this game is now pixel perfect.
  • Implemented complete support for the Macintosh and DOS/V Japanese versions of Indiana Jones and the Fate of Atlantis distributed by MicroMouse.
  • Implemented network multiplayer support for Backyard Football, Backyard Baseball 2001, and Backyard Football 2002.
  • Sherlock:
  • Added support for Chinese Serrated Scalpel.
  • Added data to savegames whose lack could make savegames unwinnable.
  • Sword1:
  • Rewrote the palette fading system and the game timers to match the original DOS version.
  • Rewrote all the menu code to make it match the original. This includes the restoration of the Speed setting.
  • Restored the correct fonts and menu texts for all Russian versions of the game.
  • Rewrote the audio engine to match the original. Compressed files are still supported.
  • Tweaked the subtitles routine for the PSX version to match the original.
  • Restored George's idle animation.
  • Restored pause functionality: press "P"!
  • Restored debug commands: CTRL-G for toggling on-screen walkable grids, CTRL-T for displaying debug information, SHIFT-M for displaying crosshairs for the mouse cursor and George's position, and keys 1 and 4 to toggle respectively slow and fast frame pacing mode.
  • Restored the correct font for the game over screen.
  • Fixed other various small inaccuracies.
  • Overall the PC version of the game on ScummVM shouldn't differ from the original executable anymore.
  • Implemented credits for the PSX version.
  • Sword2:
  • Added support for Chinese translation.
  • Tinsel:
  • Fix running out of soundreels error.
  • TwinE:
  • Added support for Japanese translation.
  • Ultima:
  • Improve Ultima VI responsiveness.
  • Fix crash loading Ultima VI savegames when dialogs are open.
  • Fix ordering of generated items in Ultima VI.
  • Fix auto-readying throwing weapons in Ultima VI.
  • Fix Ultima VI crash opening new-style spellbook gump.
  • Fix Ultima VI actor doll and gump colors.
  • Fix Ultima VI crash using look action on walls.
  • Fix several other miscellaneous crashes.
  • Fix spawners and projectiles to more closely match the original.
  • Improved Ultima VI AdLib support and added Roland MT-32 support.
  • Fix multiple Ultima VIII render order issues.
  • Add support for Ultima VIII Spanish fan translation.
  • Support Pentagram save game files.
  • Added configurable double-click time for Ultima VIII.
  • Voyeur:
  • Added support for German fan translation.
  • Xeen:
  • Renamed 'xeen' engine to 'mm' for Might & Magic.
  • Added custom engine option to replace the health gems with HP/SP bars.
  • RISC OS port:
  • Double buffering is now used in full screen mode when V-sync is enabled.
  • Added support for hardware palettes.

New in ScummVM 2.7.1 (Aug 1, 2023)

  • Generally:
  • Fixed Theora video playback speed.
  • Added log viewer for scummvm.log file.
  • The debug level can now be adjusted in the ScummVM GUI.
  • Fixed a bug that prevented some shaders from loading under certain circumstances.
  • Fixed bug that caused some shake effects (like in DOTT) to crash SDL1 ports.
  • AGI:
  • Any render mode can now be selected again in the game options.
  • AGS:
  • Several games and variants have been added to the games database.
  • Fixed various crashes in some games.
  • Fixed several graphical glitches in Resonance, Kathy Rain, and Blackwell Convergence.
  • Fixed bug that caused no sound to play in "The Cat Lady" and other games.
  • The thumbnails for saved games are now generated correctly again.
  • The set translation is now saved and restored correctly.
  • Corrected incorrect translation in the Linux version of Zniw Adventure.
  • Fixed incorrect walking speed in old games (e.g. Apprentice).
  • Fixed a bug that caused purple text to appear transparent.
  • Made small changes to debug and error messages and code styling.
  • Test display improved.
  • CRYOMNI3D:
  • Fixed file access bug that prevented Versailles from being fully played.
  • FREESCAPE:
  • Added support for OpenGL shaders.
  • The games now load the original images from the data files.
  • Revised and expanded detection database for Driller and other unsupported games.
  • Object-player collisions are now more robust.
  • HDB:
  • Fixed a bug that prevented the red envelope from being picked up with the keyboard.
  • HYPNO:
  • Added support for Korean fonts in Wetlands.
  • Private:
  • The engine can now also be used without 16-bit support.
  • SAGA:
  • Additional resources are now also loaded correctly in the Amiga version of ITE.
  • Fixed crashes or erratic behavior related to some player actions.
  • SAGA2:
  • Fixed a bug that caused a crash when using some spells.
  • SCUMM:
  • Music volume control in Loom now works properly again.
  • Fixed a crash in Full Throttle that occurs when pressing the "A" key in debug mode.
  • Missing music files warning hidden in Monkey Island 1 Ultimate Talkie.
  • Fixed corrupt or invisible mouse pointer in Sam & Max that occurs when saving and reloading a game in the original menu.
  • Fixed several savegame and crash issues in early FM Towns games.
  • The original UI banners are now properly hidden in all cases.
  • Sword1:
  • The Czech and Polish versions with DXA cutscenes are now recognized correctly.
  • Added support for alternate French and Italian versions.
  • Added support for the Brazilian version of TecToy.
  • Sword2:
  • Added support for GOG.com version.
  • Added support for an alternate Polish version.
  • Tinsel:
  • Older saves from Discworld II now load correctly.
  • Touche:
  • Added support for Russian translation created by old-games.ru.
  • iOS porting:
  • Selecting the default theme now works correctly on modern devices.
  • Improved support for autostart configurations.
  • macOS porting:
  • Improved support for autostart configurations.
  • RISC OS port:
  • Fixed a crash on RISC OS 5 when using games that require a lot of RAM.

New in ScummVM 2.7.0 (Feb 26, 2023)

  • New games:
  • Added support for Soldier Boyz.
  • Added support for C64 and ZX Spectrum versions of GLK Scott Adams Interactive Fiction games.
  • Added support for GLK Scott Adams adventures 1-12 in the TI99/4A format.
  • Added support for Obsidian.
  • Added support for Pink Panther: Passport to Peril.
  • Added support for Pink Panther: Hokus Pokus Pink.
  • Added support for Adibou 2 "Environment", "Read/Count 4 & 5" and "Read/Count 6 & 7".
  • Added support for Driller/Space Station Oblivion (DOS/EGA/CGA, Amiga, AtariST, ZX Spectrum and Amstrad CPC versions).
  • Added support for Halls of the Dead: Faery Tale Adventure II.
  • Added support for Chop Suey, Eastern Mind, and 16 other Director 3 and Director 4 titles.
  • New platforms:
  • Added support for the RetroMini RS90 under OpenDingux beta.
  • Added support for the 1st generation Miyoo (New BittBoy, Pocket Go and PowKiddy Q90-V90-Q20) under TriForceX MiyooCFW.
  • Added support for the Miyoo Mini.
  • Added support for KolibriOS.
  • General:
  • Reduced amount of false positives in Mass Add.
  • Updated the Roland MT-32 emulation code to Munt mt32emu 2.7.0.
  • Added support for shader-based scalers.
  • Added option for mono sound output (via --output-channels=CHANNELS command line option).
  • Improved cursor scaling in OpenGL mode.
  • Fix crash when browsing folders containing files with 1 in the names.
  • Added possibility to specify RNG seed via GUI or command line option.
  • Added possibility to run ScummVM in autodetection mode by renaming the executable starting with 'scummvm-auto' or by providing an empty file named 'scummvm-autorun' next to the ScummVM executable.
  • Added possibility to supply command line parameters which will be picked up automatically. Put them one per line in a file named 'scummvm-autorun'.
  • Added possibility to customize the default settings by specifying an initial configuration file to load if no configuration file exists in the usual location (via --initial-cfg=FILE or -i command line option).
  • Added support for loading game resources which are bigger than 2GB on more platforms.
  • AGI:
  • Improved support for French translations.
  • AGOS:
  • Added option to disable the fade-out effects on room transition for Simon1 and 2.
  • AGS:
  • Added support for the original installer files for Maniac Mansion Deluxe and The New Adventures of Zak McKracken.
  • Director:
  • Support for Pippin version of L-Zone.
  • Fix a bug caused by use of slash in filename.
  • Dreamweb:
  • Support playing from the original installer floppies.
  • Hadesch:
  • Added support for a 1997 release.
  • Kyra:
  • Added support for the Korean version of Legend of Kyrandia 1.
  • Support multi-floppy mac kyra1 both as installer floppies and as installed directory.
  • Added support for the Hebrew version of Legend of Kyrandia 3.
  • MADS:
  • Added support for original floppy installer file layout for Rex Nebular.
  • Neverhood:
  • Added support for Japanese version of Neverhood.
  • Support localizations by -=CHE@TER=- & Rigel.
  • Plumbers:
  • Fixed crash with windows version.
  • Private:
  • Allow playing mac version directly from installer CD.
  • Added support for Japanese/Mac version
  • Queen:
  • Added option for using a better font in Hebrew version.
  • SAGA:
  • Added support for Chinese Inherit the Earth.
  • Added support for Chinese I Have no Mouth and I Must Scream.
  • Added support for Korean I Have no Mouth and I Must Scream.
  • Added support for playing directly from floppy installer for ITE.
  • Support for Amiga (AGA/ECS, Retail/Demo, English/German) Inherit the Earth.
  • SCI:
  • Improved text rendering for Macintosh titles.
  • Added support for Casio MT-540, CT-460 and CSM-1 MIDI devices for the SCI0 games that originally supported it.
  • SCUMM:
  • Added support for CGA, CGA Composite, CGA black & white and Hercules modes for SCUMM 1 versions of Zak McKracken and Maniac Mansion.
  • Improved accuracy of CGA and Hercules modes for SCUMM 2 (enhanced) versions of Zak McKracken and Maniac Mansion.
  • Improved accuracy of CGA and Hercules modes for Monkey Island 1 (EGA version only - the VGA version does not have CGA and Hercules modes).
  • Fixed some minor glitches for the CGA mode of Loom.
  • Added EGA dithering mode for VGA versions of Loom, Monkey Island 1 and 2 and Indiana Jones 4.
  • Fixed a possible dead-end in the Ultimate Talkie Edition of Monkey Island 2, if one doesn't pick up a required item before Captain Dread brings Guybrush back to Scabb Island, at the end of Part II.
  • Fixed various original game bugs, oversights and continuity errors (only when using the "Enable game-specific enhancements" setting).
  • Improved the decoding of some Western European game strings when they're displayed through ScummVM's interface, such as when pausing a game.
  • Fixed the navigator head not pointing to some directions in Monkey Island 1, in the original releases without the enhanced verb interface.
  • Fixed slightly inaccurate text position in v4 games and in Loom v3.
  • For Sam & Max, it is now possible to shoot down the text lines of the final credits with the crosshair mouse cursor, just like in the original.
  • Fixed lipsync issues in the final scene of Freddi Fish 4.
  • Fixed The Dig and COMI loading cursors not being shown when they should.
  • Improved the accuracy of some audio drivers, which was notably impacting the pitch bending effect in the DOTT intro music.
  • In COMI, only let Guybrush read the clock of Puerto Pollo in the English, Italian and (fan-made) Russian versions of the game, matching the behavior of the original interpreters (probably because of the poor results in the other languages).
  • Improved support for Hebrew HE game localizations.
  • Fixed Roland MT-32 support in Sam & Max.
  • Implemented original GUI and save menus for LucasArts games (DOS, Windows, Amiga, Macintosh, FM-Towns, SegaCD, Atari ST, NES and Commodore 64 versions). Also activate the general "Ask for confirmation on exit" option for a more authentic '90s experience!
  • Fixed minor timing issues for the SMUSH video engine, mostly affecting Full Throttle.
  • Added a low latency audio mode to Full Throttle, The Dig and The Curse of Monkey Island; this can improve audio performance expecially in non-desktop devices, but it is also a little less accurate than the original.
  • Implemented reloading CD audio for Monkey Island 1 and Loom (CD versions), when reloading a save state.
  • Sherlock:
  • Added support for Chinese Rose Tattoo.
  • Sky:
  • Added support for Chinese Beneath a Steel Sky.
  • Sword1:
  • Support Novy Disk Russian translation.
  • Fixed launching various demos.
  • Switched detection to md5-based. Submit your unrecognized versions!
  • Sword2:
  • Switched detection to md5-based. Submit your unrecognized versions!
  • Tinsel:
  • Fixed Discworld II subtitle colors on big-endian ports.
  • Toon:
  • Made game menus behave like in the original.
  • TwinE:
  • Fixed rendering issue with doors.
  • Fixed invalid music pause in behaviour and inventory menu.
  • Fixed giving kashes instead of hearts as fallback.
  • Fixed item flashing when they drop.
  • Fixed meca penguin angle at spawn.
  • Fixed background redraw when watching cutscenes at the television.
  • Fixed recenter the screen on activating an inventory item.
  • Fixed pressing W to talk to people also makes you jump.
  • Ultima8:
  • Added support for saving and resizing of minimap.
  • Adjust cursor to behave closer to the original.
  • Adjust item quantity slider to behave closer to the original.
  • Xeen:
  • Several crash fixes for Clouds of Xeen.
  • Wait until farewell finishes before leaving shops.
  • Don't reload map after leaving character creation.
  • Implement correct clouds falling logic for Swords of Xeen.
  • Fix GateMaster monster in Underworld map.
  • 3DS port:
  • Update relocation parser to support PREL31 that are emitted by new compiler.
  • Do more autoconfiguration in ./configure.
  • Android port:
  • Added Storage Access Framework support.
  • Improved support for game controllers.
  • IOS port:
  • Added pointer device support.
  • Improved suppport for touchpad mode.
  • Added support for games that use 32 bit pixel formats.
  • Nintendo DS port:
  • Added a splash screen to the top screen when the launcher is active.
  • OpenDingux port:
  • Added support for dynamic plugins.
  • PS Vita port:
  • Added support for dynamic plugins.
  • PSP port:
  • Improved support for games that use 32 bit pixel formats.
  • RISC OS port:
  • Added support for 26-bit versions of RISC OS.

New in ScummVM 2.6.1 (Nov 1, 2022)

  • General:
  • Various improvements to the icon-based grid view in the ScummVM launcher.
  • Fixed possible graphics corruptions when using the OpenGL renderer.
  • AGS:
  • Fixed a crash in AGDI's KQ1 remake (and some other games), on big-endian systems.
  • AGOS:
  • Fixed various bugs that lead to crashes in the demo versions of The Feeble Files and Personal Nightmare and in the full version of Waxworks.
  • Fixed pirate dialogue freeze in Simon the Sorcerer 2.
  • Asylum:
  • Fixed the Keyboard Config screen.
  • Added support for the keymapper feature to the dialog screen.
  • The in-game menu is now accessible via a keyboard shortcut.
  • Fixed a bug that caused the controls to be reset when leaving the Hive puzzle.
  • Fixed animation of floating bodies in Chapter 4.
  • Ultima:
  • Fixed rendering issue when moving the minimap off the screen.
  • Fixed possible crash when using the autosave function.
  • SCI:
  • Fixed various bugs and script issues in KQ4, KQ5, LB2, LONGBOW, PQ1, PQ3, QFG4 and SQ5.
  • Numerous improvements to various parts of the engine code.
  • SCUMM:
  • Fixed potential lockups in games using iMuse.
  • Prevented crashes caused by missing .SOU/.BUN files.
  • Fixed crashes in v7-v8 games on strict-alignment platforms.
  • Fixed speech lipsync for COMI on big-endian ports (such as PS3 or Wii).
  • Tinsel:
  • Fixed an issue in Discworld that prevented some items from being placed in the inventory.
  • Toltecs:
  • Fixed crashes on some strict-alignment platforms.
  • Toon:
  • Fixed music and SFX being muted by default when adding the Toonstruck game.
  • Android port:
  • Properly convert mouse coordinates between screen coordinates and virtual ones.
  • Windows port:
  • Clearing the icons cache created a duplicate ScummVM folder in the APPDATA directory. Fixed.

New in ScummVM 2.6.0 (Aug 1, 2022)

  • New games:
  • Added support for Sanitarium.
  • Added support for Hades Challenge.
  • Added support for Marvel Comics Spider-Man: The Sinister Six.
  • Added support for The 11th Hour.
  • Added support for Clandestiny.
  • Added support for Tender Loving Care (CD-ROM Editions).
  • Added support for Uncle Henry's Playhouse.
  • Added support for Wetlands.
  • Added support for Chewy: Esc from F5.
  • General:
  • The project license has been upgraded to GPLv3+.
  • Now ScummVM requires C++11 for building.
  • Removed support for VS2008, as it doesn't support C++11.
  • Implemented enhanced filtering in the Search box. See "Understanding the search box" in the documentation for details.
  • Implemented Icon view in GUI (GSoC task).
  • Added support for the RetroWave OPL3 sound card.
  • Added OpenDingux beta port.
  • Removed Symbian port.
  • Added the create_engine tool to aid when creating new engines.
  • Fixed mouse capture in HiDPI mode.
  • The GUI Options dialog now marks settings overridden via command lines in red.
  • In GUI launcher it is now possible to group games by different categories.
  • GUI launcher has new game icons grid look.
  • AGI:
  • Added support for Macintosh versions of Manhunter 1-2.
  • AGS:
  • Synced changes from upstream AGS.
  • AGOS:
  • Elvira 1: Added support for Casio MT-540/CT-460/CSM-1 and CMS/GameBlaster.
  • Elvira 1 & 2, Waxworks, Simon the Sorcerer: Added AdLib OPL3 mode. Depending on the game, this will prevent cut-off notes, add extra notes or instruments and/or add stereo.
  • Elvira 2, Waxworks: Added support for AdLib and MT-32 sound effects.
  • Elvira 2, Waxworks, Simon the Sorcerer floppy: Added Mixed MIDI support (MT-32 music with AdLib sound effects).
  • Simon the Sorcerer floppy: Improved AdLib sound effects accuracy.
  • Simon the Sorcerer: DOS version music tempos are now accurate. Both DOS and Windows versions now offer the choice of the DOS music tempos or the faster Windows tempos.
  • Simon the Sorcerer 2: Improved AdLib and GM support.
  • Simon the Sorcerer 2: Added workaround for the missing MT-32 tracks in the intro.
  • BBVS:
  • Fixed the size of the main menu buttons being incorrect in some cases.
  • Fixed crash at the end of the Hock-A-Loogie mini game.
  • Buried:
  • Added support for skipping synchronous audio and video.
  • The mouse pointer is now hidden during cutscenes.
  • Implemented game pausing via Control-P.
  • After saving, the player returns back to the game instead of the Biochip menu.
  • The game is now always paused when the Biochip menu or the save/restore dialogs are open.
  • Added metadata to saved games, including thumbnails, creation date and play time.
  • Saved games are now sorted by slot, like in other engines, instead of being sorted alphabetically.
  • The currently selected item is now stored in saved games.
  • Comments from Arthur that play in the background can now be stopped with the space key (the same key that replays Arthur's last comment).
  • The agent evaluation (current points) can now be shown with Control-D.
  • Fixed global flag corruption in death screens.
  • Dreamweb:
  • Added text to speech for dialogs and object descriptions.
  • Glk:
  • Added support for ZX Spectrum games with graphics in the Scott sub-engine.
  • Kyra:
  • Added support for the Traditional Chinese versions of Legend of Kyrandia 1 - 3.
  • Added sound support for the Macintosh version of Legend of Kyrandia.
  • Added support for playing the Macintosh non-talkie version of Legend of Kyrandia 1 directly from the files on the CD. This means you no longer have to run the installer to extract the data files.
  • NGI:
  • Fixed the rolling bridge state in scene 13.
  • Fixed getting stuck when teleporting to the foot in scene 30.
  • Fixed inconsistent cactus state.
  • Private:
  • Refactored code to allow rendering using the original 256 color palette.
  • Fixed endianness issues.
  • Added support for the Korean release.
  • Supernova:
  • Added text to speech for dialogs and object descriptions.
  • SCI:
  • Added support for Text To Speech in SCI floppy games.
  • Allow saving from the ScummVM Global Game Menu in the following games: BRAIN1, BRAIN2, ECOQUEST1, ECOQUEST2, FAIRYTALES, PHARKAS, GK1, GK2, ICEMAN, KQ1, KQ4, KQ5, KQ6, KQ7, LB1, LB2, LIGHTHOUSE, LONGBOW, LSL1, LSL2, LSL3, LSL5, LSL6, LSL6HIRES, LSL7, PEPPER, PHANT2, PQ1, PQ2, PQ3, PQ4, PQSWAT, QFG1, QFG1VGA, QFG2, QFG3, QFG4, SHIVERS, SQ1, SQ3, SQ4, SQ5, SQ6, TORIN.
  • Fixed many script bugs in KQ6, KQ7, GK2, QFG3, QFG4, Hoyle4.
  • Fixed loading autosaves in Shivers and Phantasmagoria 2.
  • Added support for Korean fan translations from the scummkor project: EcoQuest 2 and Gabriel Knight 2.
  • SCUMM:
  • New Digital iMUSE engine. Support for re-compressed audio files dropped in Full Throttle, The Dig and The Curse of Monkey Island.
  • Rewrote music player for Amiga versions of Indy3 and Loom in accordance to the original code.
  • Fix missing cursor in the 16-color Macintosh versions of Loom and Indiana Jones and the Last Crusade after loading a savegame.
  • It is now possible to replace the music in the floppy versions of Loom with audio tracks. The ScummVM Wiki has a list of which parts of the Swan Lake ballet the game uses: https://wiki.scummvm.org/index.php/Loom.
  • Fixed some MIDI music looping when it shouldn't in EGA/VGA floppy versions of The Secret of Monkey Island.
  • Fixed the lava flowing in the wrong direction in the VGA floppy version of The Secret of Monkey Island.
  • Fixed Full Throttle distorted graphics when Ben runs past the Corley Motors entrance.
  • Fixed the dissolve effect, and Bobbin's palette when leaving the darkened tent in the TurboGrafx-16 version of Loom, to match the original behavior.
  • Fixed incorrect dark rooms colors in MM NES on strict-alignment ports such as Dreamcast, Apple silicon and various handheld devices.
  • Rewrote text rendering routines for Full Throttle, The Dig and The Curse of Monkey Island in accordance to the original interpreters.
  • Rewrote timer handling routines to better approximate both the original hardware behavior and the intepreters' quirks.
  • Fix lip syncing in Backyard Baseball 2003.
  • Fixed various original game bugs and oversights in most of the LucasArts titles: https://wiki.scummvm.org/index.php?title=SCUMM/Game_Enhancements. Most of these enhancements can now be disabled in the game's settings if one prefers playing with the original behavior.
  • Added sliders for tweaking the CD audio playback in the MI1 CD intro, as well as VGA CD Loom in general. Loom is particularly sensitive to the amount of silence at the start of the track, and the CD version of MI1 never synced the music as well to the intro as previous versions. See the Wiki for more details.
  • Detect and reject the EGA floppy version of Monkey Island 1 that Limited Run Games sold in their Monkey Island 30th Anniversary Anthology, if using the default DISK4 image, which is corrupted. It's possible to recover a working image from the KryoFlux dumps they also provided.
  • Fixed random number generation which fixes throwing in Backyard Baseball.
  • Marked a workaround in Monkey Island 2 (FM-Towns version) as an enhancement; this workaround originally restored a portion of the map chasing puzzle in Booty Island which had been cut in the FM-Towns version of the game.
  • Made the sentence line in Maniac Mansion work like the manual says, i.e. you can click on it to execute the command.
  • Sherlock:
  • Fixed slowdown in Serrated Scalpel intro when playing the game from a small installation.
  • Fixed UI glitches in Serrated Scalpel.
  • Titanic:
  • Fixed not being able to see House in Starfield puzzle.
  • TwinE:
  • Fixed a bug in the collision code that made the game unfinishable due to the tank not moving any further in scene 63.
  • Fixed light angle calculation which produced rendering artifacts in a few scenes.
  • Fixed polygon rendering method for the boat windows.
  • Fixed wrong shooting direction for some actors.
  • Fixed door movement in some situations.
  • Windows port:
  • Added "Portable Mode" in which the executable's directory is used to store application files if a scummvm.ini file is present, instead of the user's profile directory.
  • Fixed detection of the Application Data path on Windows 95/98/ME.
  • RISC OS port:
  • Added support for dynamic plugins.
  • Added a native MIDI driver.
  • Nintendo DS port:
  • Fixed screen scrolling when using the Load and Save dialogs.

New in ScummVM 2.5.1 (Jan 2, 2022)

  • General:
  • Ported ResidualVM GUI theme to remastered version.
  • Fixed edge case for Punycode.
  • Fixed checking for savegame overwrite in autosave slot.
  • Fixed moving savegame to new slot for most engines.
  • Scalers are now supported with the OpenGL graphics mode.
  • AGOS:
  • Fixed old Waxworks AdLib music regression.
  • AGS:
  • Detection list updates.
  • Grim:
  • Fixed default "Talk Speed" option value.
  • Fixed black screen while entering save game name.
  • OpenGL without shaders is preferred as default for Grim Fandango.
  • Kyra:
  • Fixed graphical glitch in Legend of Kyrandia 3.
  • SAGA:
  • Fixed digitized music not looping in Inherit the Earth.
  • SCUMM:
  • Improved support for the high-resolution text in the 16-color Macintosh versions of Loom and Indiana Jones and the Last Crusade.
  • Improved OPL3 sound emulation for Sam&Max.
  • Fixed music not looping in The Dig.
  • Fixed crash when loading savegames from Humongous Entertainment games.
  • Sherlock:
  • Fixed crash using matches on lab table.
  • Fixed character animation in Rose Tattoo.
  • Fixed glitch opening map in Rose Tattoo.
  • Fixed bell pull and fog horn sounds in Serrated Scalpel.
  • Fixed inventory not updating in Serrated Scalpel after examining watch.
  • Fixed fog overlay at Cleopatra's Needle in Rose Tattoo.
  • Fixed graphic issues in Serrated Scalpel looking at items whilst inventory is open.
  • Made Serrated Scalpel darts closer in speed to the original.
  • Fixed crash when moving cursor past end of string in Rose Tattoo save dialog.
  • Process pending key presses in the order they were made, not the most recent first.
  • Fixed crash when using Delete key in Rose Tattoo save dialog.
  • Fixed rare conversation bug in Serrated Scalpel that would happen when Lord Brumwell started talking to you while the inventory window was open.
  • Resume animations in Serrated Scalpel after conversations. This fixes the bug where Jock Mahoney or Nobby Charleton would get stuck indefinitely, refusing to talk to you.
  • Fixed various user interface glitches in both games.
  • Stark:
  • Added OpenGL renderer (without shaders).
  • Added TinyGL renderer.
  • Fixed autosave handling.
  • TwinE:
  • Numerous bugfixes and stability improvements.
  • Xeen:
  • Fixed crash on startup loading constants from xeen.ccs.
  • Fixed spell selection aborting when characters were switched.
  • Fixed some bad memory accesses.
  • Various sound fixes.
  • Fixed the monster item drop probabilities.

New in ScummVM 2.5.0 (Oct 10, 2021)

  • New games:
  • Added support for Grim Fandango.
  • Added support for The Longest Journey.
  • Added support for Myst 3: Exile.
  • Added support for Little Big Adventure.
  • Added support for Red Comrades 1: Save the Galaxy.
  • Added support for Red Comrades 2: For the Great Justice.
  • Added support for Transylvania.
  • Added support for Crimson Crown.
  • Added support for OO-Topos.
  • Added support for Glulx interactive fiction games.
  • Added support for Lure of the Temptress Konami release.
  • Added support for Private Eye.
  • Added support for Spanish Blue Force.
  • Added support for Spanish Ringworld.
  • Added support for Spanish Amazon: Guardians of Eden.
  • Added support for AGS Games versions 2.5+.
  • Added support for Nightlong: Union City Conspiracy.
  • Added support for The Journeyman Project 2: Buried in Time.
  • Added support for Crusader: No Remorse.
  • Added support for L-ZONE.
  • Added support for Spaceship Warlock.
  • New ports:
  • The Nintendo DS port got a major rewrite.
  • General:
  • Switched ScummVM GUI output to UTF-32.
  • Updated the Roland MT-32 emulation code to the Munt project’s mt32emu 2.5.1.
  • Updated Dropbox Cloud Storage to use the new Dropbox OAuth workflow.
  • Major extension to the number of supported graphics scalers.
  • Display path to scummvm configuration file in GUI -> Options -> Paths.
  • Added new optional dependency, giflib >= 5.0.0. Used by some version of LBA.
  • Added HiDPI support to the ScummVM GUI.
  • Added command line option --window-size for specifying ScummVM window size,
  • applicable only to the OpenGL renderer.
  • Fixed switching to the default graphics mode. This was sometimes not applied
  • until restarting ScummVM or starting a game.
  • ScummVM GUI has been fully translated into Korean and Japanese.
  • Added GUI option for enabling and disabling the Discord RPC integration.
  • ADL:
  • Added support for Mystery House French translation.
  • Added support for several game variants.
  • AGI:
  • Added support for Russian versions. Input now works.
  • AGOS:
  • Added support for the Japanese PC-98 version of Elvira 1.
  • CGE:
  • Added option to use Text To Speech for Soltys.
  • CGE2:
  • Added option to use Text To Speech for Sfinx.
  • Cine:
  • Added detection for Future Wars CD version with French translation patch.
  • Added detection for Italian Amiga Operation Stealth.
  • Fixed crash before entering secret base.
  • Fixed space missing in verb line.
  • Fixed vertically overflowing message boxes.
  • Dreamweb:
  • Rendering fixes for Russian fan translation.
  • Glk:
  • Fixed savegame issues with several subengines.
  • Fixed memory overrun in Level9 game detector.
  • Added detections for 2020 IF Comp games.
  • Enabled Glulx sub-engine.
  • Gob:
  • Added support for Bargon Attack Russian translation.
  • Added support for Woodruff Russian translation.
  • Griffon:
  • Fixed Return to Launcher from The Griffon Legend.
  • Added option to use Text To Speech in The Griffon Legend
  • Grim:
  • Added support for Brazillian Portuguese Grim Fandango.
  • Kyra:
  • Added support for the Japanese Sega-CD version of Eye of the Beholder.
  • Added support for the Hebrew fan translation of Legend of Kyrandia.
  • Added support for the Hebrew fan translation of Legend of Kyrandia 2.
  • Added support for the Simplified Chinese version of Legend of Kyrandia 3.
  • Added support for the playable demo of Lands of Lore.
  • Lure:
  • Fixed fire animation in first room when loading saves.
  • Fixed AdLib support.
  • Fixed MT-32 support.
  • Pegasus:
  • Added support for DVD/GOG.com release.
  • Queen:
  • Added support for German Amiga floppy release.
  • SAGA:
  • Added support for ITE GOG Mac CD v1.1.
  • Added support for ITE PC-98 Japanese.
  • SCI:
  • Added RGB rendering mode (16/32bpp) for SCI0 - SCI1.1 games, which addresses palette
  • issues in screen transitions and avoids mode changes when playing Mac QuickTime videos.
  • Added custom palette mods for SQ3 and LSL2 from the FreeSCI project. When enabled, the mods improve the visuals
  • in these two games.
  • Added support for Macintosh version of Gabriel Knight 1.
  • Added support for CD-Audio version of Mixed-Up Mother Goose.
  • Added support for Korean fan translations from the scummkor project: Castle of Dr. Brain,
  • EcoQuest 1, Gabriel Knight 1, King’s Quest 1, 5, and 6, Laura Bow 2, and Space Quest 4.
  • Added support for Space Quest 4 Update 1.3 by New Rising Sun.
  • Added support for French LSL1VGA.
  • Added support for Hebrew QFG1VGA.
  • Added support for Hebrew GK1.
  • Added support for Russian Longbow.
  • Added support for Russian LSL6.
  • Added support for alternate Russian LSL7.
  • Added support for alternate Polish LSL7 including files packaged with InstallShield.
  • Added support for alternate Russian SQ5.
  • Added support for alternate Russian Torin’s Passage.
  • Added support for fan game Soulshade Asylum.
  • SCI1.1 views are now scaled accurately.
  • Fixed sounds not stopping or restarting correctly.
  • Fixed sound issues when restoring SCI0 games.
  • Fixed corruption when “Prefer digital sound effects” was disabled in SCI1 games.
  • Space Quest 4 CD sound effects now match the selected platform.
  • Added option to enable Windows cursors in CD versions of King’s Quest 5 and Space Quest 4.
  • Fixed “Girl In The Tower” song not playing at the end of King’s Quest 6 CD.
  • Fixed King’s Quest 5 Amiga beach error that prevented completing the game.
  • Fixed over 30 script bugs in GK1, HOYLE4, KQ1DEMO, KQ5, KQ6, KQ7, LB1,
  • LSL3, PEPPER, PQ3, QFG3, SQ1, SQ4, and SQ6.
  • Unlocked JANE easter egg in Gabriel Knight 1.
  • SCUMM:
  • Fixed Chinese, Japanese and Korean text display for The Dig and for The Curse of Monkey Island. These fixes
  • also include some improvements to the common text display (mainly the formatting of wrapped texts).
  • Fixed display of Chinese, Japanese and Korean pause and restart dialogs.
  • Added support for numerous Korean translations from scummkor project.
  • Added support for Russobit-M versions of Pajama2 and SpyOzone.
  • Fixed speech playback in Akella version of COMI.
  • Added support for Discord and Humble Bundle versions of Indiana Jones and the Fate of Atlantis.
  • Added smooth scrolling for FM-TOWNS versions of games.
  • Added optional trimming to 200 pixels for some FM-TOWNS games, so aspect-ratio correction is possible.
  • Fixed audio distortion in Loom for PC-Engine.
  • Added support for the high resolution font and cursor in the 16-color Macintosh version of Loom.
  • Added support for Japanese Mac version of The Dig.
  • Added partial support for the high resolution fonts and cursor in the
  • 16-color Macintosh version of Indiana Jones and the Last Crusade.
  • Fixed missing instruments in the m68k Mac versions of Monkey Island 2
  • and Indiana Jones and the Fate of Atlantis.
  • Added “Macintosh b/w” render mode for the 16-color Macintosh versions of
  • Loom and Indiana Jones and the Last Crusade.
  • Enabled difficulty selection in the version of Monkey Island 2 that was
  • included on the LucasArts Mac CD Game Pack II compilation. (It had been
  • disabled along with the copy protection.)
  • Repaired clumsy crack in Maniac Mansion (enhanced)'s keypad script.
  • This means that the GOG and Steam versions will no longer accept incorrect
  • numbers, e.g. for Edna’s phone number. (Why are they selling a cracked
  • version anyway?!)
  • Added support for Low quality music in Macintosh version of Loom.
  • Improved Digital iMUSE accuracy for Full Throttle and The Curse of Monkey Island. These improvements also fix several audio related bugs for both games.
  • Fixed a very old regression in the walk code for Full Throttle which softlocked the game.
  • Improved the accuracy of the walk code for The Dig and The Curse of Monkey Island.
  • Fixed a bug in The Curse of Monkey Island which prevented, during the cannon minigame in Part 1, the destruction of one of the three destroyable turrets in the fort.
  • Added animated cigar smoke to the close-up of captain Smirk in the CD
  • version of Monkey Island 1. It was present in earlier versions.
  • Restored some missing Lemonhead lines in the English, Italian, German and Spanish CD
  • versions as well as the English Macintosh, FM-Towns and Sega CD versions
  • of Monkey Island 1.
  • Made the clock tower in Monkey Island 1 behave the same in the CD version
  • as in earlier versions, i.e. after examining it you have to leave the
  • room and come back again for its description to change.
  • Tinsel:
  • Enabled the Return to Launcher feature.
  • Titanic:
  • Fixed crashes when asking bots what I should do.
  • TsAGE:
  • Added support for uninstalled floppy version.
  • Stark:
  • Added support for Hungarian translation.
  • Supernova:
  • Added Italian translation for part 1.
  • Sword25:
  • Made the extracted version working.
  • Fixed crash when selecting Croatian language.
  • Ultima:
  • Ultima 4: Added several debugger commands.
  • Ultima 4: Allow Enter key to exit ZStats display.
  • Ultima 8: Fixed several animation bugs for events and objects.
  • Ultima 8: Restored original text for the Spell of Resurrection book.
  • Xeen:
  • Fixed occasional border corruption during fights.
  • Improvements to cutscenes to better match the original games.
  • Fixes for character selection, deselection, and dismissing to better match original.
  • Added support for Russian version.
  • AmigaOS port:
  • Added native system file browser feature.
  • Re-activated nuked OPL Adlib driver.
  • Big-endian ports:
  • Fixed crashes or rendering issues with the Blazing Dragons, Duckman and
  • Full Pipe games.
  • iOS port:
  • Fixed using arrow keys on physical keyboard in iOS 15.
  • Fixed rotating the device while ScummVM is inactive.
  • Added support for upside down portrait orientation.
  • macOS port:
  • Added support for Dark Mode.
  • Use OpenGL renderer by default, providing better support for HiDPI displays.
  • MorphOS port:
  • Added native system file browser feature.
  • Added Cloud feature.
  • Re-activate nuked OPL Adlib driver.
  • Added CAMD MIDI driver support.
  • Windows port:
  • Use OpenGL renderer by default, providing better support for HiDPI displays.

New in ScummVM 2.2.0 (Sep 27, 2020)

  • New games:
  • Added support for Blazing Dragons.
  • Added support for Griffon Legend.
  • Added support for Interactive Fiction games based on the following engines: ADRIFT (except for version 5), AdvSys, AGT, Alan 2 & 3, Archetype (newly reimplemented for Glk from the original Pascal sources), Hugo, JACL, Level 9, Magnetic Scrolls, Quest, Scott Adams, ZCode (all ZCode games except the Infocom graphical version 6 games). Currently, more than 1600 games are detected and supported.
  • Added support for Operation Stealth.
  • Added support for Police Quest: SWAT.
  • Added support for English translation of Prince and the Coward.
  • Added support for Ultima IV - Quest of the Avatar.
  • Added support for Ultima VI - The False Prophet.
  • Added support for Ultima VIII - Pagan.
  • New ports:
  • MorphOS port got a major rewrite.
  • General:
  • Autosaves are now supported for all the engines.
  • Errors are more likely to open the debugger, and be displayed, than just crash ScummVM.
  • Games are sorted in GUI ignoring the articles.
  • Now Hebrew is displayed correctly in GUI (requires FriBiDi library).
  • Updated the Roland MT-32 emulation code to Munt 2.4.0.
  • Added option to select the default voice for ports that support Text-to-Speech.
  • Added support for Discord Rich Presence integration on supported platforms (Windows Vista+, macOS 10.9+ 64 Bit)
  • Major improvements to the keymapper.
  • BBVS:
  • Added support for the demo, available from our website.
  • Added support for the Loogie minigame demo.
  • Dreamweb:
  • Added support for Russian fan-translation.
  • Fixed animation speed.
  • Illusions:
  • Fixed subtitle speed (set it to max for good speed).
  • Added support for Russian Duckman.
  • Kyra:
  • Added support for the SegaCD version of Eye of the Beholder I (with CD-Audio, animated cutscenes and map function).
  • Added support for the PC-98 version of Eye of the Beholder I.
  • Added support for the Spanish versions of Eye of the Beholder I and II, Legend of Kyrandia 1 (CD-ROM fan translation) and Legend of Kyrandia 2 (floppy version and CD-ROM fan translation). Fix Spanish Lands of Lore support (floppy version and CD-ROM fan translation).
  • Lab:
  • Fixed sound looping in some rooms.
  • Neverhood:
  • Added support for bigger demo, available from our website.
  • Prince:
  • Fixed inventory item descriptions display.
  • Added English translation.
  • Fixed bug with infinite loop when looking at some objects.
  • Queen:
  • Fixed loading a save game from the launcher.
  • Fixed random long delays when starting a game.
  • SCI:
  • Major improvements to Amiga and Mac sound drivers.
  • Improved MIDI playback and fixed many audio issues.
  • Fixed 30 original script bugs in ECO2, GK1, KQ4, KQ5, KQ6, KQ7, LB1, LONGBOW, PHANT2, QFG1, QFG3, QFG4, SQ5 and SQ6.
  • Fixed a script bug responsible for rare and random lockups in most Sierra games between 1992-1996.
  • Added support for Inside the Chest / Behind the Developer's Shield.
  • Added support for German LSL6-Floppy.
  • Added support for Hebrew Torin's Passage.
  • Added support for Italian Lighthouse.
  • Added support for Polish KQ5, LSL2, LSL3, LSL5 and LSL6-Floppy.
  • Fixed Russian LSL1 error when hailing a taxi.
  • Fixed Phantasmagoria 2 error when attempting easter eggs.
  • Fixed QFG3 auto-saves.
  • Fixed QFG4 and Shivers save game thumbnails being obscured by control panels.
  • Fixed a random crash in the Windows version when exiting a game.
  • Added support for Roland D-110 sound driver.
  • The "Prefer digital sound effects" checkbox works correctly now for SCI01/SCI1 games.
  • SCUMM:
  • Fixed palette issues leading to incorrect colors in MM NES intro and dark rooms.
  • Fixed the rendering of the flashlight in MM NES to match the original version.
  • Replaced the existing NES palette to a more accurate NTSC palette based on Mesen.
  • Added a new GUI option to switch to an alternative NES palette based on the NES Classic.
  • Improved colors in Apple //gs Maniac Mansion.
  • Fixed crash when entering garage in Apple //gs Maniac Mansion.
  • Added support from Classic Full Throttle from Remastered release.
  • Supernova:
  • Improved English translation.
  • Sky:
  • Fixed syncing of music volume between native settings panel and ScummVM configuration.
  • Sword1:
  • Added support for localized menus in Novy Disk Russian Trilogy release.
  • Added support for Spanish playable Demo available from our website.
  • Sword2:
  • Added support for Spanish playable Demo available from our website.
  • Titanic:
  • Fixed Barbot crash after asking what else he needs.
  • Wintermute:
  • Added subsystem for tracking achievements, implemented for 10+ games.
  • Xeen:
  • Add missing sprite drawer for enemies hit by Energy Blast.
  • Fixed freeze due to bad mob data at the top of Witches Tower.
  • Fix crash loading some savegames directly from the launcher.
  • Fix curing the well in Nightshadow.
  • Fix loading of wall items from savegames.
  • Fix U/D keys not working on Quests dialog
  • Fix incorrect mirror destination for Dragon Tower
  • Fix crash reading book in Great Pyramid safe
  • Prevent attributes from going negative
  • Fix border faces animation during Clairvoyance
  • ZVision:
  • Fixed regression in the safe puzzle in Zork Nemesis: The Forbidden Lands.
  • Fixed getting perfect score in Zork: Grand Inquisitor.
  • Android port:
  • Added support for immersive fullscreen mode.
  • Improved keyboard and mouse input.
  • iOS port:
  • Fixed unsupported graphic mode for some games (such as SCI games with high quality video scaling enabled).
  • Removed Quit button to follow the iOS design guidelines.
  • Removed virtual keyboard input assistant bar. In particular this means that we no longer see a bar at the bottom of the screen when using an external keyboard.
  • Added save of current game state if possible when switching to a different task and restore game state when returning to the ScummVM task.
  • Linux port:
  • Added option to use the system file browser instead of the ScummVM file browser.
  • MacOS X port:
  • Fixed blurry on Retina screens. Unfortunately this required dropping support for the dark theme for window decorations.
  • Fixed Taskbar icon display when running a game (this was broken since ScummVM 1.9.0).
  • RISC OS port:
  • Added a VFP optimized build for newer hardware.
  • Windows port:
  • Added support for using additional OneCore voices for text to speech.
  • Active support for Windows Vista and lower is now discontinued. While we still provide builds for those systems in the foreseeable future, some newer features might be missing.

New in ScummVM 2.2.0 Snapshot (August 27, 2020) (Aug 27, 2020)

  • NEWS: Update SCI changes for release 2.2.0
  • NEWS: Update iOS, macOS, and QUEEN changes
  • I18N: Update translation (Portuguese (Brazil))
  • I18N: Update translation (French)
  • Ultima8: Use kFeatureVirtualKeyboard in text mode
  • I18N: Update translation (Ukrainian)
  • I18N: Update translation (Russian)
  • I18N: Regenerate scummvm.pot and everything
  • I18N: Update translation (Russian)
  • I18N: Update translation (Ukrainian)
  • Revert "CONFIGURE: Do not enable Sparkle in release mode on platforms…
  • AMIGAOS4: Reorder .mk file to fix readme.guide

New in ScummVM 2.2.0 Snapshot (August 19, 2020) (Aug 19, 2020)

  • GLK: ADRIFT - Fix/Add game titles and one mixup
  • GLK: AGT: Removal of platform-specific define blocks
  • ULTIMA4: Fixes to Ultima 5 style mix menu
  • DIRECTOR: Properly set movieRate when DV ends

New in ScummVM 2.2.0 Snapshot (August 18, 2020) (Aug 18, 2020)

  • DIRECTOR: LINGO: Fix compiled `go loop`
  • DIRECTOR: LINGO: Reuse LC::call in cb_objectcall
  • DIRECTOR: LINGO: Pass me as arg to factory methods
  • DIRECTOR: LINGO: Handle null in Datum constructor
  • DIRECTOR: LINGO: Clean up wrong arg count handling
  • DIRECTOR: LINGO: Use printonly asString in b_put
  • DIRECTOR: LINGO: Fix Datum::asString for SYMBOL
  • DIRECTOR: LINGO: Fix c_namepush return type
  • DIRECTOR: LINGO: Mark kThePerFrameHook as writable
  • DIRECTOR: Fix fallback detection for triple-digit version numbers

New in ScummVM 2.2.0 Snapshot (August 10, 2020) (Aug 10, 2020)

  • ULTIMA8: Alter Ultima8::Rect to track left, top, right, bottom simila…
  • MADS: Add Dragonsphere demo detection entry
  • DRAGONS: Added support for using up and down keys during mini games
  • DRAGONS: Fixed foreground transparency issue in library
  • ULTIMA8: Change offset for first entry in save gump to match other en…
  • ULTIMA8: Update font to use rect width and height accessor methods
  • ULTIMA8: Update gump / screen space transformations to use rect struct

New in ScummVM 2.2.0 Snapshot (August 06, 2020) (Aug 6, 2020)

  • ULTIMA8: Update pathfinder to account for 16 directions for node cost…
  • ULTIMA8: Fix combat retreat from old direction comparison changes
  • GRAPHICS: MACGUI: Draw title on ninepatch borders
  • GRAPHICS: MACGUI: Add _colorOffWhite
  • GRAPHICS: MACGUI: Fix mistakes in border defs
  • DIRECTOR: LINGO: More L-Zone mac v1 script patches
  • DIRECTOR: LINGO: Print out script type and id on Lingo errors
  • DIRECTOR: LINGO: Added L-Zone v1 mac script patches
  • DIRECTOR: LINGO: Remove leftover debug output

New in ScummVM 2.2.0 Snapshot (July 30, 2020) (Jul 30, 2020)

  • ULTIMA8: Fix teleport animations in Crusader
  • ULTIMA8: Improve behavior of item selection process
  • ULTIMA8: Don't crash when crusader music finishes
  • ULTIMA8: Customize Crusader animations per weapon size
  • ULTIMA8: Mark some weapons as 'small' for Crusader
  • ULTIMA8: Add loaders for new gumps
  • ULTIMA8: Fix surrendering and weapon overlays in Crusader
  • DEVTOOLS: ULTIMA8: Add overlay data for remorse weapons.
  • ULTIMA8: Fix combat turns by removing duplicate wrong code.
  • ULTIMA8: Switch internal directions to 16 dirs
  • ULTIMA8: Remove some last dir-as-int assumptions
  • TONY: Add new Polish version detection entry
  • DIRECTOR: LINGO: Fix another copy/paste error in warlock-mac scripts
  • BACKENDS: Another attempt to fix race condition on slow systems
  • DIRECTOR: LINGO: Patched more scripts with garbage in warlock-mac
  • DIRECTOR: LINGO: Added sanity checking to code line tracker
  • PINK: Fix warning
  • DIRECTOR: LINGO: Print out Lingo code lines with error location

New in ScummVM 2.2.0 Snapshot (July 28, 2020) (Jul 28, 2020)

  • ULTIMA8: Small fixes to make firing gun work in Crusader
  • ULTIMA8: Add z key to centre camera in Crusader
  • ULTIMA8: Only do 'actor specials' for U8
  • ULTIMA8: Only play combat music for U8
  • ULTIMA: Split some keybindings for U8 and Crusader games
  • Revert "COMMON: Fix abstract SeekableReadStreamEndian calling virtual…
  • DIRECTOR: Confirm kTheCastType is read-only
  • DIRECTOR: Remove noisy warnings
  • DIRECTOR: Trigger targets using picture castmembers
  • COMMON: Fix abstract SeekableReadStreamEndian calling virtual constru…
  • DIRECTOR: Implement palette of cast workaround
  • DIRECTOR: Rename loadSpriteImages
  • DIRECTOR: Load palette castmembers

New in ScummVM 2.2.0 Snapshot (July 27, 2020) (Jul 27, 2020)

  • DIRECTOR: LINGO: Implement palette of cast
  • DIRECTOR: LINGO: Implement kTheFrameTempo
  • DIRECTOR: LINGO: Implement kTheFramePalette
  • DIRECTOR: Implement basic puppetPalette
  • DIRECTOR: Properly read frame palette id
  • DIRECTOR: Rework palette handling
  • GLK: Mark engine as build by default
  • ULTIMA: Mark engine as build by default
  • GLK: Fix local unicode variables to be bool
  • DIRECTOR: Set default palette for pre-D4 versions
  • CONFIGURE: Require ogg detected and enabled for theora
  • BACKENDS: Replace use of bzero()
  • DIRECTOR: LINGO: Revert use lctxIndex in lscr dumps
  • DIRECTOR: LINGO: Add scripts to the correct cast
  • JANOTORIAL: Fix indentation
  • DIRECTOR: Remove unused variable
  • DIRECTOR: Fix warning
  • DIRECTOR: LINGO: STUB XObject FixPalette
  • DIRECTOR: LINGO: Add FlushXObject
  • STARTREK: Hook bridge function stubs
  • STARTREK: More work on the intro and credits. Remove custom math functions
  • STARTREK: Some work and stubs for the game intro
  • STARTREK: Fix MIDI driver initialization
  • DIRECTOR: Reorganize frame palette loading
  • DIRECTOR: Prettify puppetTransition arg test
  • DIRECTOR: Keep track of loaded palettes
  • DIRECTOR: LINGO: Only replace string that is a var

New in ScummVM 2.2.0 Snapshot (July 26, 2020) (Jul 26, 2020)

  • DIRECTOR: Move widgets from cast members to channels

New in ScummVM 2.2.0 Snapshot (July 22, 2020) (Jul 22, 2020)

  • DIRECTOR: Fix matte intersection check
  • DIRECTOR: Make sure dirty rects are valid
  • DIRECTOR: Don't unnecessarily redraw puppets
  • DIRECTOR: Keep track of failed matte creation
  • CONFIGURE: Update comments for Android port
  • ANDROID: Comment about new versioCodes
  • ANDROID: Request NDK version 21.3.6528147 in build.gradle
  • DIRECTOR: LINGO: Handle builtin args in range
  • GRAPHICS: Support 4-bit windows cursors
  • DIRECTOR: Fix typo
  • DIRECTOR: Pass strings by references
  • DIRECTOR: Catch unknown field in readChannels()
  • DIRECTOR: Implement 'the labelList'
  • DIRECTOR: LINGO: Implement b_label()
  • DIRECTOR: Implement getting labels by name
  • DIRECTOR: Update screen in DirectorEngine::draw
  • DIRECTOR: Rename Movie::getCurrentStage getStage
  • DIRECTOR: Get rid of blocking loops

New in ScummVM 2.2.0 Snapshot (July 05, 2020) (Jul 5, 2020)

  • GLK: COMPREHEND: Fix loading of extra string files
  • GLK: COMPREHEND: Fix testing object validity
  • I18N: Update translation (Hungarian)
  • GLK: COMPREHEND: Fix restarting CC from disk 2
  • GLK: COMPREHEND: Fix loading item graphics for CC disk 2
  • ULTIMA8: Correct my typo that made U8 run too fast.

New in ScummVM 2.2.0 Snapshot (June 26, 2020) (Jun 26, 2020)

  • DIRECTOR: Eliminate flashing on changed sprite castId
  • DIRECTOR: LINGO: Improve factory method calls
  • DIRECTOR: LINGO: Improve Lscr name resolution
  • DIRECTOR: LINGO Add bytecode instruction 0x02
  • DIRECTOR: LINGO: Remove redundant var methods
  • DIRECTOR: LINGO: Fix Object::getMethod

New in ScummVM 2.2.0 Snapshot (June 25, 2020) (Jun 25, 2020)

  • DIRECTOR: LINGO: Clear LINGO.INI handlers
  • DIRECTOR: LINGO: Detect XCOD resources
  • WINTERMUTE: Remove some comments for better ResidualVM base (#2347)
  • DIRECTOR: LINGO: Don't load negative Lctx entries
  • DIRECTOR: Fix segfault

New in ScummVM 2.2.0 Snapshot (June 24, 2020) (Jun 24, 2020)

  • DIRECTOR: Synchronize widget dimensions
  • GRAPHICS: MACGUI: Keep window manager pointer in all widgets
  • DIRECTOR: LINGO: Reset Lingo on quit

New in ScummVM 2.2.0 Snapshot (June 16, 2020) (Jun 16, 2020)

  • GLK: COMPREHEND: Describe items in room as original did
  • GLK: COMPREHEND: CC: Remove script call from cutscene
  • ULTIMA8: Cleanup singletons to fix shutdown and implement return to l…
  • DIRECTOR: LINGO: More robust simple macro preprocessing
  • DIRECTOR: LINGO: Added another edge case to nexttok()
  • DIRECTOR: LINGO: Preprocess seldom macro calls
  • DIRECTOR: LINGO: Process more special symbols in IDs
  • GLK: COMPREHEND: Fix GCC Compiler Warning

New in ScummVM 2.2.0 Snapshot (June 15, 2020) (Jun 15, 2020)

  • GRAPHICS: MACGUI: Initialize MacWidget colors to sane values
  • DIRECTOR: Initialize variable. Oppsie
  • DIRECTOR: Initialize stage color
  • DIRECTOR: LINGO: Set initial prototype to null
  • DIRECTOR: Init TextCast fgcolor with something sane
  • DIRECTOR: Added sanity check to tests
  • DIRECTOR: Init class variable
  • ULTIMA8: More Crusader intrinsics supported
  • ULTIMA8: More Crusader usecode decoding
  • ULTIMA8: More support for Crusader intrinsics
  • ULTIMA: Switch Crusader detection from commented-out to debug-build-only
  • ULTIMA8: More crusader decoding

New in ScummVM 2.2.0 Snapshot (June 11, 2020) (Jun 11, 2020)

  • VIDEO: Fix Compiler Warnings in MVE Decoder
  • GLK: COMPREHEND: Refactoring static methods into GameData class
  • GLK: COMPREHEND: Move static methods into ComprehendGame class
  • Revert "DIRECTOR: LINGO: Don't destroy local vars"
  • GRAPHICS: MACGUI: Optimize MacText::getTextChunk()
  • DIRECTOR: LINGO: Do not crash during tests on 'set the stageColor'
  • KINGDOM: Add finalFrameTable to better match the original, rename enA…
  • DIRECTOR: LINGO: Fix b_installMenu

New in ScummVM 2.2.0 Snapshot (June 08, 2020) (Jun 8, 2020)

  • SCI: Allow channel 9 on all matching audio drivers
  • GLK: COMPREHEND: Fix text character rendering
  • GLK: COMPREHEND: Splitting floodfill into its own class
  • I18N: Update translation (Finnish)
  • I18N: Update translation (Spanish)

New in ScummVM 2.2.0 Snapshot (May 29, 2020) (May 29, 2020)

  • PETKA: access objects through getters
  • PETKA: simplified reading objects
  • PETKA: store perspective struct in the bg object
  • PETKA: renamed structure

New in ScummVM 2.2.0 Snapshot (May 22, 2020) (May 22, 2020)

  • MADS: Fix compilation error from using methods in anonymous typedef s…
  • MSVC: Add our doxygen convention to editorconfig

New in ScummVM 2.2.0 Snapshot (May 21, 2020) (May 21, 2020)

  • PETKA: case object reimplementation
  • COMMON: added note about using shake in ULTIMA engine

New in ScummVM 2.2.0 Snapshot (May 20, 2020) (May 20, 2020)

  • NUVIE: Make all debug calls level 1 so they won't print out by default
  • NUVIE: Properly handle ifdef blocks for SDL2

New in ScummVM 2.2.0 Snapshot (May 19, 2020) (May 19, 2020)

  • NUVIE: Mark Ultima VI English entries for testing
  • NUVIE: Fix walking when mouse button is held down
  • NUVIE: Close options dialog when choosing to save or load game
  • ALL: Another clang-format MSVC fix
  • ULTIMA8: Remove custom error type
  • NEWS: mention Queen savegame load fix
  • QUEEN: Fix loading savegame from Launcher

New in ScummVM 2.2.0 Snapshot (May 17, 2020) (May 17, 2020)

  • ULTIMA4: Regenerate ultima.dat
  • ULTIMA4: Searching on a map entrance now falls back on enter
  • ULTIMA4: Added support for XML-based maps
  • ULTIMA4: Add override destructors to map subclasses

New in ScummVM 2.2.0 Snapshot (May 16, 2020) (May 16, 2020)

  • ULTIMA4: Fix assert in ranged creature attacks check
  • ULTIMA4: Allow britain as an alias for britannia in goto cheat
  • DIRECTOR: LINGO: Try To Fix NDS Compilation Breakage
  • DIRECTOR: LINGO: Remove quirk handling from <> op

New in ScummVM 2.2.0 Snapshot (May 14, 2020) (May 14, 2020)

  • ULTIMA4: Fix saving of dungeon monsters & chests
  • ULTIMA4: Janitorial of if else blocks

New in ScummVM 2.2.0 Snapshot (May 12, 2020) (May 12, 2020)

  • ULTIMA4: Better handling of LF in vendor scripts
  • ULTIMA4: Switch music over to use .mp3 files
  • ULTIMA4: Ensure all NPC conversations end on a new line

New in ScummVM 2.2.0 Snapshot (May 06, 2020) (May 6, 2020)

  • DIRECTOR: Remove Mac platform conditional in frame loader
  • ULTIMA8: Fix build (somehow missed committing these..)
  • ULTIMA8: Stop forever-looping sounds when item leave fast area. Bump …
  • ULTIMA8: Read index of sound flex (useful for crusdaer, probably)
  • ULTIMA4: Move fix for LB Abyss response to create_ultima
  • ULTIMA4: Allow portal numbers in debugger goto command
  • ULTIMA4: Other debugger fixes
  • ULTIMA4: Fix dungeon debugger command

New in ScummVM 2.1.2 (Mar 31, 2020)

  • Windows port:
  • Fixed an issue with the Sparkle updater which lead to an infinite update loop.

New in ScummVM 2.1.1 (Jan 31, 2020)

  • General:
  • Fixed crash when switching certain languages in GUI.
  • Fixed ESC erroneously saving the changes in the options dialog.
  • Improvements in FM-TOWNS/PC-98 audio.
  • Improved Greek language support in the GUI.
  • Networking:
  • Improved error handling.
  • Only download saves when necessary.
  • Bladerunner:
  • Fixed buggy savestate in some scenes.
  • Added engine checkbox to target 120fps.
  • Fixed thumbnail portability.
  • Use virtual keyboard on save screen on relevant platforms.
  • Kyra:
  • Fixed EOB1-Amiga ending sequence (which would play only if you achieved all bonus quests).
  • Fixed monster random item drop chance in EOB1.
  • Added handling for the secret potion in the Legend of Kyrandia 2.
  • Fixed sound issues in the Legend of Kyrandia 2.
  • Fixed graphics glitches in Legend of Kyrandia 1 and 3, EOB1 and EOB2-FM-TOWNS.
  • Mohawk:
  • Persist changes in game options across sessions.
  • Queen:
  • Fixed regression with the display of the bellboy dialogue.
  • SCI:
  • Numerous game script fixes in CAMELOT, ECO2, GK1, GK2, KQ7, PHANT1, PQ1VGA, QFG3, QFG4, SQ5 and SQ6.
  • Implement horizontal and FM-TOWNS type screen shake.
  • Added support for Phantasmagoria 1 censored mode.
  • Added support for Polish LSL7.
  • Added support for Italian GK2.
  • Added support for Portuguese GK2.
  • Added support for Russian KQ7.
  • Added support for Russian SQ1VGA.
  • Added support for GK2 fan-made subtitle patches.
  • SCUMM:
  • Added support for Pajama2 (UK release).
  • Supernova:
  • Hooked F5 to the Main Menu.
  • Toltecs:
  • Added Czech version support.
  • Fixed exiting from game menus when returning to the launcher.
  • Wintermute:
  • Added several missing game variants and demos to the detection tables.
  • Fixed regression with stack handling.
  • Fixed the behavior of edit boxes.
  • Improved support for Chinese language game variants.
  • Xeen:
  • Fixed display of gold and gem amounts on the Switch.
  • Fixed tavern exit locations in Swords of Xeen.
  • Fixed crash loading Deep Mine Alpha in World of Xeen CD.
  • GUI:
  • MIDI setting tabs are no longer shown if a game has no music at all.
  • All ports:
  • Fixed screen filling in non-paletted screen modes.
  • 3DS port:
  • Major improvements.
  • AmigaOS4 port:
  • Minor tweaks (stack cookie, build automation).
  • Android port:
  • Improved filesystem navigation.
  • Proper handling of HiDPI displays.
  • Improved keyboard support.
  • iOS port:
  • The home indicator is now automatically hidden on iPhone X and later models.
  • MacOS X port:
  • Follow the OS dark theme for window decorations.
  • RISC OS port:
  • Fixed crash when accessing an unavailable drive.
  • Reduced the required DigitalRenderer version.
  • Switch port:
  • Added cloud integration.
  • OpenPandora port:
  • Minor improvements.
  • Windows:
  • Added Text-to-Speech support.
  • Fix screenshots with Unicode paths.

New in ScummVM 2.1.0 (Oct 13, 2019)

  • Added support for Blade Runner.
  • Added support for Duckman: The Graphic Adventures of a Private Dick.
  • Added support for Hoyle Bridge.
  • Added support for Hoyle Children's Collection.
  • Added support for Hoyle Classic Games.
  • Added support for Hoyle Solitaire.
  • Added support for Hyperspace Delivery Boy!
  • Added support for Might and Magic IV - Clouds of Xeen.
  • Added support for Might and Magic V - Darkside of Xeen.
  • Added support for Might and Magic - World of Xeen.
  • Added support for Might and Magic - World of Xeen 2 CD Talkie.
  • Added support for Might and Magic - Swords of Xeen.
  • Added support for Mission Supernova Part 1.
  • Added support for Mission Supernova Part 2.
  • Added support for Quest for Glory: Shadows of Darkness.
  • Added support for The Prince and the Coward.
  • Added support for Versailles 1685.

New in ScummVM 2.1.0 Snapshot (March 31, 2019) (Mar 31, 2019)

  • ENGINES: Use new logo for splash screen
  • ADL: Refactor opcodes

New in ScummVM 2.1.0 Snapshot (July 23, 2018) (Jul 23, 2018)

  • New games:
  • Might and Magic IV - Clouds of Xeen.
  • Might and Magic V - Darkside of Xeen.
  • Might and Magic - World of Xeen.
  • Might and Magic - World of Xeen 2 CD Talkie.
  • Might and Magic - Swords of Xeen.
  • General:
  • Improved GUI rendering and overall GUI performance.
  • Fixed incorrect cursor movement when it's controlled using the keyboard.
  • Updated the Roland MT-32 emulation code to Munt 2.3.0.
  • Full Pipe:
  • Fixed playtime not being restored when loading a savegame.
  • Fixed a bug that leads to enormous memory consumption in scene 22.
  • MOHAWK:
  • Added a main menu for the 25th anniversary release of Myst ME.
  • Repurposed the landing menu as a main menu for the 25th anniversary release of Riven.
  • Added autosave to slot 0 to Myst and Riven.
  • Added keyboard shortcuts for loading and saving as documented in the game manual to Myst and Riven.
  • Fixed a crash caused by the observatory viewer random position going out of bounds in Myst.
  • Fixed a crash caused by Jungle Island flies going out of bounds in Riven.
  • Fixed missing end credits for the Polish version in Riven.
  • Improved usability for some puzzles in Myst and Riven.
  • Fixed various crashes, graphics glitches, and sound imperfections in Myst and Riven.
  • SCI:
  • Fixed crash in Police Quest IV: Open Season.
  • Improved visual effects in Quest for Glory I (VGA).
  • SCUMM:
  • Implemented lipsync for v6 and v7+ games.
  • Improved Audio quality in Humongous Entertainment games by using the Miles AdLib driver.
  • Fixed possible stack overflows in The Dig and Full Throttle.
  • Fixed original speech glitch on submarine in Indiana Jones and the Fate of Atlantis.
  • Users need to recompress their monster.sou using an up-to-date version of scummvm-tools for this to take effect when using compressed audio.
  • Fixed an issue in the wig maker room in the German version of SPY Fox 3: Operation Ozone which makes the game completable.
  • SKY:
  • Added workaround for original game bug to improve intro and not cut off images which exist as fullscreen (320x200px) in the game data files.
  • Tinsel:
  • Fix loading Discworld 1 savegames from the launcher where Rincewind had a held item
  • Script patch for hang in Discworld 1 GRA using items on Temple big hammer
  • In Discworld 1, Held items being released that were never in the Luggage or Rincewind's inventory will now be automatically dropped into the Luggage rather than being lost
  • Titanic:
  • Fixed bug in entering floor numbers numerically that could crash the game
  • Fixed parser not getting properly reset across sentences in a conversation
  • Fixed endless busy cursor on Titania closeup when brain slots are incorrectly inserted
  • Tucker:
  • Fixed multiple graphic issues in Bud Tucker in Double Trouble.
  • Fixed multiple issues with font and subtitle rendering.
  • Fixed dentist music in mall being played incorrectly.
  • Fixed wrong sound effects being played.
  • Fixed a bug that made the bubbles in the Plugs Shop not always visible.
  • Fixed a missing animation when Ego and Billie are on the boat.
  • Fixed a bug that caused a dead end in the second museum scene.
  • Bud is no longer able to walk outside the walkable area when visiting the club.
  • Bud is also no longer able to walk through closed doors.
  • Added mouse wheel support for inventory scrolling.
  • Allow skipping of speech.
  • Improved savegame handling and add support for autosaves.
  • ZVISION:
  • Fixed graphical glitch in Zork: Grand Inquisitor.
  • PS Vita port:
  • Implemented front touch and optional rear touch controls.
  • PSP port:
  • Implemented aspect ratio correction.
  • Improved smoothness of mouse pointer motion.
  • Added mouse pointer speed and analog nub deadzone settings.
  • SDL port:
  • Added support for game controllers.

New in ScummVM 2.0.0 (Dec 14, 2017)

  • Released on 2017-12-17
  • New Games:
  • Added support for Full Pipe.
  • Added support for Hi-Res Adventure #3: Cranston Manor.
  • Added support for Hi-Res Adventure #4: Ulysses and the Golden Fleece.
  • Added support for Hi-Res Adventure #5: Time Zone.
  • Added support for Hi-Res Adventure #6: The Dark Crystal.
  • Added support for Riven.
  • Added support for Starship Titanic English & German.
  • New Games (Sierra SCI2 - SCI3):
  • Added support for Gabriel Knight.
  • Added support for Gabriel Knight 2.
  • Added support for King's Quest VII.
  • Added support for King's Questions.
  • Added support for Leisure Suit Larry 6 (hires).
  • Added support for Leisure Suit Larry 7.
  • Added support for Lighthouse.
  • Added support for Mixed-Up Mother Goose Deluxe.
  • Added support for Phantasmagoria.
  • Added support for Phantasmagoria 2.
  • Added support for Police Quest 4.
  • Added support for RAMA.
  • Added support for Shivers.
  • Added support for Space Quest 6.
  • Added support for Torin's Passage.
  • New ports:
  • Added PSP Vita port.
  • Added RISC OS port.
  • General:
  • Added bilinear filtering option for SDL2 fullscreen mode.
  • Fixed a bug that caused a crash in the options dialog of the GUI.
  • Added a command-line option to automatically scan for supported games in the current or a specified directory.
  • Added possibility to apply changes in the options dialog without closing the dialog.
  • Added support for on-the-fly GUI language switching.
  • Updated Munt MT-32 emulation code to version 2.0.3.
  • Improved handling of joysticks.
  • Improved audio latency.
  • Improved management of the ScummVM window in games that switch display modes.
  • Fixed list view drawing over text above it (for example in the save dialog).
  • Changed location where screenshot are saved. This fixes issues when scummvm is installed in a read-only directory. Also added setting to allow changing this location.
  • Changed screenshot format to png.
  • Fixed multithreading issue that could cause a crash in games using MP3 audio.
  • ADL:
  • Fixed application freeze when reading sign in rocket in Mission Asteroid.
  • AGI:
  • Fixed game script blocking forever after loading a savegame that was saved while music was playing (this could happen for example in Police Quest 1 poker back room.
  • Fixed cursor behaviour in Manhunter.
  • Fixed nightclub arcade sequence speed for Manhunter Apple IIgs version.
  • Reduced fastest game speed to a maximum of 40 FPS to ensure the games do not run too fast.
  • AGOS:
  • Fixed subtitle speed setting in the Hebrew version of Simon the Sorcerer 1.
  • Composer:
  • Added save/load from General Main Menu.
  • Fixed the detection for the French Gregory.
  • Added detection for German Baba Yaga.
  • Cruise:
  • Fixed font rendering.
  • Drascula:
  • Fixed bug that made it impossible to talk to the drunkard more than once in the inn.
  • Added handling of the master volume and fix volume synchronization between the game and ScummVM options.
  • Added possibility to load and save games using GMM.
  • Dreamweb:
  • Fixed crash when collecting last stones under church.
  • Fixed detection of Italian CD release.
  • Kyra:
  • Fixed a buffer overflow in Lands of Lore.
  • Fixed crash due to missing palette data for Legend of Kyrandia floppy version.
  • MADE:
  • Fixed badly distorted sound (bug #9753).
  • MADS:
  • Fixed a bug that caused a crash after starting Rex Nebular and the Cosmic Gender Bender.
  • Fix rare crash that can happen when Rex is first locked up
  • MOHAWK:
  • Added patch to the original data files to correct the vault access instructions in Myst ME.
  • Fixed situations where Myst could appear to be unresponsive.
  • Reworked sound handling in Myst to be more accurate.
  • Fixed crash in Myst piano puzzle.
  • Neverhood:
  • Fixed crash in musical hut in Russian DR version.
  • Fixed late game notes crash in Russian DR version.
  • Pegasus:
  • Fixed loading a game from the launcher after returning to the launcher.
  • Ignored events occuring while the GUI is visible. This for example fixed an issue where closing the GMM using Escape would also opens the game's own menu.
  • Fixed several crashes when toggling the shared screen space.
  • Improved performances when fading screen.
  • SAGA:
  • Fixed crash when using the give verb on an actor in IHNM.
  • Fixed Gorrister invisible and stuck when reloading at mooring ring in IHNM.
  • Fixed the conversation panel background color in IHNM.
  • Added support French Fan Translation of Inherit the Earth.
  • SCI:
  • Fixed a script bug in Laura Bow 2: Dagger of Amon Ra that made it impossible to exit the party room with the large golden head inside the museum (room 350). This bug is also present, when using the original interpreter.
  • Improved startup speed when using the MT-32 emulator.
  • Improved handling of MT-32 reverb in SCI0 games.
  • Improved selection of synthesized sound effects in SCI0 games.
  • Improved selection of digital audio in SQ4.
  • Improved resource bounds checking.
  • Improved error handling of corrupt MIDI data.
  • Fixed slow leak of small amounts of data into save games over time.
  • Fixed broken day/night cycle in QFG3.
  • Fixed a script bug in Police Quest 3 to now grant 10 points when giving the locket to Marie. Now it's possible to beat the game with a perfect score. This bug is also present when using the original interpreter.
  • Fixed various other script bugs.
  • Improved audio volume and settings synchronization.
  • SCUMM:
  • Fixed crash in amiga games.
  • Fixed two soundtracks playing at once in Monkey Island 2.
  • Fixed Caponians dont disguise after using blue crystal in Zak McKracken.
  • Fixed Dr. Fred facing wrong way in lab cutscene in Maniac Mansion.
  • Fixed actors being drawn one line too high in V0 and V1 games.
  • Fixed Purple Tentacle appears in Lab Entry after being chased out in maniac Mansion.
  • Fixed power not turning back on in Maniac Mansion when entering the lab while Dr. Fred has the power off.
  • Fixed actors skipping between certain walk-boxes in Maniac Mansion.
  • Sherlock:
  • Fixed detection for Italian fan translation of Serrated Scalpel.
  • Sky:
  • Fixed collision detection.
  • Sword1:
  • Added thumbnail when saving from in-game dialog.
  • Fixed audio and subtitles settings being changed when open the load/save in-game dialog.
  • Tinsel:
  • Fixed some Discworld 2 text/voice not displaying & playing all the way through
  • Fix crash in in-game save menu when all slots are used with long names
  • TsAGE:
  • Fixed regression preventing animations in Return to Ringworld from playing.
  • Fixed display issues in Return to Ringworld Demo.
  • Fixed loading Return to Ringworld savegames with unreferenced dynamic objects.
  • Fixed deadlock in audio code.
  • Fixed crash on Return to Launcher.
  • Voyeur:
  • Fixed backgrounds not showing for static rooms.
  • Fixed playback of audio events on VCR.
  • Fixed exiting game from the VCR screen.
  • Added workaround for original game bug using invalid hotspot Ids
  • macOS port:
  • Added support for selecting any connected MIDI devices instead of automatically using the first one.
  • Improved behaviour of the file browser.

New in ScummVM 1.9.0.2 (Dec 14, 2017)

  • New Games:
  • Added support for Myst.
  • Added support for Myst: Masterpiece Edition.
  • Added support for U.F.O.s.
  • Added support for Hi-Res Adventure #0: Mission Asteroid.
  • Added support for Hi-Res Adventure #1: Mystery House.
  • Added support for Hi-Res Adventure #2: The Wizard and the Princess.
  • General:
  • Fixed audio corruption in the MS ADPCM decoder.
  • Fixed audio pitch in the CMS/GameBlaster emulation.
  • Switched SDL backend to SDL2 by default. SDL1 is still a fallback.
  • AGI:
  • Added support for Hercules rendering. Both green and amber modes are supported.
  • Added support for the Hercules high resolution font. The font is also usable outside of Hercules rendering.
  • Added optional "pause, when entering commands" feature, that was only available in the original interpreter for Hercules rendering.
  • Beneath a Steel Sky:
  • Fixed a bug that could possibly make the game unfinishable due to a wrong animation for Officer Blunt that makes further interaction with this character impossible.
  • Gob:
  • Fixed graphical issues in Gobliiins (EGA version).
  • Kyra:
  • Updated Italian EOB1 translation.
  • Fixed a bug that caused a crash in Lands of Lore.
  • SCI:
  • Fixed a missing dialog line in QfG3 which awards the player with 3 additional points. This is a bug in the original game interpreter. Due to this bug, it was not possible to get all points in the original game.
  • Fixed a bug in Space Quest 1 that caused issues with the spider droid.
  • Fixed a bug in Laura Bow: The Colonel's Bequest that could cause a lock-up when interacting with the armor in room 37 (main house, downstairs). This bug is also present in the original game.
  • Fixed auto-saving in the fan-made Cascade Quest.
  • Fixed a game bug in the Conquests of Longbow scripts that could cause crashes in Sherwood Forest.
  • Added support for the ImagiNation Network (INN) demo.
  • SCUMM:
  • Fixed missing translations in the in-game quit and restart dialogs in Pajama Sam 1.
  • Fixed visual glitches in DOTT that occured after loading a savegame with the stereo in Green Tentacle's room turned on.
  • Improved timing and pathfinding in Maniac Mansion (C64 and Apple II versions)
  • Added support for the Dutch demo of Let's Explore the Airport with Buzzy.
  • Sherlock:
  • Fixed a bug that could cause a crash in The Case of the Serrated Scalpel.
  • Fixed an issue with item hotspots in The Case of the Serrated Scalpel.
  • Fixed a bug that caused game lockups in the inventory of The Case of the Rose Tattoo.
  • Amiga port:
  • Added support for AmiUpdate autoupdates.
  • Linux port:
  • Added basic support for the snap packaging system.
  • Windows port:
  • Fixed taskbar support on Windows 10 onwards.
  • Fixed keymapping for non-QWERTY keyboards.
  • Added support for WinSparkle updater.

New in ScummVM 1.1.0 (Apr 1, 2010)

  • New Games:
  • Added support for Blue's Art Time Activities.
  • Added support for Blue's Reading Time Activities.
  • Added support for Freddi Fish 5: The Case of the Creature of Coral Cove.
  • Added support for Pajama Sam: Games to Play on Any Day.
  • Added support for SPY Fox 3: Operation Ozone.
  • Added support for Dragon History.
  • Added support for TeenAgent.
  • General:
  • Added support for a custom SJIS font for FM-TOWNS and PC98 games.
  • Added support for 16bit graphics. (GSoC Task)
  • Removed QuickTime MIDI backend on Mac OS X; it was buggy and did not
  • compile on modern systems.
  • CinE:
  • Added support for Amiga style menus for Amiga versions of Future Wars.
  • KYRA:
  • Added support for the Amiga version of The Legend of Kyrandia.
  • (sound support was done as a GSoC Task)
  • Adapted KYRA to support the custom SJIS font.
  • SCUMM:
  • Added support for the PC-Engine version of Loom.
  • Added support for music and sound effects in the the Amiga version of
  • The Secret of Monkey Island. (GSoC Task)
  • Fixed some other bugs related to game versions for the Amiga.
  • Added support for original save/load dialog in MM NES.
  • Added support for savepoint passcodes for Sega CD MI1 via debugger command 'passcode'
  • Added support for Kanji rendering in Japanese version of Monkey Island Sega CD.

New in ScummVM 1.0.0RC1 (Sep 1, 2009)

  • New Games:
  • Added support for Discworld.
  • Added support for Discworld 2 - Missing Presumed ...!?.
  • Added support for Return to Zork.
  • Added support for Leather Goddesses of Phobos 2.
  • Added support for The Manhole.
  • Added support for Rodney's Funscreen.
  • Added support for Cruise for a Corpse.
  • General:
  • Added experimental AdLib emulator from DOSBox.
  • Added quick search to Launcher.
  • Improved modern GUI theme look.
  • Added per-game GUI options.
  • Improved Mass Add dialog.
  • New Ports:
  • Added GP2X Wiz port.
  • AGI:
  • Increased compatibility for Sierra games.
  • Implemented all 'unknown' commands.
  • Beneath a Steel Sky:
  • Changed the game speed to match the original game (previously
  • it ran too fast).
  • Broken Sword 1:
  • Added support for the original cutscenes.
  • Dropped support for the now obsolete MPEG2 cutscenes.
  • Added support for the PlayStation version.
  • Broken Sword 2:
  • Added support for the original cutscenes.
  • Dropped support for the now obsolete MPEG2 cutscenes.
  • Dropped support for playing cutscene sound without the video.
  • Added support for the PlayStation version.
  • Gob:
  • Introduced a new savegame format to fix a fatal flaw of the old one,
  • breaking compatibility with old savegames made on big-endian systems.
  • Groovie:
  • Increased microscope puzzle difficulty to match original.
  • KYRA:
  • Added support for PC Speaker based music and sound effects.
  • Added support for 16 color dithering in Kyrandia PC-9801.
  • PSP port:
  • Added support for sleep mode (suspend/resume).
  • WinCE port:
  • Speed optimized versions of low-res Smartphone and 2x scalers.
  • New aspect correction scaler for VGA (or higher) devices.
  • Dropped support for MPEG-2 and FLAC.

New in ScummVM 0.13.1 (Apr 28, 2009)

  • AGOS:
  • Fixed crash after OmniTV video is played in The Feeble Files
  • Fixed crashes when exploring Jack the Ripper scene in the PC version of
  • the Waxworks
  • Fixed palette glitches in the AtariST version of Elvira 2
  • Fixed noise that can occur when sound effects are played, when exploring
  • Pyramid scene in the Waxworks
  • Gob:
  • Fixed a crash in the Italian version of Woodruff
  • Groovie:
  • Fixed some issues with music in The 7th Guest
  • Parallaction:
  • Fixed the sarcophagus puzzle in Nippon Safes
  • SAGA:
  • Fixed a crash in Inherit the Earth
  • Fixed glitches in the save/load dialog
  • Sword2:
  • Fixed random sound corruption when using the original sound files
  • Game launcher:
  • Fixed a case where memory could be corrupted
  • Fixed the small cursor in the modern theme
  • Fixed a bug in the theme engine, which could cause crashes
  • Made the file browser bigger in 1x mode
  • iPhone port:
  • Fixed backspace handling on the iPhone soft keyboard
  • DS port:
  • Added support for the Global Main Menu feature
  • PS2 port:
  • Switched to the new GUI and theme code
  • All possible devices are supported to store, play and save games
  • CD, HD, USB, MC and remote)
  • Optimized cache/read-ahead for every media
  • Added support for the Return to Launcher feature
  • Symbian port:
  • Added Bluetooth mouse support
  • Added support for the Return to Launcher feature
  • WinCE port:
  • Fixed an issue which could cause random crashes with VGA devices