What's new in Smoke 1.06
Dec 15, 2006
- ported old code to VMS (the winamp "visualization MEGA sdk")
- ravamped gridsize recalculation system & timing
- made the turbulence randomly vary a bit, over time
- at startup, or after hitting 'G', the gridsize will now try to re-optimize, for 3 seconds each (with a 1-second break in between), up to 5 times, or until the target fps is acheived satisfactorily; whichever comes first.
- now, if during runtime, the fps is too high or too low (by > 10%) for a solid 8 seconds, it will automatically resize the grid.
- reduced default buoyancy by 5%
- config panel: disabled particle settings when 'disable particles' checked
- fixed a tiny memory leak in the fluid sim
- tweaked audio analysis that softer sounds (during quiet songs) will be more likely to produce bursts of smoke.