What's new in Space Engine 0.9.8.0 Beta
Aug 4, 2016
- Major updates:
- Many improvements with space ships - new functions and capabilities
- New physically accurate rendering of black holes, neutron stars and white dwarves with accretion disks
- Planemo (rogue planets)
- Massive catalogs of binary and multiple star systems, black holes, brown dwarves
- Chemical composition of planetary atmospheres
- Dithering to fix banding artifacts
- Reversed fp32 z-buffer: no more z-fighting, camera can approach objects up to a distance of a few centimeters
- New addon installation procedure - just drop a single .pak file to the "addons" folder
- Space ships:
- Space ships are now rendered in interstellar space and in the Wiki preview
- Implemented docking of ships with each other
- Engines exhaust rendering and sound effects
- Landing on planets: ships become fixed on the surface
- Alcubierre warp drive physics, with HUD, controls and autopilot
- Autopilot:
- Flying to target using main engines (acceleration-deceleration scheme)
- Flying to target using warp drive
- Synchronization of the velocity with target
- Holding altitude (hovering above a planet)
- Target can be any celestial body or another ship
- Physically-based autopilot turns
- Autopilot commands in the right-click context menu (ability to give orders to remote ships)
- Ability to bind warp drive power control to mouse, keyboard and joystick
- Ship's warp state, autopilot state, reference body and target are saved to the config
- Smooth third-person camera for the ship which is currently controlled
- Newly built ship spawns with the same speed as the currently selected one
- Simple ship editor: changing global parameters, adding/removing effects and modules, saving to the script
- Button "Teleport here" in the Ships manager is available only in cheat mode
- Buttons for "Fly here" and "Hyperjump here" commands are added to the Ships manager
- Restored possibility of selecting the reference body
- Ship is destroyed if reentry or landing speed is too high, or if tidal forces are too high
- Hyperbolic orbits of ships are now displayed
- Updated default ships
- Procedural planets and stars:
- New physically accurate rendering of black holes, neutron stars and white dwarves with accretion disks
- Chemical composition of planetary atmospheres
- Updated palettes for titans and iceworlds
- Alien vegetation on titans with terrestrial life
- Reduced too-common impact basins on titans and iceworlds
- Suppressed mountain generation in impact basins
- Random global tint of planets in shades of brown
- Polar caps on cold selenas and iceworlds (Ganymede-like and Pluto-like thin frost deposit)
- Animated surface of neutron stars and white dwarves
- Improved rendering of late M-dwarves and brown dwarves
- Smoother solar spots
- Integrated Klud's mods for selenas and asteroids
- Improved asteroid surface textures
- Improved giant stars surface textures
- Improved craters shape
- New atmosphere models by HarbingerDawn
- New volcanos
- New cyclones on terrestral planets
- New cyclones and textures on gas giants
- Detail-less gas giants like Uranus
- Haze-like cloud layer on cold and hot gas giants
- Faint Jupiter-like rings
- Fixed unrealistic rings in binary planet systems
- Binary planets can have outer moons
- Option to change hue and saturation of atmosphere for each planet, integrated to scripts and editor
- Fixed seams in terrain textures and meshes on procedural planets
- Detail specular bump mapping on planets
- Astronomy:
- Massive catalog of binary and multiple star systems by Cirax
- Massive catalog of systems with relativistic objects (black holes, neutron stars and white dwarves) by Cirax
- Massive catalog of systems with brown dwarves by Cirax
- Integrated community catalog of binary and multiple asteroids
- Added moon of Makemake
- Completed Messier catalog
- Updated exoplanets catalog (27 July 2016)
- Added exoplanet names approved by International Astronomical Union
- New textures of Mercury, Ceres, Vesta, Titan, Pluto, Charon, and Saturn rings
- Milky Way's supermassive black hole Sagittarius A* and stars orbiting it
- Integrated nebulae models by Bambusman, Astroniki, and Voekoevaka
- Reduced brightness of some Solar System bodies
- Added ability to replace procedural supermassive black hole with a catalog entry
- Added ability to specify star mass, radius and temperature in the star script
- Implemented planemo (rogue planets)
- Implemented Y spectral class for brown dwarfs
- Implemented procedural Wolf-Rayet, Carbon and Circonium stars
- Implemented correct orientation of extrasolar systems (RefPlane "Extrasolar" for inclination and ascending node)
- Added ability to specify locked position of a body relative to parent body with simplified script syntax (RefPlane "Static" and "Fixed")
- Reduced luminosity of procedural star clusters
- Updated open clusters size and star statistics
- Some planets and moons can be in spin-orbital resonance (not only 1:1)
- Added limit to mass of a catalog exoplanets to fix absurdly high densities
- Added alternate designations for some nebulae and clusters, removed duplicates
- Added rotational parameters of the Sun
- Interface:
- Improved ship manager with "Pack" and "Faction" filters for ships
- Smooth switching of many display options and objects (labels, orbits, eclipse shadows, clouds etc)
- Smooth lighting animation in the Chart mode
- Updated Solar system browser:
- Fictional barycenter of planetary system is not displayed
- Ability to display a barycenters of binary planets
- Active navigation buttons with number of satellites counter
- Added ambient lighting for a rogue planet or solitary black hole systems
- Updated Star browser:
- New options in spectral class drop-down lists for new star classes provided
- Option to hide planemo from the search result
- Option to show only systems with 100% match with the filter in the search result
- Updated Wiki:
- Finished description editor, supported standard shortcuts like Ctrl-Left, Ctrl-Shift-PgDn etc, text selection and copy/paste
- Increased length of the first column in the data tables
- User and default descriptions are saved to separate files
- Added information about exosphere temperature, chemical composition of atmosphere, etc
- Updated articles
- Updated Player settings menu:
- Added option to display full and abbreviated names of constellations
- Added option to display radius instead of diameter for the selected object
- Added option to choose pressure unit
- Updated Graphics settings menu:
- VSync switch is moved here from the Display menu
- Added quality switch for MSAA
- Added quality switches for aurora, black holes and ship warp field effect
- Added "Loading speed" slider to control planet loading speed vs framerate
- Maximum planet LOD is limited to +1, with the ability to set +2 in the console
- Removed "Atmo from sea level" and "Atmo extinction" switches
- Updated Export skybox menu:
- Added image format selection
- Swapped pos_z and neg_z faces
- After pressing "Save", engine wait for loading/generation completeness before saving files
- Updated Planet editor:
- Localized interface of the Planet editor
- On click for edit, too large/too small values are converted to the scientific notation (like 1.23e4)
- Blinking cursor in the text edit boxes
- Hints allows viewing of table cell contents if the cell is too small
- Planet shine is disabled on previews in Solar System browser and Wiki
- Displaying of spin-orbital resonance and solar day length of a planet
- Button "Start" on Video capture dialog changes to "Stop" when video capture is in process
- Planet SurfStyle can be updated in the Planet editor
- Right side toolbar do not overlap the selected object's info table
- Localized parent names in the Search menu
- Changed colors of orbits, labels and markers of barycenters, suns and comets
- Customizable colors of GUI and fonts (via skins system)
- New GUI skins
- Added Norwegian localization (by username6)
- Updated localizations
- Controls:
- Swapped default rotate CW/CCW keys
- Camera motion mode or controlled ship is restored after closing of the Map Mode
- Added ability to cancel autopilot "Warp to" and "Fly to" commands
- Smooth camera rotations in Free mode, adjustable in user.cfg
- Camera in spacecraft/aircraft mode is stopped after using "Go to" autopilot
- Catalogs and file system:
- Accelerated pak files loading
- Changed directory structure - "data" and "addons" folders are provided, which have identical internal structure (textures, models etc subfolders) and work in parallel
- "addons" folder can have custom subfolders inside, which also work in parallel to "data" and "addons" folders
- New addons/mods installation procedure - just drop a single .pak file to the "addons" folder or to the any custom subfolder inside it
- Duplicate entry of any object in a catalog file updates/patches the older entry (entry in older file) - no need to edit default catalog files to install a patch or mod
- Automatic search for catalog files through default directories - no need to edit the universe.cfg to install a catalog patch, mod or addon
- Automatic search for galaxy/nebula model scripts through default directories - no need to edit the models.cfg to install a model patch, mod or addon
- Automatic search for atmosphere model scripts through default directories - no need to edit the atmospheres.cfg to install a model patch, mod or addon
- Shaders, music and sounds are moved into the "data" folder; overriding by corresponding file in the "addons" folder is possible
- csv file format for galaxy catalog
- Local group galaxies are moved into separate catalog file, others are converted to csv
- Added Lum and Luminosity parameters for the nebulae, clusters and galaxies script
- Added AlbedoBond and AlbedoGeom parameters for planet scripts
- Advanced catalog error logging: typing file name and line number where error was detected, ability to change behaviour globally or per catalog file
- Improved star solver: calculating missing parameters for catalog star using the provided ones, now works for multiple stars
- Automatic creation of directories to save config/script file if they don't exist
- Changed config file structure and behavior: user settings are not overwritten by new patches
- Engine:
- All shaders are moved to OpenGL 3.3+ core profile
- Implemented multi-sampling anti-aliasing (MSAA)
- Rendering in equirectangular spherical projection
- Optimized and updated GUI rendering and skins system
- Optimized labels and markers rendering
- Label rendering for selected object is independent of distance and brightness
- Markers rendering in correct order: markers of closer objects can be visible in front of farther objects
- Labels and markers for ships
- Implemented custom defines for glsl shaders, some similar shaders are merged into a single file
- Separate shader cache folders for each driver version
- Separate files for saving default and user locations
- Changed format of locations config
- Added cvars for planets lighting dimming magnitude and secondary lighting limit magnitude
- Added StereoIPD parameter to the config
- Stars and planets does not disappear when galaxies are switch off
- Exposure doesn't affect labels
- Exposure doesn't affect GUI in Oculus Rift mode
- New object selection method for Oculus Rift
- Updated to Oculus 0.8 runtime
- Separate buffers for left and right pass in stereo modes
- Improved quality of elliptical galaxies rendering
- Internal time representation is changed to 64.64 fixed point type
- Improved quality and performance of the logarithmic z-buffer
- Implemented reversed floating point z-buffer:
- Rendering orbital paths with proper order with planets and ships
- Fixed z-fighting issues on water and clouds
- Allows placing the camera up to few centimeters from a planetary surface or space ship
- Support via GL_ARB_clip_control for OpenGL 4.5+ drivers (including Intel HD 4600+)
- ClipHeight is moved to main.cfg and changed automatically based on reversed depth buffer support at first launch
- Improved stability at 4k+ screen resolution
- Atmosphere models are managed by the memory manager
- Music player working in a separate thread
- Faster reloading of terrain generator shaders by Ctrl-F5 (only for selected planet's class)
- Improved terrain tiles culling algorithm - slightly less VRAM is needed to load a planet
- Added limit for size of a non-loaded planetary systems (optimization for Sun neighbourhood)
- Fixed colorizing of the stars lens flares by orbital path lines (only in reversed/logarithmic depth buffer mode)
- Switch between impostor and fullscreen FBO is occurred at matched resolution
- Bugfixes:
- Fixed planetary rings brightness in the "real planet brightness" mode
- Fixed holes in planetary surface where lava flows should be
- Fixed wrong terrain LOD calculation on small screens
- Fixed Pluto system orientation
- Fixed some bugs in planet script exporting
- Fixed black stain artifact on a planet surface
- Reduced cyclone cutting probability
- Fixed lags when changing FOV
- Fixed changing of a planet particle size when changing FOV
- Fixed climate smoothing on planets with a thick atmosphere
- Fixed clouds lighting in thin atmospheres
- Fixed too many cloud layers on planets with thin atmosphere
- Fixed bug with sun shining through the ocean
- Fixed change of the display mode and refresh rate at SE startup
- Fixed a lot of stars with wrong/error stellar class in the star catalogs
- Fixed over 400 duplicated galaxy names in the galaxy catalogs
- Fixed camera velocity indicator
- Fixed star motion blur when changing distance with left + right mouse drag
- Fixed star motion blur for ships in hyperspace
- Fixed some bugs with automatic ships hyperjump
- Wiki descriptions now correctly display tabulations
- Fixed specular spot on ships
- Fixed specular spot on Oceanias
- Fixed visual artifacts with atmosphere and water on Oceanias
- Fixed atmosphere height on tidally heated worlds
- Fixed too small atmospheres height on gas giants
- Fixed sudden stopping of ship rotation when changing orbital orientation mode
- Fixed blinking LOD of a planet when Wiki is opened
- Fixed Overbright slider initialization in the Magnitude/brightness settings menu
- Fixed blurring of slider handle texture
- Fixed bug with invisible velocity pointer text
- Fixed crash on opening Chart mode for the not currently visible system
- Fixed wrong animation of the currently followed planet in the Chart mode
- Fixed localization change in the Chart Mode
- Fixed camera offset in the Chart mode while animation is in progress
- Fixed camera collision detection with moons in Chart mode
- Fixed incorrect saving of rendering options when exit program while Chart Mode is opened
- Fixed continuous execution of ship's autopilot command "Retrograde"
- Fixed render of orbits in the Map mode
- Fixed bug with infinite radius of black holes, neutron stars and white dwarves
- Fixed artifacts with black hole and ship warp effect in stereo modes
- Fixed wrong camera positioning at program startup
- Fixed pushing camera up while loading location on a planetary surface
- Fixed camera pushing when landing on planet with Left+Right mouse drag
- Fixed wrong calculation of orbital period of catalog binary stars
- Fixed crash on building a ship in interstellar space
- Fixed sprites rendering order in nebulae
- Fixed extreme apparent magnitude of a comet nucleus if camera or ship is close to it
- Fixed throttle and correction engines controls by joystick
- Fixed switching ship's behind camera when planet is selected
- Fixed smooth fade in of the selection pointer
- Fixed orientation of the ship's orbit relative to moons
- Fixed ship's orbital position calculation
- Fixed ship's "Horizon" orientation command
- Fixed bug with phase calculation for planets and ships
- Fixed inability to change ship's hyperfactor if engines are off
- Fixed autopilot warp to star systems
- Fixed ship's gravity acceleration display
- Fixed procedural stars generation in dwarf galaxies
- Fixed rings blending with clouds and atmosphere
- Fixed seam artifact in rings
- Fixed star sprite in barycenters
- Fixed star density in Milky Way
- Fixed various rendering bugs in the Map Mode
- Fixed planet particles rendering in front of water/clouds
- Fixed foreground labels rendering in front of planets
- Fixed instability in orbit solver for hyperbolic orbits
- Fixed bug with sudden camera rotation when collide with terrain
- Fixed star counter in galaxies
- Fixed always off VSync in main menu
- Fixed bug with clouds height of catalog stars
- Fixed bug with broken Milky Way model
- Fixed bug with wrong ships positions after program start
- Fixed brown dwarf illumination by other stars in a system
- Fixed comet tail cutoff
- Fixed object name text goes outside preview area in Wiki
- Fixed bug with wrong generation of a star rotation period in multiple catalog systems
- Fixed bug with catalog stars not being properly overwritten by new entries
- Fixed bug with wrong galaxy sysmodel loading after cache cleaning
- Fixed bug with no procedural nebulae generated in Irr galaxies
- Fixed sudden appear/disappear of nebula model when distance changed
- Fixed camera motion direction after using of tracking
- Fixed offset between terrain texture and mesh, gaps in terrain on small bodies
- Completely fixed seams in the terrain textures and mesh
- Fixed transparency of the interface in Fish eye mode
- Fixed bug with name of barycenter of binary planet
- Fixed bug with ability to select "invisible" stars and planets in the star clusters
- Fixed comet tail and star corona brightness in the autoexposure mode
- Fixed bug with not loading of some planet's shaders (missing previews in the Solar System Browser, transparent planets etc)
- Fixes some ship models
- Fixed asteroids terrain
- Fixed rayed craters
- Restored narrow features on gas giant's clouds
- Fixed missing procedural red giant stars
- Fixed behaviour of the engines thrust sliders when time flow is reversed
- Fixed bug with ship's real speed in interstellar flight is 2 times faster than expected
- Fixed ships flight state (interstellar/interplanetary) in catalog star clusters
- Fixed too big oblateness of some supergiant stars
- Fixed bug with rendering of galaxies with ModelBright different from 1
- Fixed crashes on AMD/ATI cards at startup
- Fixed broken textures/mipmaps on AMD/ATI cards
- Fixed ship models non-loading in Interleaved mode
- Fixed non-loading of textures of rings, lens flares, ships and galaxies at program startup or at high load
- Fixed inability to select a procedural planet if catalog planets are disabled
- Fixed freezes on Earth and other real planets with huge texture packs
- Fixed flipped saving of png images
- Fixed incorrect shader code generation for warm and hot oceania
- Fixed bug in atmosphere scattering precomputing code (broken atmosphere models)
- Fixed bug with reading coordinates of Mintaka and other stars in DMS format with D between -1 and 0
- Fixed ' character typed in the console when it opened
- Fixed changing of the camera velocity then typing + or - character into any edit box
- Fixed bug with solar eclipses not affecting planet brightness in "Super" Planet shine
- Fixed bug with loading/generating of incorrect galaxy sprite model
- Fixed seams in nebula skybox
- Fixed a bug with rendering of a black squares instead of star sprites on Intel HD in stars style mode "points"
- Fixed blinking of ship star-like particles
- Fixed bug with Map mode if camera tracked some object before entering the Map Mode
- Fixed disappearing of the value labels near sliders in the Planet editor
- Fixed a bug with incorrect star/planet counter in the Star browser table
- Fixed scorched asteroid moon bug
- Fixed missing OpenGL version check and crash on initialization on systems with no graphics driver (generic Windows driver)
- Fixed artifacts (precision issues) with zero-phase glare, detail textures and water specular then camera is close to the planet surface
- Fixed brightening of the planet surface then camera is close to it
- Fixed autoexposure then sun is occluded by a planet
- Fixed star spectral class initialization in the Planet editor
- Fixed crash on entering Planetarium if no catalogs was loaded
- Fixed object filter checkboxes if no catalogs were loaded (fully procedural Universe is possible)
- Fixed precision issues with eclipse shadows
- Fixed too high mass of procedural brown dwarves and supergiant stars
- Fixed colliding binary stars
- Fixed a bug with not showing a planet if system's center wasn't in the field of view at least once
- Fixed a bug with file system data not being updated when a pak file is renamed, deleted, or added
- Fixed swapped palettes of cool, cold and frozen gas giants
New in Space Engine 0.9.7.3 Beta (Aug 4, 2016)
- Major updates:
- Fixed Windows XP compatibility issue
- Oculus Rift DK2 support: positional tracking and Direct mode
- Shadows on the rings from other planets and moons
- Fixed texture tiling on planets
- Updated exoplanets catalog, unconfirmed Kepler candidates are included in a separate file (more than 5000 planets total)
- Added many binary and multiple star systems, including all with discovered exoplanets
- Interface skin system with the switch option in the Player menu
- Astronomy:
- Added moons of asteroid (87) Sylvia
- Asteroid moons classified as dwarf moons to avoid tidal heating bug
- Catalog planets with no mass and radius specified got generated mass and radius
- Automatic calculation of the orbital period in a binary system (star or planet) if only masses and SMA provided in the catalog
- Automatic tidal braking and locking in a binary star systems
- Generation of missing planet orbital inclination and ascending node are worked based on a binary star data
- Reduced rings probability of tidal locked planets and moons
- Updated textures of Mars and moons of Saturn
- Interface:
- Updated Find object menu: third column with the object type, scrollbar, more clear controls (keyboard and mouse wheel to scroll), case sensitivity
- Updated localizations
- Options "Compress textures" and "Super" diffraction spikes are removed from the graphics settings menu
- Anti-aliased selection pointer
- Map mode marks and cursor textures are moved into interface texture
- Menu for video capture settings: switch between set of screenshots mode and avi mode, choosing screenshot format and codec settings
- [F9] key brings up the Video capture menu, [Ctrl]-[F9] starts and stops the video recording with the chosen settings
- Removed default key binding [N] to enable/disable night side lights and emissive textures
- New planet filters in the Star browser
- Solar eclipses are not rendered in the system browser
- Orbital path rendering is disabled together with disabling of planet rendering
- New music added
- Engine:
- Hardware auto VSync is used if supported
- Galaxy and nebula rendering are moved to OpenGL 3.3 standard
- Returned back skybox for nebulae, so performance inside a nebula is improved
- Removed useless gal_part.png and aurora_part.png textures
- Built with Oculus SDK 0.4.4
- New video memory limiting system
- Washing out of planets which are small on the screen
- Texture of deposit layers on steep rock slopes
- More realistic sand dunes
- Conical shaped volcanoes
- Window resolution can be set in the Display settings menu to the maximum resolution supported by hardware
- Added frame output (screenshot sequence) video capture mode
- Video capture files are saved in the screenshots/capture/ folder
- Selena is a world with atmosphere pressure < 1 mbar
- Better rendering of low-pressure atmosphere models (thin haze on Selenas and Ice Worlds)
- Added details and dynamics to aurora
- Improved comet tail performance
- Bug fixes:
- Fixed almost all Intel HD compatibility issues
- Fixed crash on entering Display menu
- Fixed bug with extremely hot asteroid moons
- Fixed button sound in the main menu and autopilot scripts folder location
- Fixed the text "(null)" in the critical error message box
- Fixed crash on ATI in Oculus Rift mode
- Fixed too long landscape generation time on ATI and Intel
- Fixed skybox edge artifact near center of the galaxy or nebula
- Fixed axial tilt of 57 degrees of every solitary star in the Wiki
- Fixed a bug in the life panspermia code
- Fixed glitches in the Find object menu: selection line position, auto scrolling, missing parent name for some objects
- Fixed the physical VRAM size detection on ATI
- Fixed a bug with only one planetary nebula model being used per galaxy
- Fixed nebula model cut in the impostor rendering
- Fixed a bug with stars scale did not applied at program start
- Fixed changing of the lens flare color in the "norm" mode
- Fixed disappearing of a star-like particle of dim brown dwarves illuminated with a main star
- Fixed disappearing of a star-like particle of hot asteroids and dwarf moons
- Bigger ClipZNear to reduce z-fighting
- Fixed bug with Dactyl tidal heating
- Fixed disappeared canyons and rivers
- Fixed ignorance of Temperature/Teff parameter in the star script
- Fixed bug with selection and go-to of planets/stars with the same name (planet b and star B in the same system)
- Fixed extreme heating of planets of cold (T type) brown dwarves
- Fixed wrong comet tail orientation of binary planets
- Fixed body selecting in a binary planet system
- Fixed reset of the rotation period to 1 day of the catalog stars with the "Static" orbit
- Fixed bug with white dwarves color and temperature
New in Space Engine 0.9.7.2 Beta (Aug 4, 2016)
- Major updates:
- Oculus Rift support
- 3D monitor and 3D TV support (anamorphic stereo pair mode, shutter glasses mode)
- 3D anaglyph glasses support
- Full joystick and gamepads support, multiple devices allowed
- Animated procedural stellar corona
- New star rendering
- Night textures on planets: city lights, lava
- Thermal lighting of a planet and its clouds based on: tidal heating, solar heating, young age
- Volcano with lava flows
- Melted lava planets and moons
- Updated soundtracks
- Ability to change some measurement units: parsec to light year, kilometer to mile, Kelvin to Celsius and Fahrenheit
- Hapke BDRF: opposition effect and zero-phase glare on dusty planets, planet script parameters to control the effect
- Planetary system chart mode: compare size of planets, moons and stars in the system
- Space ships:
- Added option for multiple preset cameras for spacecraft
- Enabled retro engines
- New ship models
- Astronomy:
- ESI value now uses average planet surface temperature and doesn't change with time
- Improved solar spots
- Updated textures for many Solar system objects
- Added accurate rings to the asteroid/centaur Chariklo
- New procedural clouds texture
- Updated brown dwarf appearance
- New pink atmosphere model for brown dwarves and some planets
- New physical model of planetary atmospheres (2-layered: adiabatic troposphere and isothermal stratosphere)
- Elevations on gas giants are counted from the atmosphere level with pressure of 1 atmosphere (~1 bar)
- Procedural generation of orbital ascending node in the catalog system for planets with unknown ascending node, based on planets with known ascending node
- Improved planet temperature calculation: it now takes into account the internal and tidal heating
- Glowing hot planets illuminates neighbouring objects
- More accurate probabilities for generation of white dwarves, neutron stars, and black holes
- Red giants now have 100% probability of hot planets
- Icy moons smaller than 400 km and rocky moons smaller than 600 km are classified as asteroids and dwarf moons
- Improved ice specular on terras and deserts
- Large scale albedo variations on planet surface
- Computing snow altitude based on atmosphere model
- Increased level of detail of asteroids
- New planet script parameter "Panspermia", for specifying that life did not originate on that world
- "Life origin" field in the Wiki describes how life originated on that world
- Dwarf moon names are changed to a form like "3.D4"
- More realistic generation of planets density
- Interface:
- Improved quality of black hole and warp field distortion effect
- Animated Selection pointer
- Simple GUI editor (debug feature)
- Atmospheric pressure and air temperature at the user's location is displayed in the object's info panel and in the Wiki
- Wiki pages update automatically after changing the selected object
- Wiki pages don't switch after changing the selected object or Wiki opened/closed
- Wiki window is now more compact
- Ability to select the screenshot image format in the Player settings menu
- Main menu scales to any screen resolution
- Filter by planet and star parameters in the Star browser
- Updated interface texture
- Updated toolbars appearance
- Lock button on bottom toolbars now have 3 states: lock, half-hide, and hide
- Added Display settings and Main Menu buttons to the left toolbar
- Updated ship control panel
- View direction altitude in the Fish Eye mode can be configured
- Selection now work in the Fish Eye mode
- New texture-based mouse cursors
- Many visual improvements to the Map Mode
- Expanded Display settings menu with controls for projection and 3D mode
- Expanded Controls settings menu, with ability to customize all mouse and joysticks axes and all joysticks buttons
- Brown dwarves size in a Solar system browser is in a planets size scale, not a stars one
- Engine:
- Many optimizations in the engine core
- Upgraded memory manager
- Some shaders are rewritten to the GLSL 3.3 core profile
- Reduced number of planet shaders
- Forced HDR mode and Bloom effect
- Optimized lens flare code
- More precise LOD setting for planets
- Implemented the pak file system (zip archives)
- Default texture packs and addons are now in pak files
- New catalog update/addon system
- Significantly improved catalog loading performance
- Implemented separate texture sets for RGB and Alpha or higher and lower byte of elevation map for planets
- Time stamps printed in the log
- Settings for minimum distance for procedural stars and brown dwarves added to the config
- Ability to edit a barycenter parameter in the Planet editor
- Console variables to control the mouse cursor: "HardwareCursor" and "HideCursor"
- Surface color parameters for gas giants and brown dwarves are renamed to colorLayer0 ... colorLayer7
- Palettes for gas giants and ice giants are split into 7 ranges according to their temperature class
- Palettes for brown dwarves are split into 3 ranges according to their spectral type (L, T, Y)
- Swapped neg_z and pos_z faces in the Export Skybox function
- Added the entire ship model rotation parameter in the config and in the editor
- Improved life panspermia code, new probability parameters in the universe.cfg
- GUI windows don't change their positions when SE window resized
- Added "ModulateColor" parameter for planet scripts; can modify the color of planet textures and also modify opacity for cloud textures
- Script "Exposure" parameters for surface, clouds and ocean are replaced with one global "Brightness" parameter
- Script "Exposure" parameter for rings is replaced with the "Brightness" parameter
- Added "stable" motion blur (blur length independent of framerate), can be adjusted in config/user.cfg or in the console
- Solitary black holes particles are now invisible
- Accelerated rendering of star-like particles of planets and ships
- Updated SolarSys3000.sc
- Removed error message if the local database file did not found
- Added console variables for collision detection clamp and near plane clamp, log stamps, motion blur length, and many others (read docs/console.txt for reference)
- Bug fixes:
- Fixed bug with "islands" on oceanias
- Fixed spacecraft and lens flare textures not loading in Immediate loading mode
- Fixed a bug where catalog neutron stars could have very low temperatures
- Fixed Roche limit calculations
- Hacked fix of screen edge artifact of gravity lens effect
- Fixed rounding errors in GUI sliders (sticking at certain points when using arrow buttons)
- Fixed not saving of mouse axis settings
- Fixed a bug with too high speed of clouds on tidally locked planets and moons
- Fixed bug with clouds on catalog planets with low atmospheric pressure
- Fixed problems with fullscreen if display resolution changed
- Fixed a bug with procedural stars with infinite luminosity generated
- Fixed mistake in FXAA implementation
- Fixed some bugs in the planet editor
- Fixed some bugs in the lens flares code
- Fixed automatic binding to a planet after controlling a spacecraft
- Fixed resetting of the mouse-controlled ailerons/elevator angles after using keyboard controls
- Fixed atmosphere scattering models precomputing code
- Fixed orbital paths cutting in the Map mode
- Fixed "micro debris ring" and asteroids sharing the same orbits with moons
- Fixed "square star" bug
- Fixed "pink rings" bug
- Fixed some bugs with eclipse shadows
- Fixed mipmaps generation on planets and ships
- Fixed bug with closing the Universe Map
- Fixed sun lens flare rendering mode when ship is warping with autopilot
- Fixed "negative lens flare" effect when close to a star
- Fixed wrong orientation of the star's equator relative to the planetary system plane
- Fixed some bugs in the planetary system generator
- Fixed hole in red giant stars
- Fixed a crash at first-time nebula model generation
- Fixed a mistake in the procedural white dwarf class generation
- Fixed smoothing of the font
- Fixed "Interstellar" mode of ships in some star cluster's planetary systems
- Fixed lags caused by ships physics updating
- Fixed the "barycenter star in binary system" artifact
- Fixed rendering of the Wiki preview for star clusters, galaxies, and nebulae
- Fixed Wiki preview disappearing after selecting the barycenter
- Fixed rotation parameters for moons
- Fixed density of small planets
- Fixed dwarf moons density and Roche limit check
- Fixed bug with the number of aurora particles sliders in the Planet editor
- Fixed bug with DXT1 textures loading and wrong rendering of the modular ships' trusses
New in Space Engine 0.9.7.1 Beta (Aug 4, 2016)
- Major updates:
- 3D water: animated water specular reflections, underwater fog
- Improved procedural moon system generator
- Debris rings around planets
- New landforms: pseudo rivers, shield volcanoes
- Music player with smooth mixing, context switching of soundtracks, repeat options and other capabilities
- 25 original soundtracks made by many authors
- Smart blending of terrain detail textures
- Detail noise textures on the planetary surface
- New types of worlds with life, improved lifeform classifications
- Many improvements with space ships
- Built-in avi video recorder
- Fast multi-threaded Star Browser: it uses all CPU cores to generate systems and does not reduce FPS
- Added Czech, Dutch, Polish, Portuguese, Romanian, Slovak, Swedish and Turkish localizations
- Installer for SpaceEngine distribution with automatic selection of localization
- Space ships:
- Supporting of emission textures
- Supporting of modular models
- Updated Ships Manager: ability to build, rename and destroy spacecrafts, sorting tables by any column
- Easy installing of ships addons: just copy files into SpaceEngine folder, and new ships become available in the Ships Manager's build menu
- Some old ships models changed to modular models
- New "SS Basic", "SS Cargo", "SS Science", "Fire Dragonfly" and "Skylone" ships
- Computing the Keplerian orbital elements and rendering the Keplerian orbit of the ship
- Atmospheric flight physics
- Spaceship Control Panel with Autopilot buttons
- Spaceship HUD (Head-Up Display) for atmospheric and space flight modes
- Ships may have Main engines, Retro (Braking) engines, Hover engines and Correction engines that can be controlled separately
- New ship control system: rotation with mouse, changing Main Engines and Hover Engines thrust with mouse wheel or by Control Panel, WASD keys controls correction engines only
- Additional parameters in the spaceship config file (engine thrust, hyperdrive, aerodynamics)
- Improved autopilot: orientation commands (Prograde, Retrograde etc), and automatic hyperjump to selected body
- Simulation and Orbital physics modes for spaceships (unfinished, switch modes on the Spaceship Control panel)
- Static Keplerian orbit mode for space stations artificial satellites
- Improved warp bubble effect
- Astronomy:
- Improved life classification: new types of lifeforms and biomes, various types of worlds to handle life, new script parameters
- Reduced density of stellar remnants (black holes, neutron stars and white dwarves)
- Updated exoplanets catalog
- Improved star calculator (computing of required parameters based on some parameters given in the script)
- New parameter Msini (M*sin(i)) in the planet script - used instead of Mass for exoplanets with only M*sin(i) known
- Procedural generation of orbital inclination in the catalog system for planets with unknown inclination, based on planets with known inclination
- Computing of actual mass of a planet based on given M*sin(i) and generated orbital inclination
- New parameters in the planet script - discovery method, discovery date and date of last data update
- New lines in the planet info table - discovery method, discovery date and M*sin(i)
- Implemented "HH MM SS" or "DEG MM SS" format for RA and Dec for galaxies, star clusters and nebulae
- New Vesta, Mercury and Saturn textures and landscape
- New galaxy and nebula models
- Increased turbulence on clouds of procedural gas giants
- Interface:
- Updated GUI tables appearance
- Updated Display Settings menu: options for toggle to fullscreen, choosing fullscreen and windowed mode resolution, VSync, anisotropy level
- Variable column width in the Star Browser's table
- Green text in the Solar System Browser indicates that an object has life or satellites with life
- Updated localizations and added new ones
- FPS counter is enabled or disabled via console command "FPS"
- Changed color of orbits, markers and labels for dwarf planets and dwarf moons
- Onscreen keyboard help info in the Edit mode
- Some improvements in the Planet Editor
- Controls:
- Capturing video with GUI by pressing [Ctrl]+[F9]
- Sliders in the planet editor are not scrolled with mouse wheel
- Close button on the Solar System Browser window
- FOV is taken into account when choosing the camera position behind the ship in the Game mode
- "Look around" by holding the middle mouse button; on release, camera returns to original view
- Improved Controls settings menu: binding keys and mouse axis, independant bindings for planetarium and spaceship controls modes
- Engine:
- Terrain detail texture atlases are merged into a single atlas
- Configurable color palettes for procedural planets
- Automatic calculation of the offset of the ship model to make it perfectly centered
- SpaceEngine's window saves its size, position and fullscreen state in the config and restores them in the next launch
- New magnitude function in the Map Mode: easy to find dim stellar objects
- Supporting RGBA diffuse textures for ships with per-pixel specular power in the alpha channel
- Supporting RGBA color specular textures for ships with per-pixel specular power in the alpha channel
- Supporting RGB color emissive textures for ships
- Experimental support of the logarithmic Z-buffer
- Exit screen texture saved to the config folder
- The stars120k.txt file is renamed to stars120k.cfg
- Bug fixes:
- Fixed a "poor terrain textures" bug (incorrect indices of detail textures on procedural planets)
- Fixed a bug with generating worlds with life only in multiple star systems
- Fixed a bug with setting "StarProcBifurcation false" in the config disables procedural binary and multiple stars
- Fixed a "boring planets" bug and "deserted terra with life" bug
- Fixed too low and too high altitude of clouds on some planets
- Fixed a bug with impossibility to disable the VSync
- Fixed a bug with moons counter in the Wiki's General info tab
- Fixed a bug with moons with life counter in the planet's info table
- Fixed a bug with incorrect star multiplicity counter
- Fixed a bugs with the nearest star searcher (in star clusters and galactic halo)
- In the Map Mode, the Star Browser performs search around the map center, not around the current camera position
- Removed double slash in the message "Saving screensots//scrxxxx.xxx"
- Removed duplicate of Fomalhaut
- Removed "Fomalhaut B" name of star TW PsA/Gliese 879
- Fixed some other mistakes in catalogs
- Fixed wrong luminosity (0.9) of the Sun in the info table and in the Wiki
- Fixed artifacts when window is stretched on a bigger or a secondary monitor
- Fixed bugs with fish eye projection
- Fixed various bugs in the Star Browser
- Fixed a rendering slow-down after using the Star Browser
- Fixed a crash in Search By Name menu when entered a name of non existing star in a star cluster
- Fixed wrong axial tilt info of Earth and other barycenter-orbiting planets
- Fixed wrong obliquity parameter in exporting of the planetary system script
- Fixed the absolute magnitude of the Halley's comet
- Fixed a crash when turning on rendering of a spacecraft trajectory
- Fixed a bug where "Warm ice world" was printed as "Warm ice giant"
- Controls settings menu and right-click context menu changes localization properly
- Fixed a typo on the coordinate grid labels
- Fixed incorrect camera orientation on start if the last bound object was a spaceship
- Fixed some VRAM cache issues (blinking stars, etc)
- Fixed the music player
- Fixed small blurriness of font and GUI
- Fixed galaxy orientation problems
- Restored clouds bump
- Fixed a bug with no cyclones on gas giants
- Fixed asynchronous loading of shaders
- Fixed a bug with a black dot rendered above the star in the "Points" mode
- Fixed a bug with bright blue stripes in evaporating planet tail
- Fixed appearance of wrong textures on planets during loading/generation
- Fixed a bug with wrong positioning of the camera relative the ship during hyperjump
- Fixed inability to select a moons inside the planet's shadow
- Fixed discontinuity in normal map lighting on a ship models
New in Space Engine 0.9.7.0 Beta (Aug 4, 2016)
- Major updates:
- Auroras
- Comets and evaporating planets
- Improved rendering of interstellar dust in galaxies
- Oblate planets and stars, automatic calculation of the oblateness value
- Gravity darkening of oblate stars
- Improved planetary rings variety, increased color saturation
- Multiple cloud layers on terrestrial and gas planets
- Smooth gas giant textures
- Dynamic lens flares with ability to choose a preset in the menu
- Planets and moons illuminate each other with their actual color
- Star Browser - builds a list of the nearest stars with the ability of saving it to a file
- Importing ship models in the OBJ format with material library and multiple textures
- Built-in wiki system
- Ability to give a name and description to any planet or other object
- Improved FPS on planets
- Multithreading for resource loading/generating
- Menu for selecting GUI language, applies changes without restarting
- Default localizations: English, Russian, German, French, Italian, Spanish, Portuguese, Finnish
- Astronomy:
- ESI (Earth Similarity Index) in the planet's info table
- New star magnitude function: more white stars and red dwarves, solitary brown dwarves
- Better function of the mass-radius dependence of gas giants and brown dwarfs
- Reduced thickness of the atmosphere on Earth-like planets
- Inverted red giant surface temperature pattern
- More solar spots on red dwarfs
- Desaturation of faint stars (simulating color sensitivity of an eye)
- Supporting of unlimited number of cloud layers on catalog planets
- Config parameters for maximum number of procedural cloud layers of gas and terrestrial planets
- Dynamic model of Jupiter (11 cloud layers)
- Console variable to modify cloud layers rotation speed (set CloudsSpeed xxx)
- Reduced a radii of procedural ice giants
- Gravity lensing effect for white dwarfs
- Multiple galaxy models per Hubble class for procedural galaxies
- Multiple nebula models per nebula class for procedural nebulae
- Simplified galaxy/nebula mod installing system
- New galaxy models
- Russian Wiki database have translated all stars names, Solar System planets and satellites
- Updated catalogs of comets, asteroids and exoplanets
- Interface:
- Context menu when you right-click on the object
- Shadows under the text
- The little loading icon instead of the progress bar
- Mouse cursor changes its shape depending on situation (crosshair in space, arrow in GUI, etc)
- Scrolling tables and sliders with the mouse wheel
- Button "Current" on the Find object dialog to put currently selected object's name into it
- Info table for any planet, star or barycenter shows counter of its satellites with life
- Various upgrades in the Universe Map
- [F1] opens the Universe Map for selected system, [Ctrl]-[F1] for the current one
- [F2] opens the Planetary System Browser for selected system, [Ctrl]-[F2] for the current one
- HDR, Bloom and FXAA effects in the Solar System Browser previews
- Real planet brightness can be disabled in the Solar System Browser
- Red giants and asteroids are rendered with 3D landscape in the Solar System Browser
- Right click on the root star or barycenter in the Solar System Browser selects the planetary system itself
- Wiki descriptions supports some of the BB-codes
- Simple quotes " " automatically replaced with angular quotes « » in some text edit forms
- Displaying planet's albedo / computed brightness and color in the Edit mode
- Some sliders in the Planet Editor have logarithmic scale
- Reduced width of the zone for opening of the side-screen toolbars
- Pin buttons on toolbars
- Saving state of toolbars in user config file
- Ability to paint up oceans in the Export planetary textures menu
- Updated Export planetary textures menu
- Updated Graphics settings menu
- Controls:
- Changed some mouse controls
- The [End] button rotates camera horizontally
- New console commands
- Velocity pointer in the Planetarium mode
- Smooth stopping of the movement and rotation of the camera when you press the Z, X, or Num 5 in the Planetarium mode
- Height of the lanscape is counted from the sea level (negative values if under water)
- The land command and button performs a landing on the 10 meters height above sea level or ground
- The [G] key in the Game mode moves current ship to a selected object
- Warp effect for spaceships
- Engine:
- Automatic choosing of the NVidia chip on systems with hybrid graphics (NVidia + Intel HD)
- Automatic selecting of some settings when hardware is changed
- Automatic clearing of the cache when hardware is changed
- Updated cache of galaxy models, they are now registered in the memory manager
- Updated cache of textures and models for ships and buildings, they are now registered in the memory manager
- Saving compiled shaders binaries to the cache for fast loading of them (NVidia)
- Preloading all shaders at startup (option)
- While capturing the video, GUI is visible on the screen, but not recorded to the video
- Supporting of gray + alpha PNG format
- Supporting of the TIFF format for textures and screenshots
- Supporting of sounds in WAV and OGG formats
- Built-in music player for OGG music
- Automatic (based on FPS) vertical synchronization toggle
- Changed directory structure
- Bug fixes:
- Fixed a flat landscape bug on Intel HD
- Fixed color banding artifact on landscape and water
- Console command "disable" now works
- Fixed a bug with nebulae shining through planets
- Fixed the accelerated spinning of the ship when time is reversed
- Fixed a bug with "intergalactic" mode of spaceships in certain regions of Milky Way
- Fixed glitchy star's Motion Blur
- Fixed a bug with very small moons having atmospheres
- Fixed camera autobinding
- Fixed a bug with the equal mass of all brown dwarfs
- Fixed a bug with wrong lens flare color at the edges of the screen
- Fixed a bug with Earth fully covered with water
- Fixed a bug with entering minutes and seconds in the time control panel
- Fixed a bug with disappearing blocks of procedural stars in a galaxies
- Fixed a bug with blinking planet when Autoexposure enabled
- FXAA works when Bloom is disabled
- Fixed a bug with "square shaped stars" when Real sun brightness is on
- Fixed incorrect age of stars in multiple systems
- Fixed a bug with stars generated outside star cluster boundaries
- Fixed a bug with incorrect planet counter number in the star's info
- Fixed a bug with incorrect planets with life counter number in the star's info
- Fixed a bug in binary systems when smaller component have greater mass => reduced number of brown dwarfs
- Fixed cropping of some rotation/orbital parameters when starting editing in the Planet Editor
- Fixed wrong calculation of brown dwarfs and white dwarfs radii
- Reduced stars aliasing
- Fixed bug with atmosphere models generation/updating
- Fixed a bug with white sparks on clouds
New in Space Engine 0.9.6.2 Beta (Aug 4, 2016)
- Changes and additions:
- Support for using more than 2GB of RAM (Large address aware)
- Improved memory manager
- FXAA antialiasing
- Reduced the rotation speed by keys Q and E, adjusting the rotation speed along different axes in the config
- Trying to control the ships when the time is stopped showing the notification
- A new (fifth) Pluto's satellite
- New galaxy models: M 104 (Sombrero), NGC 4921, AM 0644, Arp 273
- New nebulae models
- Console commands to convert texture files into various formats
- Default FOV changed to 45 degrees
- Updated locations list
- Bug fixes:
- Fixed the memory leak then a galaxy without nebulae or star clusters generated
- Fixed non-appearance of ships after teleportation when the time is stopped
- Fixed several causes of crashes associated with ships
- Fixed generation of planets with life only in double and multiple star systems
- Removed the "ghost lens flares"
- Fixed render of the landscape BBoxes
- Fixed a clouds sharp edges
New in Space Engine 0.9.6.1 Beta (Aug 4, 2016)
- Changes and additions:
- The absorption of light in the atmosphere affects the night side of the planet
- Frequency of physics iterations can be adjusted in the config
- Bug fixes:
- Fixed shaders of a planets orbiting an isolated black hole
- Fixed using of rings shaders for every planet
- Fixed the age of the Solar system and some other stars
- Fixed StarShip and ShreckShip models
- Fixed mipmapping settings
New in Space Engine 0.9.6.0 Beta (Aug 4, 2016)
- Changes and additions:
- A new coordinate system and camera
- The Map of the Universe
- Implemented console, various console commands allow you to change settings, there are also commands that duplicate some functions of the autopilot
- Console commands can be executed from the file - it is possible to create a scripts that controls the flight
- Updated catalog of dwarf planets, exoplanets, nearest stars, etc.
- Some new galaxies models, new textures for some Solar system bodies
- A count on the number of planets with life has been added to the selected star's information table
- Significantly improved performance in dense regions of galaxies (the nucleus and spiral arms)
- In the Orbital review mode (Right-drag) rotation is always doing around the current object, but not around selected one
- Showing vectors of a planet: its own X axis, the direction to the parent body, and the barycentric velocity
- Collision detection of camera with all planets
- Spacecrafts: motion control, gravity forces, collisions with planets
- Procedural galaxies with large-scale structure of the universe and the redshift effect
- Supporting of the indoor scenes in the *.map format ("Radiant" editor for games based on the Quake engine) for buildings and ship interiors (maps are available as "scenes" from the console)
- Anti-aliasing on the border of the cloud layer on the planets
- New forms of landscape on planets
- Smooth transition between textures of different materials on the surface of the planet
- Changed the algorithm for calculating landscape level of detail - detail close to the camera is always high (as in LOD 0) for each LOD
- Exporting of skybox (panoramic screenshot)
- Exporting of procedural textures of planets
- Editor of the procedural parameters of the planet with the script export function
- Optimization of the interface, the active window is moved to the foreground
- A new interface design
- The "game" style of the Main Menu
- Various control panels
- Some settings controls in the Planetary System Browser
- Binding keys and saving them to the config file
- The "Copy" and "Paste" buttons in the Locations menu - for easier sharing of coordinates on the forums
- Supporting for Windows clipboard in the text input fields (Ctrl-C, Ctrl-V), for example, in the Search By Name menu (F3)
- Real brightness of the planets (lighting dependency on the distance to the sun)
- White dwarfs, neutron stars, black holes - isolated and in multiple star systems
- Binary gas giants
- New model of the atmosphere with a green hue
- New class of a planet - Titan (ice world with a hydracarbon ocean)
- Fully cloudy planets - Venus-like warm deserts and Titans
- Automatic procedural generation of atmosphere, clouds, water and rings for catalog planets, if these paremeters are missing in the catalog
- Dynamic star coronas
- Probabilities of double and multiple stars, stellar remnants, brown dwarfs, gas giants, etc. in the config
- Bug fixes:
- Fixed some bugs in the planetary system exporting code
- Fixed "reddening" of the stars at very high magnification
- Fixed "blueing" of the sun at sunset
- Fixed bug with black spots on the edge of the disk of the planet (including the Planetary System Browser)
- Fixed crashes due to excessive generation of planetary systems in nebulae
- Fixed pulling of camera to infinity at first contact with a planet or a star
- Fixed bug with generation of very small Terra planets and moons
- Reduced the size of impact basins, their generation is suppressed for large Terras
- Fixed an extremely dense clouds on Oceanias
- Fixed a bug with the NoPlanets parameter in the stars catalog
- Removed unnecessary lens flares of black holes
- Fixed too often generation of gas/ice giants as a closest to sun planet
- Reduced atmosphere artifacts on horizon
- Fixed a blocky artifact in stars distribution the in galaxies
New in Space Engine 0.9.5.1 Beta (Aug 4, 2016)
- Bug fixes:
- Fixed a bug with black screen on minimize
New in Space Engine 0.9.5.0 Beta (Aug 4, 2016)
- Changes and additions:
- Markers for planetary system bodies
- Ability to rendering a sun surface with "real" brightness
- Precise Lens Flare effect for sun
- [Ctrl] + [Mouse Wheel] changes velocity like [Ctrl]+[+] and [Ctrl]+[-]
- Turning video capture mode [F9] automatically sets the "Frame Time" timing mode for obtaining a smooth video
- In the video capture mode screenshots are saved to "screenshots/capture" directory, the old files are rewrited
- Screenshots saved without HUD
- Added RAM usage checking in memory manager
- OpenGL version checking at program startup
- Added a new recently discovered satellite of Pluto
- Loading of spaceships models (experimental)
- Supporting of parabolic and hyperbolic orbits
- A dense atmosphere smooths the climate on the planet (reduces difference between the equator and pole)
- Tidal-locked planet (always facing the same side toward the sun)
- A giant cyclone at the subsolar point on the tidal-locked planets
- Ocean planets (planets entirely covered by the ocean)
- Ice caps is not flat terrain
- Hills on the flat areas of the planets
- Improving the shape of the mountains
- Faster generation of the landscape
- Detail photo-textures on the landscape
- Ability to disable (hide) water on the procedural planets
- 3D water as separate transparent layer (no wave/reflection/refraction yet)
- Brown dwarfs
- Updated exoplantes catalog
- Minor interface changes
- Adjustment of movement keys acceleration/deceleration time in user.cfg
- Adjustment of velocity presets in user.cfg
- Export of planetary systems in a script-file
- Collision detection with planetary surface
- Automatic switching of follow mode for planets (Follow / Sync Rot)
- New galaxies models
- Bug fixes:
- Fixed a bug with black screen at startup
- Fixed a bug with missing interface textures and other stuff (incorrect memory manager working with old drivers)
- Fixed incorrect rotation of Pluto
- Fixed a bug with neutron stars only in all planetary nebulae
- Fixed too little mass of white dwarfs
- Fixed a bug with empty irregular (Irr) galaxies
- Fixed a "cubic star clusters" bug
- Fixed a shifting of selection pointer and labels beside the planet
- Fixed a shifting of the background in the black hole's gravity lens effect
- Fixed incorrect calculation of the rings and moons orbital orbital period
- Fixed wrong position of the binary star's barycenter
- Fixed the shining of the asteroids particles through nearby the planet
- Fixed a bug with landscape patch BBoxes: it is possible to use LOD 0 now
- Fixed incorrect rendering order of transparent clouds layers
- Fixed a crash while first running if the Milky Way galaxy model is not cached
- Fixed excessive RAM consumption
- Fixed disappearing of bright stars while moving with big velocity