SpritePile Changelog

What's new in SpritePile Update 1.1

Oct 11, 2019
  • Optimized translation tool and fixed pixel deletion when dragged off canvas (until mouse button is released, undo can still be applied)
  • AppData is now created upon launch
  • Slice export trims down the slices to the last used layer (No blank slices)
  • Texture page system completely replaced, now using vertex buffers instead (Slightly slower but no texture page size limitations)
  • Sprite Sheet are now cropped correctly
  • Export automatically account for designated texture page size limits and will report an error (not crash) if reached, or work around it with rows
  • Removed forward onion skinning (may add later, too many rendering/performance issues at the moment)
  • Canvas sizes available are now 2, 4, 8, 16, 32, 64, 128, 256 (may expand range)
  • Slice imports are centered now and canvas sizes have been fixed
  • Implemented layer adding/removal (undo/redo remember layer adding/removal)
  • Undo/Redo system has received some major optimizations including improved performance and reduced memory usage
  • Color palette size is now limited to 128
  • Projects can store up to 254 colors in their save files, this means you could break it by changing palettes a bunch throughout a project but that's really going out of your way isn't it?
  • Reduced load time of old save file format (though it has been made obsolete, I thought that this would be a completely unnoticeable waste of my time)
  • Reduced project file size by 99.9990234375% (No seriously)
  • Holding shift while in 3D preview mode allows you to move faster