TEdit Changelog

What's new in TEdit 4.16.0

Feb 17, 2024
  • Other Changes:
  • Add support to console worlds by @pharuxtan in #1864
  • Fixed Chinese world checkbox, version bump, and fixed the news for multiple versions. by @RussDev7 in #1866
  • Added an liquid amount dropdown to liquid mode. by @RussDev7 in #1867
  • Fixed the formatting of the wiring within WorldAnalysis. by @RussDev7 in #1868
  • Fixed time speed and difficulty creative powers. by @RussDev7 in #1874
  • Corrected chinese translation by @RBQcat in #1883
  • Fix reading an int where a uint should be read by @Kwonunn in #1886

New in TEdit 4.15.0 (Jun 2, 2023)

  • Fixes for boss rendering crash
  • Fix for tile search crash #1859

New in TEdit 4.14.0 (May 11, 2023)

  • Other Changes:
  • Block Shuffle Plugin by @FlowireXen in #1843
  • Fixed issues with saving and rendering of wall coatings by @Miyabi-ill in #1851
  • Fixed the Generate Text Statues plugin. by @RussDev7 in #1853
  • Fixed an exception caused from adding bound NPCs. by @RussDev7 in #1854

New in TEdit 4.13.0 (Jan 3, 2023)

  • Version bump and fixed the news for multiple versions. #1837 @RussDev7
  • Fixes for 1.0 (v0) worlds. #1834 @RussDev7
  • Change android to chinese #1833 @RussDev7

New in TEdit 4.12.0 (Dec 20, 2022)

  • New Features:
  • Coating Editor
  • When enabled, the tiles are dimmed so that coatings are more visible. Check layer menu for options.
  • Updated masks, more use cases and masks on paint/coatings
  • Fix masks not working for dirt

New in TEdit 4.11.9 (Nov 19, 2022)

  • Update to Terraria 1.4.4.9 @RussDev7
  • World randomizer update (#1806) @Kwonunn
  • Change data types to structs
  • Add new randomization settings
  • Add setting checkboxes
  • Rectify incorrect flag in tile data
  • Change options, apply first option
  • Support placement for vines
  • Also support cacti
  • Support gravity blocks
  • Don't randomize air
  • Support gravity blocks if above non-solid block
  • Temporarily undo broken tile detection

New in TEdit 4.11.8 (Nov 11, 2022)

  • Bugfix Fix for wall paint not saving (important update)

New in TEdit 4.11.5 (Nov 4, 2022)

  • Fix some sprite settings @BinaryConstruct
  • Fix find tiles plugin @euamotubaina

New in TEdit 4.11.4 (Nov 3, 2022)

  • morph changes:
  • Sprite name and rendering fixes updates
  • support for 1.4.4.7
  • several crash fixes #1739 and sprite search
  • new creative powers editor
  • kill tally no longer breaks worlds
  • add ability to update kill tally from bestiary
  • Fix NPC Rendering Code ( some sizes are still off in settings see #1791)
  • Fix for sprite sizes e.g. dynasty table
  • Fix remove legendary difficulty selection #1787
  • Fix rename good world to For the Worthy (FTW) #1786
  • Feature add ability to set chest slot to MAX

New in TEdit 4.11.4 Beta 9 (Oct 27, 2022)

  • morph changes: Thanks @RussDev7 and @YokujinKaze, @BinaryConstruct
  • Sprite name and rendering fixes updates: Thanks @euamotubaina
  • support for 1.4.4.7 @BinaryConstruct @RussDev7
  • several crash fixes #1739 and sprite search
  • new creative powers editor
  • kill tally no longer breaks worlds
  • add ability to update kill tally from bestiary
  • Fix NPC Rendering

New in TEdit 4.11.4 Beta 6 (Oct 25, 2022)

  • morph changes: Thanks @RussDev7 and @YokujinKaze
  • Sprite name updates: Thanks @euamotubaina
  • kill tally no longer breaks worlds
  • support for 1.4.4.7 @BinaryConstruct @RussDev7
  • several crash fixes #1739 and sprite search

New in TEdit 4.11.4 Beta 5 (Oct 21, 2022)

  • Morph changes: Thanks @RussDev7 and @YokujinKaze
  • Sprite name updates: Thanks @euamotubaina
  • Kill tally no longer breaks worlds
  • Support for 1.4.4.6 @BinaryConstruct @RussDev7
  • Several crash fixes #1739 and sprite search

New in TEdit 4.11.3 (Oct 11, 2022)

  • Misc Fixes for 1.4.4.5 (helium moss breaking saves)

New in TEdit 4.11.3 Beta 2 (Oct 9, 2022)

  • New Features:
  • Completely new morph tool - fully configurable in morphSettings.json
  • Update for 1.4.4.5
  • Bugfixes:
  • Fixes for legacy world files
  • Known Issues:
  • Kill tally reset - work on this is in progress and should be fixed with the next beta

New in TEdit 4.11.2 (Oct 5, 2022)

  • Bugfix for saving worlds with Shimmer

New in TEdit 4.11.0 Beta 2 (Oct 4, 2022)

  • New Features:
  • File compatibility for worlds up to 1.4.4.3
  • Updated configurations for new items, tiles, walls and NPCs
  • New world property items for 1.4.4.x features
  • Bug Fixes:
  • Added numerous missing world settings to "world properties" panel

New in TEdit 4.11.0 Beta (Oct 1, 2022)

  • New Features:
  • File compatibility for worlds up to 1.4.4.2
  • Updated configurations for new items, tiles, walls and NPCs
  • New world property items for 1.4.4.x features
  • Bug Fixes:
  • Added numerous missing world settings to "world properties" panel

New in TEdit 4.10.0 (Sep 1, 2022)

  • All desktop version support added.
  • Android support added.

New in TEdit 4.9.0 (Aug 29, 2022)

  • New Features:
  • Before, when created circuits, wire colors had to be manually changed by hand. Now in this patch, you can adjust what colors you want to change via four drop downs.
  • When any of the four drop downs are active, TEdit will now switch to "Wire Replacement" Mode. Disregarding the place / erase modes. This saves from extra GUI clutter.
  • Some other features include:
  • Drag + drop worlds into TEdit.
  • Updated "Find Chest With" plugin introducing a "Distance" from spawn checkbox.
  • Updated "Find Tile" plugin introducing a total count of items found.
  • Updates to legacy versions.

New in TEdit 4.8.5 (May 20, 2022)

  • More legacy world bugfixes

New in TEdit 4.8.4 (May 17, 2022)

  • Legacy save bugfixes

New in TEdit 4.8.3 (May 15, 2022)

  • Fixes for legacy world saves #1635 #1636 @RussDev7 @BinaryConstruct

New in TEdit 4.8.2 (May 14, 2022)

  • Misc. legacy world saving fixes
  • Misc fixes for Bestiary editor
  • Updates to ru-RU localization

New in TEdit 4.8.1 (May 6, 2022)

  • Features:
  • Bestiary Editor:
  • An all new bestiary editor allows you to customize the bestiary data, full complete, or clear to start over.
  • Minimap Click to Move:
  • The Minimap now has interaction, click to move the main map position!
  • Crop World:
  • You can now Crop your worlds with ease. There is an optional border to ensure that all cropped content is rendered in game.
  • Clipboard Rotation:
  • Clipboard rotation has been tuned and there is an option to skip pasting sprites.
  • Bugfixes:
  • Numerous fixes for legacy world support have been made
  • A message if you are loading a TModLoader world.

New in TEdit 4.7.6 (May 4, 2022)

  • Features:
  • Bestiary Editor:
  • An all new bestiary editor allows you to customize the bestiary data, full complete, or clear to start over.
  • Minimap Click to Move:
  • The Minimap now has interaction, click to move the main map position!
  • Crop World:
  • You can now Crop your worlds with ease. There is an optional border to ensure that all cropped content is rendered in game.
  • Clipboard Rotation:
  • Clipboard rotation has been tuned and there is an option to skip pasting sprites.
  • Bugfixes:
  • Numerous fixes for legacy world support have been made
  • A message if you are loading a TModLoader world.

New in TEdit 4.7.6 (Apr 10, 2022)

  • Bugfixes:
  • Fix schematic issues #1616 thanks @RussDev7

New in TEdit 4.7.5 (Mar 27, 2022)

  • Fixes:
  • More legacy world fixes
  • New Plugins:
  • World Randomizer
  • Text Statue Generator

New in TEdit 4.7.3 (Dec 28, 2021)

  • Bug Fix:
  • Fix for wall search dropdown
  • New Features:
  • So I have been getting a ton of requests for an Find Block feature / plugin such as the one TerraMap has... Similar to the function of FindChest plugin is basically close to what would be needed. In my previous push there where some issues

New in TEdit 4.7.2 (Dec 9, 2021)

  • Fix for editing walls and tiles over junction boxes.

New in TEdit 4.7.1 (Dec 8, 2021)

  • Features:
  • Make wires over junction boxes translucent.
  • Bugfix:
  • Fix junction box eraser.

New in TEdit 4.7.0 (Dec 4, 2021)

  • Wire color blending
  • Added missing tileframe information from versions from TerrariaVersionTileData.json:
  • V1.4.0.1
  • V1.3.3.2
  • V1.2.1.1
  • Button 1.4.3.0 within World.FileV2.cs was renamed to its proper title 1.4.3.
  • Button 1.4.0.1 was added / fixed.
  • Tileframe ID's have all been corrected.
  • Removed Beta Save Type. Rendered Useless As Beta Cannot Save/Load Worlds. Beta Equals v1.0 TileFrames Anyways.
  • Tweaked SaveAs Filter Code Reading Custom Alternate World Versions.
  • Added Versions 1.4.3.1 & 1.4.3.2 To Save-As & Save-As-Versions.
  • Updated FrammedTileData.
  • Fixed Sign Limit Reached GUI
  • Fix For Issue #1572 - Picker tool on wires treats green as blue and vice versa
  • Fix for flipx on junction boxes. (Credits to @BinaryConstruct)
  • Added Junction Box Support Under Wire GUI + Added Picker Support

New in TEdit 4.6.2 (Nov 20, 2021)

  • Fix for schematic export and Abigail's Flower. v4.6.2 Closes #1568, #1569
  • Add 1.4.3.0 new items.
  • Sprite rendering #1564
  • Fix Save-As dropdown version not working
  • Update language files

New in TEdit 4.6.0 (Nov 19, 2021)

  • Bugfixes:
  • Sprite rendering #1564
  • Fix Save-As dropdown version not working
  • Update language files

New in TEdit 4.5.8 (Nov 12, 2021)

  • Add more versions to "Save as Version" #1559

New in TEdit 4.5.6 (Nov 11, 2021)

  • Fix for max cavern level
  • Fix for "outdated version"

New in TEdit 4.5.5 Beta (Oct 30, 2021)

  • BugFixes:
  • Fix for tile selection crash
  • New Features:
  • Enable Complete Bestiary
  • Fix bunny/cat/dog
  • Update Old Version Save code

New in TEdit 4.5.3 (Oct 1, 2021)

  • Bugfix:
  • Bugfix for spriteview reversion
  • Bugfix for duplicate chest/sign/tileentites
  • Bugfix for schematics not loading

New in TEdit 4.5.2 Pre-release (Sep 27, 2021)

  • Bugfix:
  • Updates for Chest/Sign limit dialogs
  • Features:
  • Updates to localization files
  • Add Portuguese localization

New in TEdit 4.5.1 (Jul 29, 2021)

  • Major Release:
  • This version supports current and previous version of world files!
  • Breaking Changes:
  • Schematics made with previous versions of TEdit may not work with world files that have a different version. Please remake any schematics using the new file format.
  • New Features:
  • TOOL: New filter tile dropdown #1475
  • TOOL: Add sprite mode to brush for erasing sprites #1520
  • PLUGIN: Add silt and slush to settle sand #1501
  • PLUGIN: Honor masks in ore generator #1382
  • Bugfixes:
  • Improve tile picker dropdown filter behavior #1521
  • Fix tile isempty, paste empty working Closes #1523
  • Fix brush shift-click closes #1370

New in TEdit 4.5.0 Beta 4 (Jul 2, 2021)

  • Bugfixes:
  • Improve tile picker dropdown filter behavior #1521

New in TEdit 4.5.0 Beta 3 (Jun 30, 2021)

  • TOOL: New filter tile dropdown #1475
  • TOOL: Add sprite mode to brush for erasing sprites #1520
  • PLUGIN: Add silt and slush to settle sand #1501
  • PLUGIN: Honor masks in ore generator #1382

New in TEdit 4.5.0 Beta 2 (Jun 10, 2021)

  • More bugfixes for legacy files
  • Fix for pasting chests/signs and tile entities directly over themselves not working

New in TEdit 4.5.0 Beta 1 (Jun 4, 2021)

  • This version adds beta compatibility with legacy file formats and saving preserves format.

New in TEdit 4.4.1 (May 17, 2021)

  • Terraria Tenth Anniversary World Support 1.4.2.3
  • Zoom alternate mode (old style), shift+mousewheel.
  • Hotfix for 4.4.0 not saving new flags.

New in TEdit 4.3.0 (Apr 20, 2021)

  • Features:
  • Add new MSI installer, see below. This will soon be followed by an auto-update option
  • Fix for Replace All Tiles/Walls Plugin.

New in TEdit 4.2.8 (Apr 13, 2021)

  • Features:
  • Version bump for Terraria 1.4.1.2
  • Procedural House Generator Plugin (Initial version, schematics in zip file)

New in TEdit 4.2.7 (Feb 3, 2021)

  • Increase max item stack size in chests from 999 to 32767 Int16.Max
  • Note: this can be altered by adding a MaxStackSize attribute to the settings.xml items section per item.
  • Add copy/paste to chest items to quickly duplicate stacks #1478
  • Image
  • Max pixel tiles paint color stand out more #1477
  • Add German localization #1404

New in TEdit 4.2.6 (Jan 16, 2021)

  • Add an announcement and news widow.
  • Make development discord public. Join the discussion https://discord.gg/xHcHd7mfpn

New in TEdit 4.2.1 (Oct 27, 2020)

  • Bugfixes:
  • Fix a NPE for SetPixel
  • Fix an access error for texture loading
  • Fix an error saving user settings

New in TEdit 4.0.0 Beta 33 (Sep 15, 2020)

  • Fixes:
  • Fix tile/wall eraser removing liquids. #1405

New in TEdit 4.0.0 Beta 32 (Sep 3, 2020)

  • Fixes:
  • Text box crash on spelling error #1396
  • Features:
  • Automatically activate sprite window when selecting sprite tool

New in TEdit 4.0.0 Beta 31 (Aug 17, 2020)

  • Fix no-liquid bug #1381
  • Fix hammer under grass #1374
  • Fix seed text box and new world not having a seed

New in TEdit 4.0.0 Beta 30 (Aug 13, 2020)

  • Fixes:
  • Fix for dirt under grass getting sloped with hammer tool #1337.
  • Add language Change Menu #1375

New in TEdit 4.0.0 Beta 29 (Aug 3, 2020)

  • New Features:
  • First Draft of Hammer Tool #1337
  • Fixes:
  • FlipX/Y Crashes #1359

New in TEdit 4.0.0 Beta 28 (Jul 21, 2020)

  • Fixes:
  • Add "Saved Golfer" flag. Fixes #1346
  • Features:
  • Adjustments to FillTool to improve wall filling
  • Adjustments to Brush to improve CPU performance.
  • English localization complete. #1295
  • Started on other languages #1295

New in TEdit 4.0.0 Beta 27 (Jun 25, 2020)

  • Fix crash on item frame zoom in for certain item types

New in TEdit 4.0.0 Beta 26 (Jun 24, 2020)

  • Fixes:
  • Fix platform saving issues, including team platforms

New in TEdit 4.0.0 Beta 25 (Jun 23, 2020)

  • Fixes:
  • Fix for excessive CPU/GPU usage when viewing wall textures.
  • Fix for debugger crash
  • New Features:
  • Sprite styles are now sorted.

New in TEdit 4.0.0 Beta 24 (Jun 22, 2020)

  • New Features:
  • Wall Fill enhancements. Wall fill now stops at borders of rooms.
  • Fixes:
  • Fixed mannequins
  • Fixed flipx/y

New in TEdit 4.0.0 Beta 23 (Jun 19, 2020)

  • Fix NPE when copying tiles with no sprite data available.

New in TEdit 4.0.0 Beta 20 (Jun 15, 2020)

  • Add missing deco tiles #1283
  • Add a warning if world file will change version #1302
  • Fix missing sprites (dressers, beds, chests) #1311
  • Fix chest type not displaying for new chests #1310
  • Fix find chest plugin not searching ALL chests #1310
  • Fix Copy/paste of new sprites #1311
  • Fix FlipX FlipY on clipboard for sprites, should work with unknown sprites now. #1311

New in TEdit 4.0.0 Beta 19 (Jun 12, 2020)

  • New Features:
  • Add lots of shortcut key customizations in settings file.
  • Add a new shortcut for panning the map (space bar)
  • Add a prompt before loading older worlds Closes #1302
  • Fixes:
  • Fix mouse zoom not locking on to tile properly. Closes #1282

New in TEdit 4.0.0 Beta 18 (Jun 12, 2020)

  • Fixes:
  • New Sprite Search
  • Fixes for many sprite frame offsets (oasis plants, cave deco, small deco, jungle deco
  • Fix sign editor
  • New Features:
  • Initial work on localization

New in TEdit 4.0.0 Beta 17 (Jun 8, 2020)

  • Fixes:
  • T - Sprite hotkey and Ctrl+D - Deselect area should work #1277
  • Fix "Find Chest" plugin crash #1288
  • New Features:
  • Shift + Arrow keys for faster scrolling
  • (Work in progress) More visibility in new sprite picker

New in TEdit 4.0.0 Beta16 (Jun 8, 2020)

  • New Features:
  • Show paint colors. #454
  • Add a selection size box and color it yellow if selection is active. This should help with not knowing if you have a selected region #1272
  • Mouse wheel zooming locks on to cursor, should behave smoother #1274 #919
  • Bug Fixes:
  • Sprite tool fix combobox being hard to select #1275