What's new in Tabletop RPG Map Editor 2 16.2

Apr 27, 2020
  • Added a 32bits Windows build (available from itch.io page).
  • Fixed FR translation

New in Tabletop RPG Map Editor 2 0.16 (Apr 13, 2020)

  • Image export presets for Roll20 and Fantasy grounds
  • Import your own images and icons
  • Individual object colors
  • New "realistic" assets (tables, beds, chairs etc.)
  • Draft and Final Preview modes
  • Save/load your skin settings to apply them to multiple maps
  • Quick select and copy objects using ALT + left click
  • Thinner walls

New in Tabletop RPG Map Editor 2 0.13.1 (Nov 28, 2019)

  • Delayed lighting rendering -- When you add/remove elements that affect the lighting, the light is now only updated after a short delay. This provides a huge performance boost on complex or large maps.
  • Optimized the way the level is rendered to allow faster & smoother wall editing.
  • Added a small random horizontal & vertical offset to Trees.
  • Fixed invisible trees on web version.

New in Tabletop RPG Map Editor 2 0.13 (Nov 27, 2019)

  • Advanced skins -- You can now customize tree, water & lava colors, and add a global color teint.
  • New assets -- This update includes new Trees, new Dirt, and a new Heavy Dirt object!
  • Special waters -- Available water pools are now "Clear water", "Special water 1" and "Special water 2" (instead of water/lava). They can all be customised from the Map Aspect panel. So you may now add acid water pools, dark water and lava in the same map :)
  • "Light/Dark" grayscale skins -- They replace the old "Black & White". They can be combined with global teints for more effects!
  • New "Dark" skin -- This skin features black walls and steel colors.
  • New resize/panning -- Many optimizations when using Resizing and Panning options. They should now be much faster for large maps.
  • Added new fog colors
  • Many elements (dirt, trees, furnitures...) can now be painted over the walls
  • Colorless lights in Grayscale mode are now really transparent
  • Texts can now have an optional drop shadow or an outline.
  • Updated the default aspect of maps imported from external apps.
  • Moved the optional "New Update" button to the tool bar
  • Bug fixes and some internal house-keeping
  • Updated all example maps
  • Interface update -- Many interface components were updated to fix user experience issues:
  • The toolbar can be displayed in 2 or 3 columns mode (3-columns is now the default, this can be changed in the Settings).
  • New Map Aspect panel: all these settings are now in a docked panel. You can scroll/zoom/move the map even if this panel is open.
  • App Settings are now stored in a panel ; you can access it from the top-right corner of the window.
  • Windows such as Text editor or Mob editor can no longer leave the screen.

New in Tabletop RPG Map Editor 2 0.12.1 (Nov 27, 2019)

  • Removed debug message at the bottom of the screen.
  • Added a "New map" option to start with an empty map (no walls)

New in Tabletop RPG Map Editor 2 0.12 (Nov 27, 2019)

  • Touch & trackpad support -- The web version app now works properly with touch-enabled devices such as Android and IOS devices. The Windows version should also support trackpad on PC and touch screens on devices such as Surface Pro. You can now pinch to zoom or move the view using two fingers. NOTE: many large windows (such as Map Settings) won't fit on small screens.
  • One Page Dungeon -- You can import maps generated by the One-Page-Dungeon by Oleg Dolya (@watawatabou).
  • Moving & resizing map -- You can now move around your map in 2 different ways: click on arrows on the sides, or activate the "Move map" mode by using the dedicated button near the map (top left corner). If you hold and drag the arrow buttons, you will resize the map.
  • New map -- You can now adjust a few settings when creating a new map (the old "Destroy" button).
  • Get medieval -- Added a new Medieval font style.
  • Font color -- Added black font color option
  • Fixed interface scaling on mobile display.
  • Bug fixes.