Tiled Changelog

What's new in Tiled 1.10.2

Aug 5, 2023
  • Added support for setting custom properties on the project (with dogboydog, #2903)
  • Added feedback when Terrain Brush and Terrain Fill Mode can't find a tile
  • Removed Space and Ctrl+Space shortcuts from Layers view to avoid conflict with panning (#3672)
  • Display the image base name for unnamed tile objects referring to single images
  • Scripting: Added API for editing tile layers using terrain sets (with a-morphous, #3758)
  • Scripting: Added file dialog API (with dogboydog, #3782)
  • Scripting: Support erasing tiles in Tool.preview and TileMap.merge
  • Scripting: Added Geometry interface with line and ellipse helpers
  • Scripting: Added WangSet.effectiveTypeForColor
  • Fixed crash when changing file property of custom class (#3783)
  • Fixed loading of invalid color properties (#3793)
  • Fixed handling of enum values with 31 flags and fixed the applied limit (#3658)
  • Fixed object preview position with parallax factor on group layer (#3669)
  • Fixed hover highlight rendering with active parallax factor (#3669)
  • Fixed updating of object selection outlines when changing parallax factor (#3669)
  • Fixed "Offset Map" action to offset all objects when choosing "Whole Map" as bounds
  • Fixed several issues with drawing ellipses (#3776)
  • Fixed Terrain Fill Mode for sets containing transitions to empty (#3774)
  • Godot 4 plugin: Export custom tile properties as Custom Data Layers (with Kevin Harrison, #3653)
  • AppImage: Updated to Sentry 0.6.5
  • Qt 6: Increased the image allocation limit from 1 GB to 4 GB (#3616)
  • macOS: The macOS 10.14+ build is now a Universal macOS Binary (#3707)

New in Tiled 1.10.1 (Apr 5, 2023)

  • Make panning with Space require pressing a mouse button as well (#3626)
  • Scripting: Added read-only access to Project properties (by dogboydog, #3622)
  • Scripting: Fixed behavior of Dialog.SameWidgetRows (#3607)
  • Fixed object labels to adjust to application font changes
  • Fixed grid rendering for odd Hex Side Length values (#3623)
  • Fixed tile stamp getting messed up on staggered maps in some cases (#3431)
  • JSON plugin: Fixed loading of empty tilesets created by script (#3542)
  • Godot 4 plugin: Removed depth limit for .godot project file (#3612)
  • Improved Terrain Brush for Hexagonal (Staggered) maps with side length 0 (#3617)
  • Removed "Add Folder to Project" button from the startup page
  • Qt 6: Increased the image allocation limit from 128 MB to 1 GB (#3616)
  • Qt 6 / Linux: Fixed long startup time for some icon themes
  • snap: Updated from core20 to core22 (now uses Qt 5.15)
  • Qbs: Added projects.Tiled.libDir option (#3613)

New in Tiled 1.10.0 (Mar 11, 2023)

  • Restored Tiled 1.8 file format compatibility by default (#3560)
  • Added action search popup on Ctrl+Shift+P (with dogboydog, #3449)
  • Added Godot 4 export plugin (by Rick Yorgason, #3550)
  • Added file system actions also for tileset image based tilesets (#3448)
  • Added custom class option to disable drawing fill for objects (with dogboydog, #3312)
  • Added option to choose a custom interface font (#3589)
  • Implemented rendering of major grid lines for staggered / hexagonal maps (#3583)
  • Fixed new layer names to be always unique (by Logan Higinbotham, #3452)
  • Fixed broken tile images after importing/exporting a tileset
  • AutoMapping: Added support for output set probability (#3179)
  • AutoMapping: When input regions are defined, match in order by default (#3559)
  • AutoMapping: Skip locked layers when applying rules (#3544)
  • AutoMapping: Fixed NoOverlappingOutput in case of multiple output indices (#3551)
  • AutoMapping: Fixed automatic output regions for object output (#3473)
  • AutoMapping: Fixed crash on undo when output layers have properties
  • Scripting: Added Object.setColorProperty and Object.setFloatProperty (#3423)
  • Scripting: Added tiled.projectFilePath
  • Scripting: Added tiled.versionLessThan
  • Scripting: Added TileMap.toImage (#3519)
  • Scripting: Added Tool.targetLayerType (#3248)
  • Scripting: Added region.contiguousRegions() (#3576)
  • Scripting: Added tiled.compress and tiled.decompress (#3153)
  • Scripting: Added Base64 encoding and decoding API (#3153)
  • Scripting: Allow assigning null to Tile.objectGroup (by Logan Higinbotham, #3495)
  • Scripting: Allow changing the items in a combo box added to a dialog
  • Scripting: Fixed painting issues after changing TileLayer size (#3481)
  • Scripting: Renamed Tileset.collection to Tileset.isCollection (#3543)
  • Defold plugin: Allow overriding z value also when exporting to .collection (#3214)
  • Qt 6: Fixed invisible tileset tabs when only a single tileset is open
  • Qt 6: Fixed behavior of "Class of" selection popup
  • Qt 6: Fixed tile rendering when OpenGL is enabled (#3578)
  • Fixed positioning of point object name labels (by Logan Higinbotham, #3400)
  • Fixed slight drift when zooming the map view in/out
  • Fixed remaining lag after switching off hardware acceleration (#3584)
  • Fixed point object hover highlight position (#3571)
  • Fixed drawing lines with stamps having differently sized variations (#3533)
  • Fixed compile against Qt 6.4
  • snap: Added Wayland platform plugin and additional image format plugins
  • AppImage: Updated to Sentry 0.6.0
  • Updated Bulgarian, French, German, Hungarian, Russian and Swedish translations

New in Tiled 1.10 RC (Mar 3, 2023)

  • Restored Tiled 1.8 file format compatibility by default (#3560)
  • Added action search popup on Ctrl+Shift+P (with dogboydog, #3449)
  • Added Godot 4 export plugin (#3550)
  • Added file system actions also for tileset image based tilesets (#3448)
  • Added custom class option to disable drawing fill for objects (with dogboydog, #3312)
  • Added option to choose a custom interface font (#3589)
  • Implemented rendering of major grid lines for staggered / hexagonal maps (#3583)
  • Fixed new layer names to be always unique (by Logan Higinbotham, #3452)
  • Fixed broken tile images after importing/exporting a tileset
  • AutoMapping: When input regions are defined, match in order by default (#3559)
  • AutoMapping: Skip locked layers when applying rules (#3544)
  • Scripting: Added Object.setColorProperty and Object.setFloatProperty (#3423)
  • Scripting: Added tiled.projectFilePath
  • Scripting: Added tiled.versionLessThan
  • Scripting: Added TileMap.toImage (#3519)
  • Scripting: Added Tool.targetLayerType (#3248)
  • Scripting: Added region.contiguousRegions() (#3576)
  • Scripting: Added tiled.compress and tiled.decompress (#3153)
  • Scripting: Added Base64 encoding and decoding API (#3153)
  • Scripting: Allow assigning null to Tile.objectGroup (by Logan Higinbotham, #3495)
  • Scripting: Allow changing the items in a combo box added to a dialog
  • Scripting: Fixed painting issues after changing TileLayer size (#3481)
  • Scripting: Renamed Tileset.collection to Tileset.isCollection (#3543)
  • Defold plugin: Allow overriding z value also when exporting to .collection (#3214)
  • Qt 6: Fixed invisible tileset tabs when only a single tileset is open
  • Qt 6: Fixed behavior of "Class of" selection popup
  • Qt 6: Fixed tile rendering when OpenGL is enabled (#3578)
  • Fixed positioning of point object name labels (by Logan Higinbotham, #3400)
  • Fixed slight drift when zooming the map view in/out
  • Fixed remaining lag after switching off hardware acceleration (#3584)
  • Fixed point object hover highlight position (#3571)
  • Fixed drawing lines with stamps having differently sized variations (#3533)
  • Fixed compile against Qt 6.4
  • snap: Added Wayland platform plugin and additional image format plugins
  • AppImage: Updated to Sentry 0.5.4
  • Updated Bulgarian, French and Swedish translations

New in Tiled 1.9.2 (Sep 20, 2022)

  • Allow adding maps to image collection tilesets (#3447)
  • Auto-detect JSON file format when importing custom types (#3472)
  • Added file system actions to the tile context menu (#3448)
  • Fixed possible crash in Custom Types Editor (#3465)
  • Fixed display of overridden values from a nested class
  • Fixed ability to reset nested string and file properties (#3409)
  • Fixed changing nested property values for multiple objects (#3344)
  • Fixed resolving of class properties on export to affect all data types (#3470)
  • Fixed possible duplication of Automapping Rules Tileset (#3462)
  • Fixed case where object labels could become visible for hidden layer (#3442)
  • Fixed updating of custom property colors when changing style
  • Scripting: Added Tileset.findTile
  • AutoMapping: Fixed applying of rule probability (#3425)
  • Defold plugin: Assign incrementing z values and allow specifying tile_set (#3214)
  • Updates to German translation (by Christian Pervoelz)

New in Tiled 1.9.1 (Sep 16, 2022)

  • Fixed properties-related crash when having no project loaded
  • Fixed loading of custom tile image rectangles (#3405)
  • Fixed loading of member values for nested classes (#3414)
  • Fixed visibility of "Move Object to Layer" sub-menu (#3417)
  • Fixed shadow offset for other maps in a world (#3429)
  • Fixed class dropdown to update immediately when changing custom types (#3398)
  • Fixed deleting an overridden property to not make it disappear (#3409)
  • Scripting: Added TilesetsView.currentTilesetChanged
  • JSON plugin: Fixed loading image layer "repeatx/y" properties (by Jene Litsch, #3428)
  • snap: Fixed startup error due to missing libQt5Concurrent.so.5 (#3408)
  • AppImage: Use custom AppRun that can call all binaries (by Philipp Seiler, #3415)
  • AppImage: Updated to Sentry 0.5.0
  • Updated Chinese (Simplified) and Portuguese translations

New in Tiled 1.9.0 (Jun 26, 2022)

  • Added option to ignore transparent pixels when selecting tile objects (#1477)
  • Added support for sub-images in image collection tilesets (#1008)
  • Added "Class" field to all data types, referring to a custom class
  • Added Tile Render Size and Fill Mode options to Tileset
  • Added %worldfile variable for custom commands (by Pixel-Nori, #3352)
  • Added 'New Project' action, replacing 'Save Project As' (#3279)
  • Added ability to load .tiled-session files from command-line
  • Merged Object Types with Property Types
  • Don't scale point objects with the zoom level (#3356)
  • Take into account image layer content when determining visual map size (#3386)
  • Scripting: Added Dialog API for building custom UI (by tileboydog, #3384)
  • Scripting: Added -e,--evaluate to run a script from command-line
  • Scripting: Added Tool.toolBarActions property (#3318)
  • Scripting: Added Tileset.columnCount property
  • Scripting: Added ImageLayer.image property
  • Scripting: Added access to selected terrain in tileset editor
  • AutoMapping: Applying rules is now 10-30x faster
  • AutoMapping: Explicit "regions" layers are no longer needed and have been deprecated (#1918)
  • AutoMapping: "AutoMap While Drawing" no longer creates separate undo steps (#2166)
  • AutoMapping: Custom tiles can now match "Empty", "Non-Empty" and "Other" tiles through a "MatchType" property (#3100)
  • AutoMapping: A custom tile with "MatchType" set to "Negate" can be used instead of "inputnot" layers
  • AutoMapping: Added built-in tileset with these custom rule tiles
  • AutoMapping: Added a number of per-rule options which can be set using rectangle objects
  • AutoMapping: Erase tiles by placing tiles with "MatchType" set to "Empty" on output layers (#3100)
  • AutoMapping: Accumulate touched layers in AutoMap While Drawing (#3313)
  • AutoMapping: Support map name filters in rules.txt (#3014)
  • AutoMapping: Show relevant custom properties when a rules map is detected
  • Optimized rendering of tinted layers by caching tinted images
  • tmxrasterizer: Added options to hide certain layer types (#3343)
  • Raised minimum supported Qt version from 5.6 to 5.12 (drops Windows XP support)
  • Raised minimum C++ version to C++17
  • Removed qmake project files (only Qbs supported now)
  • macOS: Fixed layout of Custom Types Editor when using native style
  • AppImage: Updated to Sentry 0.4.18
  • Python plugin: Now built against Python 3.8 on Windows and Linux
  • Updated Bulgarian, Czech, French and Russian translations

New in Tiled 1.8.91 RC (Jun 23, 2022)

  • Changelog since Alpha:
  • Added option to ignore transparent pixels when selecting tile objects (#1477)
  • Added support for sub-images in image collection tilesets (#1008)
  • Added Tile Render Size and Fill Mode options to Tileset
  • Added 'New Project' action, replacing 'Save Project As' (#3279)
  • Added ability to load .tiled-session files from command-line
  • Added %worldfile variable for custom commands (by Pixel-Nori, #3352)
  • Added "Class" field to all data types, referring to a custom class
  • Merged Object Types with Property Types
  • Don't scale point objects with the zoom level (#3356)
  • Scripting: Added Tileset.columnCount property
  • Scripting: Added access to selected terrain in tileset editor
  • AutoMapping: Added built-in tileset with custom rule tiles
  • AutoMapping: Avoid additional undo commands after Erase and Delete
  • AutoMapping: Show relevant custom properties when a rules map is detected
  • Optimized rendering of tinted layers by caching tinted images
  • tmxrasterizer: Added options to hide certain layer types (#3343)

New in Tiled 1.8.6 (Jun 15, 2022)

  • Keep references between objects when copy/pasting or duplicating (#3361)
  • Improved default translation used in case of multiple options
  • Terrain Brush: Update preview on mouse release (#3381)
  • Fixed 'Add Variation' action in Tile Stamps context menu (#3362)
  • Fixed importing of removed shortcuts (#3367)
  • Fixed breaking of alternative shortcuts on import or reset (#3367)
  • Fixed conflict detection to handle alternative shortcuts (#3368)
  • Fixed locking up UI on property type name conflict (#3380)
  • Scripting: Fixed possible crash when accessing Layer.map
  • Defold plugins: Added support for rotated tiles (#3369)
  • Updates to German translation (by Ettore Atalan)

New in Tiled 1.8.5 (May 17, 2022)

  • Made expanded group layers persistent (#3282)
  • Improved snapping behavior for scalable objects on staggered maps
  • Allow setting a shortcut on the 'Edit Tileset' action
  • Always select first entry while using the Open File in Project action
  • Improved Add Property dialog layout in case of long type names (#3302)
  • Fixed restoring of window layout when maximized (#590)
  • Fixed snapping when dragging templates into a map (#3326)
  • Fixed map selection rectangle in world for infinite maps (#3340)
  • Fixed 'Merge Layer Down' action for infinite maps
  • Fixed several small issues in the image color picker (#3348)
  • Fixed missing name for undo commands that add/remove maps from world
  • Fixed selection issues for tile objects with a non-zero tile offset
  • Fixed hover indicator sometimes overlapping selection indicator
  • Fixed removal of terrain info when removing tiles from a collection
  • Scripting: Fixed region.rects when compiled against Qt 5.9 to 5.13
  • Scripting: Layer.tintColor is now #ffffff when not set
  • macOS: Enabled support for loading SVGs
  • macOS: Show shortcuts in context menus when using Tiled Fusion style (#1978)
  • AppImage: Updated to Sentry 0.4.17
  • Updated Chinese (Simplified) and Portuguese (Portugal) translations

New in Tiled 1.8.90 Alpha (Apr 9, 2022)

  • Scripting: Added -e,--evaluate to run a script from command-line
  • Scripting: Added Tool.toolBarActions property (#3318)
  • AutoMapping: Applying rules is now 10-30x faster
  • AutoMapping: "AutoMap While Drawing" no longer creates separate undo steps (#2166)
  • AutoMapping: Explicit "regions" layers are no longer needed and have been deprecated (#1918)
  • AutoMapping: Custom tiles can now match "Empty", "Non-Empty" and "Other" tiles through a "MatchType" property (#3100)
  • AutoMapping: A custom tile with "MatchType" set to "Forbid" can be used instead of "inputnot" layers
  • AutoMapping: Added a number of per-rule options which can be set using rectangle objects
  • AutoMapping: Erase tiles by placing tiles with "MatchType" set to "Empty" on output layers (#3100)
  • AutoMapping: Accumulate touched layers in AutoMap While Drawing (#3313)
  • AutoMapping: Support map name filters in rules.txt (#3014)
  • Split up object types file type selection
  • Raised minimum supported Qt version from 5.6 to 5.12 (drops Windows XP support)
  • Raised minimum C++ version to C++17
  • Removed qmake project files (only Qbs supported now)

New in Tiled 1.8.3 (Mar 31, 2022)

  • Improved rendering quality of the Mini-map when it's small (#1431)
  • Fixed automatic tool switching after deleting layers
  • Fixed rendering of arrows for object references in class members (#3306)
  • Fixed image layer repeat settings not copied to duplicates (#3307)
  • Fixed map bounding rectangle for infinite isometric maps
  • Fixed tile selection to not get removed when deleting (#3281)
  • Fixed custom types not being usable without opening a project (#3295)
  • Fixed use of custom property types in global object types file (#3301)
  • Fixed parallax layer positions for other maps in a world
  • Fixed crash when rendering invalid polygon objects
  • Fixed sticky Bucket Fill preview when hovering same tile
  • Fixed automatically reloaded map becoming the active document
  • Fixed "Map format '%s' not found" error
  • Fixed updating of "Unload/Save World" menu enabled state
  • Fixed flipping horizontally to not rotate objects by 180 degrees (#1704)
  • Fixed displacement when flipping horizontally on isometric maps (#2660)
  • Fixed offset of tile collision shapes on isometric maps (#3138)
  • Mark world as modified when map size changes (#3020)
  • Prevent unsaved maps from being added to a world (#3317)
  • Hide "Move Objects to Layer" menu when there's only one object layer
  • Scripting: Avoid possible crash due to garbage collection (#3290)
  • Scripting: Fixed missing null check in Tileset.loadFromImage and Tile.setImage
  • Scripting: Initialize tile layer size also when added as part of a group layer (#3291)
  • AutoMapping: Applying rules without "inputnot" layers is now much faster
  • AutoMapping: Optimized calculation of each rule's input/output region
  • AutoMapping: Fixed compatibility with "RegionsInput" / "RegionsOutput" layers
  • AutoMapping: Fixed ability to AutoMap using project rules in unsaved maps
  • CSV plugin: Improved error message and replace reserved characters (#3309)
  • terraingenerator: Fixed crash when source terrain doesn't have an image (#3299)
  • macOS: Fixed main window expanding with many open files (#1047)
  • JSON plugin: Wrap arrays at the map width or chunk width
  • Qt 6: Fixed captured or erased area when dragging backwards
  • Updated Finnish translation (by Tuomas Lähteenmäki)

New in Tiled 1.8.2 (Feb 18, 2022)

  • Fixed deactivating of tools when no layer is selected (avoids crash)
  • Fixed monospace font option in multi-line text editor on macOS and Windows (#3007)
  • Fixed ability to reset custom 'color' and 'object' properties (#3270)
  • Fixed updating of layer positions when changing parallax factor of a group (#3175)
  • Scripting: Fixed crash when assigning null to the MapObject.tile property
  • Scripting: Fixed adding of tilesets when adding layers to a loaded map (#3268)
  • JSON format: Fixed layer locked status not getting saved (#2877)
  • macOS: Fixed duplicate overwrite confirmation when using Export As (#3152)
  • FreeBSD: Fixed compile due to missing include (by Dmitry Marakasov, #3271)

New in Tiled 1.8.1 (Feb 12, 2022)

  • Fixed pasted objects not getting selected if a tile layer was also copied
  • Fixed possible crash when trying to determine whether OpenGL is used
  • Fixed possible crash when using the Insert Tile tool
  • Fixed possible crash in tile stamp preview
  • AutoMapping: Fixed crash when an input layer does not exist (#3269)
  • Scripting: Automatically add tilesets to the map where needed (#3268)
  • snap: Updated from core18 to core20 (now uses Qt 5.12)
  • AppImage: Updated to Sentry 0.4.15

New in Tiled 1.8.0 (Feb 11, 2022)

  • Added support for custom enum properties (with svipal, #2941)
  • Added support for custom class properties (#489)
  • Added parallax origin property to the map (with krukai, #3209)
  • Added Repeat X/Y properties to Image Layers (with krukai, #3205)
  • Added an action for selecting all layers (Ctrl+Alt+A) (#3081)
  • Added actions to select or add tilesets to Project view context menu
  • Added cut/copy/paste actions to Tile Animation Editor
  • Improved undo behavior by merging sequential edits to the same property (#3103)
  • Improved multi-layer painting behavior (#3094)
  • Separated the X and Y components of the major grid option (#3208)
  • Added automatic fading out of the grid when zooming out a lot
  • AutoMapping: Made it find layers within groups (#1771)
  • AutoMapping: regions layer can now be used alongside region_input/output layers
  • AutoMapping: Recognize "//" layer name prefix for ignoring layers (#3262)
  • AutoMapping: Allow setting a rule map as project rules file (#3221)
  • Tweaked focus behavior in the Template Editor
  • Changed the default Terrain Brush shortcut back to T
  • Reset tile animations when disabling playback and when exporting as image
  • Don't require saving maps upon creation (#1902)
  • Apply transformation actions to the preview while placing tiles (#3091)
  • Allow using object context menu in object creation tools
  • Reduced the step size for the parallax factor property
  • Improved the logic for automatically switching tools (#2807)
  • Ignore selection changes when marking a file as modified (#3194)
  • Use the tileset background color in the collision editor (with Benja Appel, #3163)
  • Show the read error when using --export-map/tileset
  • Avoid deselecting all layers when clicking empty area in Layers view (#2806)
  • Scripting: Added File API
  • Scripting: Added support for loading JavaScript .mjs modules (#3261)
  • Scripting: Added tiled.applicationDirPath property
  • Scripting: Added tiled.extensionsPath property (#3139)
  • Scripting: Added missing Layer.tintColor property
  • Scripting: Added missing ObjectGroup.drawOrder property (#3147)
  • Scripting: Added TileMap.removeObjects (#3149)
  • Scripting: Added TileMap.regionEdited signal
  • Scripting: Added TileMap.layers and GroupLayer.layers properties, for convenience
  • Scripting: Added region.rects property and region.contains(x,y)
  • Scripting: Treat custom format extensions as case-insensitive (#3141)
  • Scripting: Allow tools to stay active when tiles or a terrain type are selected (#3201)
  • Scripting: Extended the terrain related API (#2663)
  • Scripting: tiled.activeAsset can be assigned asset created in script (#3160)
  • Scripting: Fixed possible crash after creating tilesets from script (#3229)
  • Scripting: Fixed possible crash in TileMap.autoMap
  • Scripting: Fixed dialog window titles to show on macOS (#2910)
  • Scripting: Fixed tileset or tile references for maps loaded from script
  • Scripting: Avoid crash when script reload happens during popup (#2991)
  • Fixed the logic for handling group layer parallax factors (with LilithSilver, #3125)
  • Fixed keyboard modifiers getting stuck for Terrain Brush (#2678)
  • Fixed debug messages showing in the Console and Issues views
  • Fixed enabled state of File > Export action for tilesets (#3177)
  • Fixed Snap to Grid for hexagonal maps
  • Fixed AutoMapping rules file to update after changing project properties (#3176)
  • Fixed 'Detect Bounding Box' action missing in Keyboard settings
  • Fixed toggling "Clear View" on & off shifting the map
  • Fixed command-line output not showing on Windows (#2688)
  • Fixed "Select object on map" when no object layer is selected (#3207)
  • Fixed adjusting of tile types when tileset width changed (by Albert Vaca Cintora, #3237)
  • Fixed missing Qt translations for Linux AppImage
  • Fixed minimap viewport position when layers are offset (#3211)
  • Fixed "Highlight Current Layer" getting confused (#3223)
  • Fixed Terrain Set type property to be disabled when appropriate (avoids crash)
  • Fixed saving broken references to files loaded using "ext:" prefix (#3185)
  • Fixed performance issue in Project view related to file icons
  • Fixed dynamic wrapping when adding tiles to a collection (#3076)
  • Fixed potential crash when changing a WangSet from script
  • Tiled Manual is now available in French
  • JSON plugin: Added "tmj", "tsj" and "tj" as accepted file extensions
  • YY plugin: Don't use safe writing of files
  • YY plugin: Write out custom "object" properties as instance name (instead of the ID)
  • YY plugin: Determine sprite names by looking for meta files (by krukai, #3213)
  • CSV plugin: Improved handling of infinite maps
  • RpMap plugin: Fixed hardcoded exported tile size (#3184)
  • libtiled-java: Introduced TilesetCache interface (by Samuel Manflame, #3117)
  • Added Ukrainian translation to Windows installer (#3132)
  • Updated to Sentry 0.4.14
  • Updated Bulgarian, Chinese (Simplified), French, Korean, Portuguese (Brasil), Portuguese (Portugal), Russian, Swedish and Turkish translations

New in Tiled 1.7.2 (Aug 10, 2021)

  • Avoid automatically replacing external tilesets with "similar" ones
  • Fixed copying and capturing stamps on staggered maps (with Alexander Dorogov, #2874)
  • Fixed possible crash in Tile Animation Editor
  • Fixed data loss when saving maps with tilesets that failed to load (#3106)
  • Fixed creating multi-layer tile stamp from selection (#2899)
  • Scripting: Automatically reset object ID when adding to avoid duplicate IDs
  • Linux: Possible workaround for crash in clipboard manager
  • Updated to Sentry 0.4.12
  • Updated Italian translation

New in Tiled 1.7.1 (Jul 9, 2021)

  • Don't save export target and format to exported files
  • Fixed crashes resulting from the Tile Animation Editor
  • Fixed possible crash when pasting multi-layer stamp (#3097)
  • Fixed possible crash when restoring expanded layers in Objects view
  • Fixed parallax factor getting lost when layer is cloned (#3077)
  • Fixed an issue with synchronizing selected tiles to current stamp (#3095)
  • Commands: Fixed possible crash in Edit Commands window
  • Commands: Automatically quote the command executable
  • Commands: Improved starting directory for executable file chooser
  • Commands: Fixed the 'Clear' button to reset the shortcut
  • Updated to Sentry 0.4.11
  • Updated French translation

New in Tiled 1.7.0 (Jun 4, 2021)

  • Added basic "major grid" option with stronger lines (with Ilya Arkhanhelsky, #3032)
  • Added ability to rearrange tiles in a tileset (with José Miguel Sánchez García, #2983)
  • Added option to choose background fade color (with SchmidtWC, #3031)
  • Added portable mode, enabled when a "tiled.ini" is detected alongside the Tiled executable (#2945)
  • Disable project extensions by default, for security reasons (#3058)
  • Render selection preview and hovered item highlight above labels (#3036)
  • Changed the donation reminder to be non-modal
  • docs: Generate scripting API documentation using TypeDoc (with Erik Schilling (#2965) and MrMasterplan (#3040, #3041, #3045))
  • QMake/Qbs: Added a way to disable DBus support (with Dmitry Marakasov, #3039)
  • Scripting: Fixed 'mouseLeft' callback for scripted tools (#3050)
  • Scripting: Fixed loading of icons with explicit "ext:" prefix (#3048)
  • Scripting: Made TileMap coordinate conversion functions always work (#3054)
  • tBIN plugin: Convert 'color', 'object' and 'file' properties on save
  • Python plugin: Added Layer.offset and Layer.setOffset (with sverx, #3073)
  • Python plugin: Linux AppImage now supports Python 3.6 instead of 3.5
  • Windows: Add a default "Open in text editor" command based on notepad.exe
  • Fixed possible crash in Properties view when switching files
  • Fixed watching/unwatching of folders when adding/removing from project (#3035)
  • Fixed determining desired file format by extension on export
  • Fixed compilation issue with GCC 10 (#3037)
  • Updated Bulgarian, Portuguese (Portugal), Russian and Turkish translations

New in Tiled 1.6.0 (Apr 23, 2021)

  • Added object selection preview
  • Added toggle to select enclosed rather than touched objects (#3023)
  • Added Sentry crash handler to Linux AppImage (disabled by default)
  • Added %tileid variable for custom commands on tilesets (#3026)
  • Added option to lock the position of views and tool bars
  • Added toggle to show/hide other maps in the same world (#2859)
  • Added a helpful text to Terrain Sets view when it is empty (#3015)
  • Allow opening projects from the File menu (#3000)
  • Made the terrains list in the Terrain Sets view not collapsible (#3015)
  • Automatically select the first terrain when selecting a Terrain Set (#3015)
  • When duplicating objects, place the duplicates next to the originals (#2998)
  • Tweaked selection outlines to be a little fatter and adjust to DPI
  • Write --export-formats output to stdout instead of stderr (#3002)
  • Allow hiding objects in the Tile Collision Editor
  • Scripting: Added missing Tileset.transparentColor property
  • Fixed 'Detach templates' export option to add tilesets when needed
  • Fixed Terrain Brush behavior on map edges
  • Fixed Terrain Brush behavior for sets transitioning to nothing
  • Fixed loss of edit focus when hovering tileset while assigning terrain (#3015)
  • Fixed shortcuts for flipping or rotating the current terrain pattern
  • Fixed switching to Terrain Brush when clicked terrain is already selected (#3015)
  • Fixed state of "dynamic wrapping" toggle button on startup
  • Fixed parallax layer positioning when reordering layers (#3009)
  • Windows: Fixed Swedish translation missing from installer
  • Windows: Re-enabled code signing by SignPath (was missing for Tiled 1.5)
  • snap: Added 'removable-media' plug, for accessing USB drives
  • snap: "Open Containing Folder" action now also selects the file
  • JSON plugin: Write out "version" property as string (#3033)
  • YY plugin: Fixed plugin loading issue for qmake builds
  • libtiled-java: Optimized for multithreaded usage (by Samuel Manflame, #3004)
  • Updated Bulgarian, French, Portuguese (Portugal), Swedish and Turkish translations
  • Added Thai translation (by Thanachart Monpassorn, currently at 54%)

New in Tiled 1.5.0 (Mar 24, 2021)

  • Unified Wang and Terrain tools (backwards incompatible change!)
  • Added support for a per-layer parallax scrolling factor (#2951)
  • Added export to GameMaker Studio 2.3 (#1642)
  • Added option to change object selection behavior (#2865)
  • Added Monospace option to the multi-line text editor
  • Added option to auto-scroll on middle click
  • Added smooth scrolling option for arrow keys
  • Added a 'Convert to Polygon' action for rectangle objects
  • Added support for drawing with a blob tileset
  • Added 'Duplicate Terrain Set' action
  • Added Terrain Set type (Corner, Edge or Mixed)
  • Added support for rotating and flipping Terrain tiles (by Christof Petig, #2912)
  • Added support for exporting to RPTools MapTool RpMap files (by Christof Petig, #2926)
  • Added Ctrl+Shift to toggle Snap to Fine Grid (by sverx, #2895)
  • Eraser: Added Shift to erase on all layers (by Michael Aganier, #2897)
  • Automatically add .world extension to new World files
  • Shape Fill Tool now displays the size of the current shape (#2808)
  • Tile Collision Editor: Added action to add an auto-detected bounding box collision rectangle (by Robin Macharg, #1960)
  • Tile Collision Editor: Added context menu action to copy selected collision objects to all other selected tiles (by Robin Macharg, #1960)
  • Tilesets view: Added "Edit Tileset" action to tab context menu
  • Tilesets view: Added "Add External Tileset" action to tilesets menu
  • Scripting: Added initial API for creating and modifying Terrain Sets
  • Scripting: Added API for working with images (#2787)
  • Scripting: Added API for launching other processes (#2783)
  • Scripting: Added MapView.center property
  • Scripting: Added missing Layer.id and Layer.parentLayer properties
  • Scripting: Enable extending most context menus
  • Scripting: Fixed reset of file formats on script reload (#2911)
  • Scripting: Fixed missing GroupLayer and ImageLayer constructors
  • Scripting: Added default icon for scripted actions
  • Enabled high-DPI scaling on Linux and changed rounding policy
  • Remember last file dialog locations in the session instead of globally
  • Fixed loading extension path from project config (by Peter Ruibal, #2956)
  • Fixed performance issues when using a lot of custom properties
  • Fixed storing template instance size when overriding the tile (#2889)
  • Fixed removal of object reference arrow when deleting target object (#2944)
  • Fixed updating of object references when layer visibility changes
  • Fixed map positioning issues in the World Tool (#2970)
  • Fixed handling of Shift modifiers in Bucket and Shape Fill tools (#2883)
  • Fixed scrolling speed in Tileset view when holding Ctrl
  • Fixed issue causing export.target to get written out as "."
  • Fixed "Repeat last export on save" when using Save All (#2969)
  • Fixed interaction shape for rectangle objects to be more precise (#2999)
  • Fixed "AutoMap While Drawing" not applying when using Cut/Delete
  • Fixed path in AutoMap error message when rules file doesn't exist
  • Lua plugin: Don't embed external tilesets, unless enabled as export option (#2120)
  • Python plugin: Added missing values to MapObject.Shape enum (#2898)
  • Python plugin: Fixed linking issue when compiling against Python 3.8
  • CSV plugin: Include flipping flags in exported tile IDs
  • GMX plugin: Take tile object alignment into account
  • Linux: "Open Containing Folder" action now also selects the file
  • libtiled-java: Many updates (by Henri Viitanen, #2207)
  • Ported Tiled to Qt 6 (releases still use 5.15 for now)
  • Updated Bulgarian, Chinese (Simplified), Czech, Finnish, French, Portuguese, Portuguese (Portugal), Russian, Swedish and Turkish translations

New in Tiled 1.4.3 (Mar 16, 2021)

  • Fixed running Tiled on macOS Big Sur (#2845)
  • Fixed opening of files in already open instance of Tiled
  • Fixed crash in Edit Commands dialog (#2914)
  • Fixed Object Alignment not getting set when reloading a tileset
  • Tile Collision Editor: Fixed invisible tile for isometric oriented tileset (#2892)
  • Improved error message when adding external tileset
  • Ignore attempts to replace a tileset with itself
  • qmake: Support linking to system Zstd on all UNIX-like systems

New in Tiled 1.4.2 (Aug 6, 2020)

  • Reverted the default layer data format back to CSV (was changed to Zstd by accident in 1.4.0)
  • Added ability to draw lines using click+drag (in addition to click and click) when holding Shift
  • Improved positioning when adding maps to world via context menu
  • Disable instead of hide the "Save As Template" action when using embedded tilesets
  • Made Ctrl turn off snapping if Snap to Fine Grid is enabled (#2061)
  • Set minimum value of tile width and height to 1
  • Fixed Select Same Tile tool behavior for empty tiles
  • Fixed clickability of the dot in point objects
  • Fixed adjusting of terrain images when tileset width changes
  • Worlds: Fixed potential data loss when opening .world file
  • tmxrasterizer: Added --show-layer option (by Matthias Varnholt, #2858)
  • tmxrasterizer: Added parameter to advance animations (by Sean Ballew, #2868)
  • Scripting: Initialize tile layer size to map size upon add (#2879)
  • Windows installer: Made creation of the desktop shortcut optional
  • Windows installer: Made the launching of Tiled optional
  • Updated Qt to 5.12.9 on all platforms except Windows XP and snap releases
  • snap: Fixed issues with storing the default session (#2852)
  • snap: Enabled support for Zstandard (#2850)

New in Tiled 1.4.1 (Jun 25, 2020)

  • When opening a .world file, load the world and open its first map
  • When opening an object template, show it in the Template Editor
  • Fixed crash on trying to export using the command-line (#2842)
  • Fixed crash when deleting multiple objects with manual drawing order (#2844)
  • Fixed potential crash when removing a tileset
  • Fixed potential scaling happening for maps used as tilesets (#2843)
  • Fixed positioning of map view when switching between maps in a world
  • Fixed file dialog start location
  • Scripting: Fixed issues with absolute file paths on Windows (#2841)
  • Lua plugin: Fixed syntax used for object properties (#2839)

New in Tiled 1.4.0 (Jun 18, 2020)

  • Added support for projects (#1665)
  • Added object reference property type (with Steve Le Roy Harris and Phlosioneer, #707)
  • Added world editing tool for adding/removing and moving around maps in a world (with Nils Kübler, #2208)
  • Added a quick "Open file in Project" (Ctrl+P) action
  • Added new Object Alignment property to Tileset (with Phlosioneer, #91)
  • Added layer tint color (by Gnumaru, #2687)
  • Added support for using maps as images (with Phlosioneer, #2708)
  • Added 'Open with System Editor' action for custom file properties (#2172)
  • Added option to render object names when exporting as image (#2216)
  • Added 'Replace Tileset' action to Tilesets view
  • Added shortcut to tooltips for all registered actions
  • Added automatic reloading of object templates (by Phlosioneer, #2699)
  • Added 'Clear Console' button and context menu action (#2220)
  • Added 'Reopen Closed File' (Ctrl+Shift+T) action
  • Added status bar button to toggle the Console view
  • Added a border around the tile selection highlight
  • Switch current tileset tab if all selected tiles are from the same tileset (by Mitch Curtis, #2792)
  • Made tileset dynamic wrapping toggle persistent
  • Properties view: Added action for adding a property to context menu (#2796)
  • Optimized loading of CSV tile layer data (by Phlosioneer, #2701)
  • Improved map positioning when toggling 'Clear View'
  • Remember the preferred format used for saving
  • Normalize rotation values when rotating objects (#2775)
  • Removed the Maps view (replaced by Project view)
  • Removed file system hierarchy from Templates view (replaced by Project view)
  • Fixed potential crash when triggering AutoMap (#2766)
  • Fixed the status bar placement to be always at the bottom of the window
  • Fixed potential issue with automatic reloading of files (#1904)
  • Fixed issue where image layer images cannot be loaded from Qt resource files (by obeezzy, #2711)
  • GmxPlugin: Added support for layer tint color
  • Scripting: Assign global variables to console script evaluations (by Phlosioneer, #2724)
  • Scripting: Added coordinate conversion to TileMap
  • Scripting: Added support for custom "file" properties
  • Scripting: Added checks for nullptr arguments (by Phlosioneer, #2736)
  • Scripting: Added some missing tileset related properties
  • Scripting: Added FileInfo API with various file path operations (with David Konsumer, #2822)
  • Scripting: Provide access to registered file formats (by Phlosioneer, #2716)
  • Scripting: Enabled scripted formats to be used on the command-line
  • Scripting: Added functions to access inherited properties (by Bill Clark, #2813)
  • Scripting: Introduced __filename global value (with konsumer)
  • Scripting: Fixed ObjectGroup.insertObjectAt to use the index
  • docs: Clarify "can contain" documentation and error handling (by Phlosioneer, #2702)
  • docs: Document all optional attributes, update some docs (by Phlosioneer, #2705)
  • docs: Alphabetize scripting API reference (by Phlosioneer, #2720)
  • docs: Added missing BinaryFile constructor docs (by Phlosioneer, #2732)
  • docs: Enabled Algolia powered search
  • libtiled-java: Big update to support newer TMX attributes (by Mike Thomas, #1925)
  • libtiled-java: Fixed writing of the tile type (by Phlosioneer, #2704)
  • libtiled-java: Enable loading of maps from jar files (by Adam Hornáček, #2829)
  • Updated Bulgarian, Chinese (Simplified), Czech, Finnish, French, Norwegian Bokmål, Portuguese (Portugal) and Turkish translations

New in Tiled 1.3.5 (Jun 17, 2020)

  • Fixed initialization and restoring of map view (#2779)
  • Fixed skewed tile terrain/Wang overlays for non-square tiles (#1943)
  • Fixed link color on dark theme
  • Fixed small issue when right-clicking embedded tileset tab
  • Fixed Wang Sets toggle to also appear in the Tileset menu
  • Scripting: Fixed issue when closing/committing BinaryFile (#2801)
  • Scripting: Fixed "Safe writing of files" when writing with TextFile
  • Updated Qt to 5.12.8 on all platforms
  • Small translation updates to Bulgarian, French and Portuguese

New in Tiled 1.3.4 (Apr 15, 2020)

  • Fixed automatic reload issues when editing object types (regression in 1.3.1, #2768)
  • Scripting: Added methods to get tileset's image size (backported from 1.4, #2733)
  • Scripting: Fixed map.tilesets when 'Embed tilesets' is enabled
  • Fixed the "Fix Tileset" button in the Template Editor
  • macOS: Disabled unified tool bar to avoid repainting issues (#2667)
  • macOS and Linux: Updated Qt from 5.12.6 to 5.12.7

New in Tiled 1.3.3 (Mar 4, 2020)

  • Fixed loading of compression level (#2753)
  • Fixed default value for Hex Side Length property
  • Fixed hiding of status bar text for some tools
  • Fixed removing of object labels when removing a group layer
  • GmxPlugin: Fixed compatibility with GameMaker 1.4.9999
  • Scripting: Made TextFile.commit and BinaryFile.commit close as well
  • Scripting: Fixed crashes when modifying certain new objects (#2747)
  • Scripting: Fixed potential crash in Asset.macro/undo/redo/isModified
  • Scripting: Fixed potential crash when accessing Tool.preview
  • Scripting: Fixed loading of images from extensions folder
  • Scripting: Reload extensions also when files are added/removed
  • Updated Bulgarian translation (by Любомир Василев)

New in Tiled 1.3.2 (Mar 3, 2020)

  • Fixed initialization of selected layers (#2719)
  • Fixed stamp action shortcuts not being configurable (#2684)
  • Fixed the tileset view to respect the 'wheel zooms by default' preference
  • Fixed insertion position when using drag-n-drop to rearrange layers
  • Fixed displayed layer data format in Properties
  • Fixed repeating of export when map is saved by a custom command (#2709)
  • Fixed issue when multiple worlds are loaded that use pattern matching
  • Issues view can now be hidden by clicking the status bar counters
  • macOS: Fixed black toolbar when enabling OpenGL rendering (#1839)
  • Windows: Fixed context menus activating first item on release (#2693)
  • Windows installer: Include the 'defoldcollection' plugin (#2677)
  • Windows installer: Signed by SignPath
  • libtiled: Avoid inheriting Properties from QVariantMap (#2679)
  • docs: Added some notes to Python and JavaScript pages (#2725)
  • Updated Qt from 5.12.5 to 5.12.6
  • Updated Finnish translation (by Tuomas Lähteenmäki and odamite)
  • Updated part of Italian translation (by Katia Piazza)

New in Tiled 1.3.0 (Nov 13, 2019)

  • Added support for extending Tiled with JavaScript (#949)
  • Added error and warning counts to the status bar
  • Added Issues view where you can see warnings and errors and interact with them
  • Added configuration of keyboard shortcuts (#215)
  • Added status bar notification on new releases (replacing Sparkle and WinSparkle)
  • Added option to show tile collision shapes on the map (#799)
  • Added switching current layer with Ctrl + Right Click in map view
  • Added search filter to the Objects view (#1467)
  • Added icons to objects in the Objects view
  • Added dynamic wrapping mode to the tileset view (#1241)
  • Added a *.world file filter when opening a world file
  • Added support for .world files in tmxrasterizer (by Samuel Magnan, #2067)
  • Added synchronization of selected layers and tileset when switching between maps in a world (by JustinZhengBC, #2087)
  • Added actions to show/hide and lock/unlock the selected layers
  • Added toggle button for "Highlight Current Layer" action
  • Added custom output chunk size option to map properties (by Markus, #2130)
  • Added support for Zstandard compression and configurable compression level (with BRULE Herman and Michael de Lang, #1888)
  • Added option to minimize output on export (#944)
  • Added export to Defold .collection files (by CodeSpartan, #2084)
  • Added a warning when custom file properties point to non-existing files (#2080)
  • Added shortcuts for next/previous tileset (#1238)
  • Added saving of the last export target and format in the map/tileset file (#1610)
  • Added option to repeat the last export on save (#1610)
  • Added Fit Map in View action (by Mateo de Mayo, #2206)
  • Tile Collision Editor: Added objects list view
  • Changed the Type property from a text box to an editable combo box (#823)
  • Changed animation preview to follow zoom factor for tiles (by Ruslan Gainutdinov, #2050)
  • Changed the shortcut for AutoMap from A to Ctrl+M
  • AutoMapping: Added "OverflowBorder" and "WrapBorder" options (by João Baptista de Paula e Silva, #2141)
  • AutoMapping: Allow any supported map format to be used for rule maps
  • Python plugin: Added support for loading external tileset files (by Ruin0x11, #2085)
  • Python plugin: Added Tile.type() and MapObject.effectiveType() (by Ruin0x11, #2124)
  • Python plugin: Added Object.propertyType() (by Ruin0x11, #2125)
  • Python plugin: Added Tileset.sharedPointer() function (#2191)
  • Tmxrasterizer: Load plugins to support additional map formats (by Nathan Tolbert, #2152)
  • Tmxrasterizer: Added rendering of object layers (by oncer, #2187)
  • Fixed missing native styles when compiled against Qt 5.10 or later (#1977)
  • Fixed file change notifications no longer triggering when file was replaced (by Nathan Tolbert, #2158)
  • Fixed layer IDs getting re-assigned when resizing the map (#2160)
  • Fixed performance issues when switching to a new map in a world with many maps (by Simon Parzer, #2159)
  • Fixed restoring of expanded group layers in Objects view
  • Fixed tileset view to keep position at mouse stable when zooming (#2039)
  • Libtiled-java: Added support for image layers and flipped tiles (by Sergey Savchuk, #2006)
  • Libtiled-java: Optimized map reader and fixed path separator issues (by Pavel Bondoronok, #2006)
  • Updated builds on all platforms to Qt 5.12 (except snap release)
  • Raised minimum supported Qt version from 5.5 to 5.6
  • Raised minimum supported macOS version from 10.7 to 10.12
  • Removed option to include a DTD in the saved files
  • Removed the automappingconverter tool
  • Snap: Updated from Ubuntu 16.04 to 18.04 (core18, Qt 5.9)
  • Updated Chinese, Portuguese (Portugal), Turkish and Ukrainian translations

New in Tiled 1.2.4 (May 17, 2019)

  • Fixed view boundaries to take into account layer offsets (#2090)
  • Fixed map size when switching infinite off (#2051)
  • Fixed the image cache to check file modification time (#2081)
  • Fixed updating a few things when changing tileset drawing offset
  • Fixed position of tile object outline on isometric maps
  • Fixed saving of tile stamps when using the Shape Fill Tool
  • tBIN plugin: Fixed loading of some tilesets on Linux
  • tBIN plugin: Fixed possible crash when images can't be found (#2106)
  • Python plugin: Disable this plugin by default, to avoid crashes on startup (#2091)
  • JSON plugin: Fixed writing of position for objects without ID
  • Added Swedish translation (by Anton Regnander)

New in Tiled 1.2.3 (Mar 12, 2019)

  • Fixed cut/copy in Tile Collision Editor (#2075)
  • Fixed crash when trying to add Wang colors without a selected Wang set (#2083)
  • tBIN plugin: Fixed hang when locating missing tileset image (#2068)
  • CSV plugin: Fixed exporting of grouped tile layers

New in Tiled 1.2.1 (Jan 24, 2019)

  • Fixed JSON templates not being visible in Templates view (#2009)
  • Fixed Maps view to show all readable map formats
  • Fixed crash when deleting a command using the context menu (by Robert Lewicki, #2014)
  • Fixed crash after a world file failed to load
  • Fixed Select None action to be enabled when there is any selection
  • Fixed disappearing of tile types on export/import of a tileset (#2023)
  • Fixed tool shortcuts when using Spanish translation
  • Fixed saving of the "Justify" alignment option for text objects (#2026)
  • Changed Cut, Copy and Delete actions to apply based on selected layer types
  • Windows: Updated builds to Qt 5.9.7
  • Updated Russian translation (by Rafael Osipov, #2017)

New in Tiled 1.2.0 (Sep 20, 2018)

  • Added multi-layer selection, including multi-layer tile layer editing
  • Added support for multi-map worlds (#1669)
  • Added ability to extend existing polylines (with Ketan Gupta, #1683)
  • Added option to highlight the hovered object (#1190)
  • Added news from website to the status bar (#1898)
  • Added option to show object labels for hovered objects
  • Added option to embed tilesets on export (#1850)
  • Added option to detach templates on export (#1850)
  • Added option to resolve object types and properties on export (#1850)
  • Added Escape for switching to the Select Objects tool and for clearing the selection
  • Added Escape to cancel the current action in all object layer tools
  • Added double-click on polygon objects to switch to Edit Polygons tool
  • Added interaction with segments for polygons, for selection and dragging
  • Added double-clicking a polygon segment for inserting a new point at that location
  • Added action to lock/unlock all other layers (by kralle333, #1883)
  • Added --export-tileset command line argument (by Josh Bramlett, #1872)
  • Added unique persistent layer IDs (#1892)
  • Added 'version' and 'tiledversion' to external tileset files
  • Added full paths to Recent Files menu as tool tips (by Gauthier Billot, #1992)
  • Create Object Tools: Show preview already on hover (#537)
  • Objects view: Only center view on object on press or activation
  • Objects view: When clicking a layer, make it the current one (by kralle333, #1931)
  • Unified the Create Polygon and Create Polyline tools
  • JSON plugin: Made the JSON format easier to parse (by saeedakhter, #1868)
  • Tile Collision Editor: Allowed using object templates
  • Templates view: Don't allow hiding the template object
  • Python plugin: Updated to Python 3 (by Samuli Tuomola)
  • Python plugin: Fixed startup messages not appearing in debug console
  • Python plugin: Fixed file change watching for main script files
  • Lua plugin: Include properties from templates (#1901)
  • Lua plugin: Include tileset column count in export (by Matt Drollette, #1969)
  • tBIN plugin: Don't ignore objects that aren't perfectly aligned (#1985)
  • tBIN plugin: Fixed "Unsupported property type" error for newly added float properties
  • Automapping: Report error when no output layers are found
  • AutoMapping: Changed matching outside of map boundaries and added 'MatchOutsideMap' option
  • Linux: Modernized the appstream file (by Patrick Griffis)
  • libtiled: Allow qrc-based tileset images (#1947)
  • libtiled-java: Fixed loading maps with multiple external tilesets
  • Optimized deletion of many objects (#1972)
  • Make Ctrl+Q work for quitting also on Windows (#1998)
  • Fixed randomizing of terrain, Wang tiles and stamp variations (#1949)
  • Fixed tilesets getting added to maps when they shouldn't be (#2002)
  • Fixed issue with default font size in combination with custom family (#1994)
  • Fixed the tile grid to render below labels, handles and selection indicators
  • Fixed confirming overwrite when exporting a tileset
  • Fixed reading of infinite maps that don't use chunked layer data
  • Updated Bulgarian, Dutch, French, German, Norwegian Bokmål, Portuguese (Portugal) and Turkish translations

New in Tiled 1.1.6 (Jul 18, 2018)

  • Fixed Terrain Brush issue on staggered isometric maps (#1951)
  • Fixed objects to stay selected when moving them between layers
  • Fixed small tab bar rendering issue on high DPI displays
  • Fixed rendering of arrows on scroll bar buttons
  • Fixed object labels to adjust properly to the font DPI
  • Fixed resize handle locations for multiple zero-sized objects
  • Fixed handling of arrow keys on focused layer combo box (#1973)
  • Tile Collision Editor: Fixed handling of tile offset (#1955)
  • Tile Collision Editor: Fixed potential crash on Undo (#1965)
  • Python plugin: Added some missing API to the Cell class
  • Windows and Linux: Downgraded builds to Qt 5.9 (fixes #1928)
  • macOS: Fixed library loading issues for tmxrasterizer and terraingenerator
  • macOS: Downgraded to Qt 5.6 (fixes resizing of undocked views and reduces minimum macOS version to 10.7)
  • Updates to German, Hungarian, Norwegian Bokmål, Polish, Portuguese (Portugal), Russian and Ukrainian translations

New in Tiled 1.1.5 (Apr 25, 2018)

  • Fixed erasing mode of the Terrain Brush
  • Fixed crash after editing a template
  • Fixed rendering of eye/lock icons in Layers view
  • Fixed object index when undoing Move Object to Layer action (#1932)
  • Fixed shortcuts for flipping and rotating objects (#1926)
  • Fixed dynamic retranslation of tools and tool actions
  • Fixed possible crash when undoing/redoing Wang color changes
  • Fixed handling of sub-properties in Object Type Editor (#1936)
  • Fixed crash when deleting an object right before dragging it (#1933)
  • Adjust Wang tile data when tileset column count changes (#1851)
  • Improved fill behavior in case of selection on infinite map (#1921)
  • Removed ability to hide tile collision objects (#1929)
  • Remove tile collision layer along with the last object (#1230)
  • JSON plugin: Made the reader more strict about object types (#1922)
  • JSON plugin: Added support for Wang sets

New in Tiled 1.1.4 (Apr 2, 2018)

  • Changelog:
  • Fixed exporting of external tilesets to JSON or TSX formats
  • Fixed problem with embedding or exporting tilesets with Wang sets
  • Fixed tiles placed by the terrain tool being considered different (#1913)
  • Fixed text alignment values appearing at random in Properties view (#1767)
  • Re-enabled Space for toggling layer visibility
  • Migrate properties set on tile collision layer to the tile (#1912)
  • Don’t reset stamp brush state when pressing Alt
  • Automapping: Apply rules to selected area when there is one
  • macOS: Fixed eye/lock icon display in Layers view
  • Windows and Linux: Updated builds to Qt 5.10.1
  • Linux: Indicate Tiled can open multiple files at once in desktop file
  • Lowered the minimum supported version of Qt to 5.5
  • Snap Package:
  • For Linux users there is now a Tiled snap package available, which provides a convenient way of installing Tiled and keeping it up to date. By default it will install the latest stable version of Tiled, but you can also choose to install the latest development version using the “edge” channel. At some point I hope to automatically publish the development snapshots to the “beta” channel (#1920).
  • Current Development:
  • Meanwhile, development also continues towards Tiled 1.2. The latest development snapshots have added support for multi-layer editing as well as further improvements to polygon editing. And soon I expect to merge the initial support for showing adjacent maps.

New in Tiled 1.1.3 (Mar 7, 2018)

  • Fixed crash when removing a tileset referenced by multiple objects
  • Fixed crash on paste when it introduced more than one new tileset
  • Fixed Invert Selection for non-infinite maps
  • Fixed Select All to not select objects on locked layers
  • Fixed logic determining the tilesets used by a tile layer
  • Fixed copy/paste changing object order (#1896)
  • Fixed tileset getting loaded twice when used by the map and a template
  • Fixed repainting issues on undo/redo for new maps (#1887)
  • JSON plugin: Fixed loading of infinite maps using CSV tile layer format (#1878)
  • Linux: Updated AppImage to Qt 5.9.4
  • Updated Hungarian, Japanese, Norwegian Bokmål, Portuguese and Ukrainian translations

New in Tiled 1.1.2 (Jan 31, 2018)

  • Fixed possible crash while editing polygons
  • Fixed hang when loading map file with empty compressed layer data
  • Fixed selection of tile stamp to work on mouse click
  • Fixed tools not being up to date on modifier keys after activation
  • Fixed "Offset Map" action for infinite maps (#1866)
  • Templates view: Keep template centered when resizing view
  • Tile Collision Editor: Keep tile centered when resizing view
  • Tile Collision Editor: Display tool info text in status bar
  • JSON plugin: Fixed reading of infinite maps (#1858)
  • libtiled-java: Fixed some bugs (by Henry Wang, #1840)
  • libtiled-java: Fixed tile offset value not being considered (by digitalhoax, #1863)

New in Tiled 1.1.1 (Jan 8, 2018)

  • Fixed crash on load for template instances of non-tile objects (#1844)
  • Windows Installer: Include the Qt SVG image plugin (#1847)
  • Linux AppImage: Updated from Qt 5.9.2 to Qt 5.9.3

New in Tiled 1.1.0 (Jan 4, 2018)

  • This release got a little out of hand. After reaching the 1.0 milestone, I really wanted to make smaller incremental updates. For several reasons, not the least our successful participation in the Google Summer of Code, the amount of changes in this release is huge! Below I’ll try to highlight some of the most significant ones.
  • Mapping Without Boundaries:
  • When you start a new map, you may not know in advance how large it will need to be. Of course, that’s why we had the Resize Map action. Now though, you can just select “Infinite” in the New Map dialog. This is possible, because tile layers now only allocate memory for the parts you’re actually using. All the tools have been adjusted to work on infinite maps.
  • On large maps, zooming in and out is an efficient way of navigating. From now on the wheel zooms by default, without the need to hold Control.
  • Wang Tiles:
  • Long ago, Hao Wang introduced the concept of Wang tiles. A Wang tile has a color associated with each of its four sides, such that in a set of Wang tiles those colors determine which side fits to which other sides. While mathematically interesting, we use this concept to automate certain editing operations, like drawing of roads and advanced random filling.
  • The existing Terrain Brush already provided similar features, but the Wang tiles take the functionality a little further. When you define the colors of your tile, you can choose to work with either the corners or the sides (or both). This makes Wang tiles suitable for roads and fences. In addition, all tile painting tools now have a Wang fill- mode, which is like the random mode but takes into account the sides of the tiles.
  • On the other hand, this feature is still new and the Wang Brush is not yet as convenient as it could. Your feedback is welcome!
  • Object Templates:
  • If your game is like most games, then your maps are filled with repeating objects. Usually directly placing tiles from a tileset works fine, but sometimes the objects carry a lot of custom properties or they may have specific polygon shapes, such that your workflow may include a lot of copy/pasting. And then what if later on you want to change a property in all those copies? For this use-case, Tiled now supports object templates.
  • An object template is stored in its own file and each instance of that template on a map just refers to it. Instances can override properties of the template, at which point that aspect is no longer affected by changes to the template. Templates can be edited in a dedicated window in the Templates view.
  • Related to objects, a new point object type was added that is different from all other types in that it can’t be rotated or resized. This is useful for marking locations.
  • Context Sensitive Toolbar:
  • Most tools have additional options that are not immediately obvious. To help with this, a context-sensitive tool bar was introduced that can display tool-specific options and actions. It is currently implemented for the tile painting and selection tools, hosting the drawing modes, stamp transformation actions and selection operations.
  • The left version is shown when the new Shape Fill tool is selected, which provides a quick way to fill rectangles or ellipses. Noteworthy is also that you can now capture a stamp from the map while using any of the tile painting tools.
  • New Exporting Options:
  • Tilesets can now be exported as well, which allows them to be saved in Lua format.
  • The GameMaker: Studio 1.4 export was improved. It is now possible to set the scale, origin and creation code for instances. Also views can now be defined in Tiled. Finally the default depth for tile layers now matches the default of GameMaker.
  • Support was added for the tBIN map format, which simplifies the workflow of modding Stardew Valley maps.
  • Major Updates to the Manual:
  • The last thing I’ll mention here is not a change to Tiled, but regards the User Manual. Since the last release, the manual has transitioned to Read the Docs, was translated from Markdown to reStructuredText (now using Sphinx) and was vastly expanded.
  • As you may have already noticed many of the links in this post went to the manual. Apart from pages covering all the new features, new sections have also been added about editing tilesets, the user preferences, the export formats and about writing Python import/export scripts. Also the pages about Automapping and the JSON format have been ported over from the wiki.
  • Going forward, we’ll host multiple versions of the manual, so that you’re not confused by features developed for Tiled 1.2 while using 1.1. Read the Docs also makes it easy to host translations of the manual. You can help translate the manual (and Tiled itself) on Weblate. But that’s quite a lot of text to translate!
  • Many improvements could not be mentioned, so here is the full list:
  • Added support for infinite maps (by Ketan Gupta, #260)
  • Added support for Wang tiles and related tools (by Benjamin Trotter)
  • Added support for reusable object templates (by Mohamed Thabet)
  • Added working directory setting for custom commands (by Ketan Gupta, #1580)
  • Added output of custom commands in Debug Console (by Ketan Gupta, #1552)
  • Added autocrop action based on tile layers (by Ketan Gupta, #642)
  • Added tool bar with tool-specific actions and settings (by Ketan Gupta, #1084)
  • Added shape fill tool for filling rectangles or circles (by Benjamin Trotter, #1272)
  • Added option to lock/unlock a layer (by Ketan Gupta, #734)
  • Added .xml as possible file extension for TMX files
  • Added keyboard shortcut for Save All (by Thomas ten Cate)
  • Added actions to remove a segment from polygon or to split a polyline (by Ketan Gupta, #1685)
  • Added icon for animation editor in the tileset editor (by Ketan Gupta, #1706)
  • Added display of flip bits for hovered tile in status bar (#1707)
  • Added ability to capture tiles while using fill tools (#790)
  • Added option to have mouse wheel zoom by default (#1472)
  • Added tab closing actions to context menu, and close by middle-click (by Justin Jacobs, #1720)
  • Added ability to reorder terrain types (by Justin Jacobs, #1603)
  • Added a point object for marking locations (by Antoine Gersant, #1325)
  • Added ‘New Tileset’ button when no tileset is opened (by Rhenaud Dubois, #1789)
  • Added ‘Open File’ button when no file opened (by Rhenaud Dubois, #1818)
  • Added support for custom input formats and TMX output to the –export-map command-line option
  • Added island RPG example based on Beach tileset by finalbossblues
  • Added file-related context menu actions to tileset tabs
  • Added action to reset to default window layout (by Keshav Sharma, #1794)
  • Added support for exporting tilesets, including to Lua format (by Conrad Mercer, #1213)
  • Keep object types sorted alphabetically (by Antoine Gersant, #1679)
  • Improved polygon node handles and drag behavior
  • Fixed %executablepath variable for executables found in PATH (#1648)
  • Fixed Delete key to delete selected polygon nodes when appropriate (by Ketan Gupta, #1555)
  • Fixed Terrain Brush going wild in some scenarios (#1632)
  • Fixed the “Embed in Map” checkbox to be persistent (#1664)
  • Fixed crash when saving two new maps using the same file name (#1734)
  • Fixed issues caused by paths not being cleaned (#1713)
  • Fixed suggested file name for tilesets to match the tileset name (by killerasus, #1783)
  • Fixed selection rectangle’s shadow offset when zooming (by Antoine Gersant, #1796)
  • Fixed save dialog to reopen after heeding the file extension warning (by Antoine Gersant, #1782)
  • Fixed potential crash when zooming out too much (#1824)
  • Fixed potential crash after deleting object or group layers
  • Fixed Object Selection tool clearing selection on double-click
  • Enabled building with Qbs on macOS, including the Python plugin (by Jake Petroules)
  • Automapping: Don’t fail if an input/inputnot layer isn’t found
  • Automapping: Added a “StrictEmpty” flag to input layers
  • GMX plugin: Added support for defining views with objects (by William Taylor, #1621)
  • GMX plugin: Added support for setting scale and origin for instances (#1427)
  • GMX plugin: Added support for setting the creation code for instances and the map
  • GMX plugin: Start counting default tile layer depth from 1000000 (#1814)
  • tBIN plugin: Added read/write support for the tBIN map format (by Chase Warrington, #1560)
  • libtiled-java: Generate classes from XSD, some fixes and build with Maven (by Mike Thomas, #1637)
  • libtiled-java: Added support for manipulating non-consecutive tile IDs in a tileset (by Stéphane Seng)
  • Python plugin: Adjusted example scripts to API changes (by spiiin, #1769)
  • Flare plugin: Various changes (by Justin Jacobs, #1781)
  • TMW plugin: Removed since it is no longer needed
  • Updated Dutch, Bulgarian, English, French, German, Korean, Norwegian Bokmål, Spanish and Turkish translations
  • Thanks to everybody who contributed to this release with bug reports, suggestions or patches!
  • A Look Ahead:
  • While doing the final preparations for this release, I’ve already been busy working on several highly requested features for the next release, Tiled 1.2. These include:
  • Ability to edit multiple tile layers at the same time (see this demonstration video)
  • Option to show multiple maps in the same view (see screenshot)
  • Polygon editing improvements (some slipped into 1.1)

New in Tiled 1.0.3 (Aug 29, 2017)

  • Fixed crash on reload map (#1659, #1694)
  • Fixed possible crash on undo/redo in collision editor (#1695)
  • Fixed tile replacement to add tileset when needed (by Mohamed Thabet, #1641)
  • Fixed the display of the image source property for tilesets
  • Fixed shortcut for 'Copy tile coordinates' (Alt+C) in Portuguese translation (by olueiro)
  • JSON plugin: Fixed reading of tileset column count
  • JSON plugin: Fixed reading of custom properties on tile collision object group

New in Tiled 1.0.2 (Jul 4, 2017)

  • Added read-only tile and terrain properties in map editor (#1615)
  • Fixed Terrains view to display all tilesets with terrain
  • Fixed hang when trying to fill with a pasted stamp (#1617, #1624)
  • Fixed crash when editing collision when tile image wasn’t loaded
  • Fixed rendering of tile objects when the image couldn’t be loaded
  • Fixed rendering of tile object outlines for resized objects
  • Fixed labels shown on objects hidden via a group layer
  • Fixed updating of label positions when moving a group layer
  • GmxPlugin: Fixed tile type inheritance for tile objects
  • Restored Ctrl+N shortcut on “New Map” action

New in Tiled 1.0.1 (Jun 14, 2017)

  • Made the zoom level used in Tilesets view persistent
  • Fixed mixed up polygon and polyline icons (by Ketan Gupta, #1588)
  • Fixed reset of font size when using font dialog (#1596)
  • Fixed several issues with the Properties dock (#1583, #1611)
  • Fixed centering on object on layer with offset (#1600)
  • Fixed handling of symbolic links in Recent Files menu and Maps view (#1589)
  • Fixed labels for objects in grouped object layers
  • Reverted the file format version back to "1.0" and added "tiledversion" attribute
  • Lua plugin: Fixed group layers being exported with "imagelayer" type (#1595)
  • Added Korean translation (by miru2533 and SshipSunBee, #1604)
  • Updated Russian and Chinese translations

New in Tiled 1.0.0 (May 26, 2017)

  • Added support for editing external tilesets (#242)
  • Added a text object with configurable font and wrapping (#1429)
  • Added layer grouping (#1038)
  • Added Tile.type and inherit tile object properties from the tile (#436, #1248)
  • Added a start page
  • Added selection of underlying objects with Alt modifier (by Yuriy, #1491)
  • Added an option to disable safe writing of files (#1402, #1404)
  • Added invert selection action (by Leon Moctezuma, #1423)
  • Added support for isometric terrain overlays and tile collision objects (#419, #757)
  • Added 180-degree mirroring mode to terrain brush with Alt modifier
  • Added short and consistent map format names to use with --export-map (by Marce Coll, #1382)
  • Added Swap Tiles action (by Alexander Münch, #866)
  • Added tileset background color property (#227)
  • Added 60 degree tile rotation support for hexagonal maps (by Victor Nicolaichuk, #1447)
  • Added a check for duplicates when adding tiles (by Simião, #1227)
  • Added option to run commands from menu as well as edit them (by Ketan Gupta, #943)
  • Added custom shortcuts for commands (by Ketan Gupta, #1456)
  • Added optional ID and Position columns to objects view (by i-ka, #1462)
  • Added an executable picker for custom commands (by Ketan Gupta, #942)
  • Added marching ants effect on selected objects (by Mohamed Thabet, #1489)
  • Added all open tilesets to the Tilesets view
  • Added auto-show/hide all views (Clear View) action (by erem2k, #563)
  • Added minimap in the resizing dialog (by Yuriy, #1516)
  • Added drag-n-drop support in Layers view (#178)
  • Added support for storing object type definitions in JSON format (#1313)
  • Added cut/copy/paste actions for custom properties (#515)
  • Allow changing the tile of tile objects (by Mohamed Thabet, #409)
  • Allow selecting a folder to fix multiple broken links at once
  • Added support for dragging external tilesets into the Tilesets dock
  • Added support for dragging images into image collection tilesets
  • Write out Tiled version in TMX/JSON "version" attribute (#1416)
  • Remember last view on map also for closed files (#905)
  • Remember tileset zoom level in the tileset editor (by Artem Sharganov, #408)
  • Change current layer depending on selected objects (by Glavak, #1424)
  • Improved support for using Tiled on HiDpi screens
  • Improved the behavior of the tile selection tool
  • Made Ctrl+D duplicate objects instead of deleting them
  • Use an eye icon instead of a checkbox for layer visibility (by Ketan Gupta, #1127)
  • JSON tileset: Save width/height of individual tile images
  • Linux: Added MIME type for tileset files
  • Fixed hexagonal rotation of tile stamps (by Bdtrotte, #1476)
  • Fixed handling of broken tile references, which now render as a red marker
  • Fixed manual reloading of images for image collection tilesets
  • Fixed Offset Layers tool to wait until mouse is moved
  • Fixed current stamp to always update when a tile is clicked
  • Fixed handling of pinch gestures (#1305)
  • Fixed flipping a group of objects to work like expected (by Vitek1425, #1475)
  • Fixed stamp brush to work better on staggered maps (by Bdtrotte)
  • Fixed objects offsetting while resizing (by Acuion, #1518)
  • Fixed fill tool for hexagonal maps (#883)
  • Fixed potential crash in Terrain Brush
  • Windows: Fixed menus when using OpenGL in full screen mode (#1576)
  • Windows: Added Sticker Knight and Python example scripts to installer (#819)
  • Windows: Fixed bringing existing Tiled window to foreground (#1256)
  • AutoMapping: Fixed object groups always getting added
  • AutoMapping: Improved map boundary handling (by Stefan Beller, #1224)
  • AutoMapping: Apply custom properties set on output layers
  • terraingenerator: Made the amount of columns configurable
  • terraingenerator: Copy tile properties from the source tilesets
  • Added Ukrainian translation (by Olexandr Nesterenko)
  • Added Hungarian translation (by Balázs Úr)
  • Added Finnish translation (by ekeimaja)
  • Updated Bulgarian, Dutch, French, German, Russian, Spanish and Turkish translations

New in Tiled 0.18.2 (Mar 29, 2017)

  • Fixed crash when deleting multiple selected objects
  • Fixed crash when moving multiple selected objects to another object layer
  • Fixed updating of values displayed in Objects and Layers views
  • GmxPlugin: Added support for image collection tilesets
  • Object Types Editor: Improved behavior when adding new types
  • Linux: Fixed shipping of image format plugins in AppImage releases

New in Tiled 0.16.1 (May 24, 2016)

  • Fixed auto-updater not enabled for Windows release
  • Fixed saving of object IDs assigned to tile collision shapes
  • Fixed crash when pressing Backspace with Custom Properties section selected
  • Fixed crash on exit when leaving the Tile Collision Editor open
  • Added Norwegian Bokmål translation (by Peter André Johansen)
  • Updated Turkish translation

New in Tiled 0.16.0 (Apr 5, 2016)

  • Added checking for updates, based on Sparkle and WinSparkle
  • Added default property definitions to object types (with Michael Bickel)
  • dded types to custom properties: string, float, int, boolean (with CaptainFrog)
  • Added Properties view to the Tile Collision Editor (by Seanba)
  • Added a reset button for color properties
  • dded eraser mode to Terrain Brush and fixed some small issues
  • Reuse existing Tiled instance when opening maps from the file manager (with Will Luongo)
  • Allow setting tile probability for multiple tiles (by Henrik Heino)
  • New MSI based installer for Windows
  • Optimized selection of many objects
  • libtiled-java: Fixed loading of maps with CSV layer data that are not square (by Zachary Jia)
  • Fixed potential crash when having Terrain Brush selected and switching maps
  • Updated Dutch, French, German, Japanese, Russian and Spanish translations

New in Tiled 0.15.2 (Mar 19, 2016)

  • Added Turkish translation (by Nuri Uzunoğlu)
  • Fixed hiding of object labels when deleting an object layer
  • Fixed updating of object label colors when changing object types
  • TMX: Added image size attributes to image layer images
  • Updated Brazilian Portuguese translation

New in Tiled 0.15.1 (Feb 9, 2016)

  • Fixed adding/removing object name labels when set to always visible
  • Fixed a problem with 'Execute in Terminal' on OS X
  • Fixed mouse coordinate conversion for hexagonal renderer
  • Fixed image layer offset handling
  • Updated Czech translation

New in Tiled 0.15.0 (Jan 9, 2016)

  • Allow loading maps with broken external references
  • Allow plugins to be enabled/disabled
  • Allow changing tileset image parameters
  • Allow changing the images of tiles in a collection tileset
  • Allow changing external tileset references
  • Allow panning over the edges of the map
  • Added Terrain Generator tool
  • Added column count property to image collection tilesets
  • Added a combo box for changing the current layer to the status bar
  • Moved the AutoMapping while drawing toggle into the menu
  • Removing tiles from collection tilesets no longer changes tile IDs
  • Unified layer offset handling
  • Default tile layer data format changed to CSV
  • Deprecated pure XML and Gzip-compressed tile layer data formats
  • Fixed random tile picker for tiles with zero probability (by Henrik Heino)
  • Fixed saving of alpha value of the map background color
  • Fixed crash in tmxrasterizer and tmxviewer
  • Fixed tmxrasterizer not reporting write errors
  • Fixed isometric rendering bug with odd tile heights (by Ryan Schmitt)
  • Updated Bulgarian, Dutch, French, German, Japanese, Russian and Spanish translations

New in Tiled 0.14.2 (Oct 13, 2015)

  • Fixed layer offsets missing in the Lua export
  • Fixed JSON tileset format missing in 'Add External Tileset' action
  • Fixed language selection entries for Portuguese
  • Fixed an issue with copy/pasting when using image collection tilesets
  • Added Polish translation (by Tomasz Kubiak)
  • Updated Brazilian Portuguese translation (by Laete Meireles)

New in Tiled 0.14.1 (Oct 7, 2015)

  • Added missing 'renderorder' property to the Lua export
  • Fixed editing of properties of tiles captured from the map

New in Tiled 0.14.0 (Sep 21, 2015)

  • Added support for custom external tileset formats (JSON format added)
  • Added support for shifting layers by some distance in pixels
  • Added back object name labels in a much improved form
  • Added tile stamp variation support to the fill tool
  • Synchronize tileset selection when capturing tiles from the map
  • Change tile in collision and animation editors based on selected tile object
  • Keep the active brush when switching maps
  • Python plugins can now add export-only map formats
  • Fixed updating of current tile when changing map
  • Fixed animated tile overlay to look less odd in some cases
  • Fixed Save As dialog popping up when saving fails
  • Fixed tilesets view collapsing when switching maps on OS X
  • Updated Russian, Spanish, Czech, French, Japanese, German, Dutch and Bulgarian translations

New in Tiled 0.13.1 (Sep 19, 2015)

  • Added Bulgarian translation
  • Updated Spanish, French and Dutch translations

New in Tiled 0.13.0 (Aug 10, 2015)

  • Added persistent Tile Stamps with support for variations
  • Added Select Same Tile tool (by Mamed Ibrahimov)
  • Added option to disable opening of last files on startup (by Mamed Ibrahimov)
  • Added tilecount property to TMX, JSON and Lua map formats
  • Added tileset properties to Properties view, as read-only (by Mamed Ibrahimov)
  • Added Save All action (by Mamed Ibrahimov)
  • Added translation of command line messages (by Mamed Ibrahimov)
  • Added menu item linking to online documentation
  • Object selection outlines are now drawn on top of everything
  • Select new objects after they have been created
  • Made the starting point for polylines and polygons visible
  • Use the tile probability property also in random mode
  • Ungrouped position and size properties
  • CSV plugin: Extended to export all tile layers (by Alejandro Cámara)
  • Lua and JSON plugins: Added support for layer data compression
  • Fixed crash when changing flipping flag for multiple objects (by Mamed Ibrahimov)
  • Fixed Ctrl+T causing a crash when no maps are open
  • Fixed availability of 'Execute in Terminal' command on Linux with Qt 5
  • Fixed drag object mouse cursor to appear only when it should
  • Fixed selected file format when doing Save As with a non-TMX map
  • Fixed problems with infinate scaling factors when resizing objects
  • Require at least Qt 5.1.0
  • Require compiler support for C++11
  • Updated Russian, German, Czech and Italian translations

New in Tiled 0.12.3 (Jun 1, 2015)

  • Fixed updating of map view when rotating objects with Z key
  • Fixed updating of map view when joining, splitting or deleting polygon nodes
  • Fixed a crash when reading an invalid TMX file
  • Fixed live automapping updates when moving the mouse fast

New in Tiled 0.12.2 (May 25, 2015)

  • Fixed updating of map view when moving objects with arrow keys
  • Fixed compatibility issue with tile objects affecting the JSON format

New in Tiled 0.12.1 (May 20, 2015)

  • Fixed updating of map view when changing objects from properties view
  • Fixed updating of Properties view while objects are moved/resized
  • Fixed terrain information getting lost when reading JSON maps

New in Tiled 0.12.0 (May 15, 2015)

  • Added support for resizing any object as well as multiselection (with mauve)
  • Added Control modifier for preserving aspect ratio while resizing
  • Added Shift modifier for resizing with origin in the middle
  • Added Alt modifier for suppressing selection changes when starting to drag
  • Added a Magic Wand selection tool
  • Added tile probability attribute to tile properties view
  • Added a Donate button to the About dialog
  • Added a Patreon dialog to the Help menu
  • Added an --export-formats command line option
  • Remember the directory used for external tilesets
  • Don't set a window icon on Mac OS X
  • Changed the way tile probability is applied (now it's relative)
  • Fixed a crash in the terrain brush
  • Fixed object selection behavior when Shift is held while clicking on nothing
  • Fixed grid snapping being applied for staggered maps even when not enabled
  • Fixed infinite memory allocation loop on invalid tile size in TMX file
  • Fixed file icon associated with TMX files on Windows
  • Fixed automapping of tile objects
  • Fixed 'Export as Image' to handle out of memory errors
  • Fixed TMX files to be written in native line endings
  • Fixed .desktop file missing %f argument for passing files (
  • Fixed cursor position resetting when editing object type
  • Added Arabic (Algeria) translation
  • Updated, Czech, Dutch, French, German, Italian, Japanese, Portuguese, Russian and Spanish translations

New in Tiled 0.11.0 (Mar 25, 2015)

  • Added support for hexagonal maps (offset coordinates)
  • Added 'Export' action to repeat the last export
  • Added a shortcut for the Reload action (Ctrl+R)
  • Added ability to rename custom properties (by arn00d)
  • Added unique IDs to objects (by Mark van Rij)
  • Added a CSV export plugin
  • Added visual feedback when properties differ between multiple selected objects (by Parker Miller)
  • Added command-line export (by Brandon Dillon)
  • Allow dynamically changing the map orientation and grid size
  • Suppress the standard main window context menu in the collision editor
  • Lua plugin: Write out tile terrain information
  • Lua plugin: Include Tiled version in exported file
  • Flare plugin: Fixed ability to open maps with absolute paths
  • Fixed grid rendering for staggered maps
  • Fully support building and running Tiled with Qbs
  • Updated Czech, Dutch, French, German, Italian, Japanese, Portuguese and Spanish translations

New in Tiled 0.10.2 (Mar 25, 2015)

  • Fixed hit area for polygon nodes when editing polygons while zoomed in or out
  • Fixed another possible crash in the orthogonal renderer
  • Fixed Select All action to work for object layers
  • Fixed map pixel size preview for staggered maps
  • Fixed repainting issues when tiles extend beyond their layer boundaries
  • Fixed repainting issues when using tiles smaller than the grid size
  • Display errors non-modal when applying automatic automapping rules
  • Flare plugin: Fixed coordinate format for import and export
  • Lua plugin: Write out Image layer position
  • Small updates to the Italian translation

New in Tiled 0.10.1 (Mar 25, 2015)

  • Fixed a crash that could happen when using the terrain tool
  • Fixed missing background color information from Lua export
  • Allow using up to 3 or 4 GB RAM on 32 or 64 bit Windows systems respectively

New in Tiled 0.10.0 (Sep 16, 2014)

  • Added object rotation (sponsored by Ben Wales)
  • Added support for explicit object ordering (sponsored by Ben Wales)
  • Added new Properties window with a rewritten properties editor
  • Added support for writing plugins in Python (by Samuli Tuomola)
  • Added image collection tilesets (sponsored by Jamie Rocks)
  • Added map file watching and automatic reloading (sponsored by FlatRedBall.com)
  • Added support for moving objects with arrow keys (sponsored by Ben Wales)
  • Added a 'snap to fine grid' option (by Xenodora)
  • Added support for JavaScript (JSONP) load/save (by Dobes Vandermeer)
  • Added more zoom levels (by Joel Leclerc)
  • Added shortcuts for finishing and canceling object creation
  • Added a tile collision editor for defining collision shapes on tiles
  • Added a tile animation editor and play defined animations
  • Allow changing properties of multiple objects/tiles simultanously (by Parker Miller)
  • Added tile rendering-order map property (by Lennert Raesch)
  • Added support for changing the object line width
  • Added support for CSV-encoded layers to libtiled-java (by Alexei Bratuhin)
  • Added support for ellipse and polygon objects to libtiled-java (by Hendrik Brummermann)
  • Added terrain properties to JSON export (by Dennis Hostetler)
  • Added support for moving image layers in the Properties window (by Michael Aquilina)
  • Added option to include background image when saving as image (by Sean Humeniuk)
  • Added options to control layer visibility to tmxrasterizer (by Nathan Tolbert)
  • Added display of tile ID in status bar (by Champi080)
  • Added support for objects on staggered isometric maps (by Remco Kuijper)
  • Added support for staggered maps to tmxviewer and tmxrasterizer
  • Added a tool for moving the image of an image layer (by Mattia Basaglia)
  • Added button to the tileset dock as shortcut to add a tileset (by Erik Schilling)
  • Allow changing order of open document tabs (by Sean Humeniuk)
  • Changed object position and size units from tiles to pixels (by mauve)
  • Allow adding multiple tilesets at once (by mauve)
  • Make highlighted grid cells outside map red (by Sean Humeniuk)
  • Allow changing the drawing offset of a tileset
  • Fixed hang on Mac OS X when drawing certain ellipse objects
  • Fixed removal of polygon/polyline objects when resizing a map
  • Fixed writing of tile offset in the Lua export
  • Fixed updating of image layer when changing its image
  • Fixed start drag distance check when editing polygons and moving objects
  • Fixed console output of tmxrasterizer on Windows
  • Raise the Layers dock for editing a new layer's name
  • Avoid saving truncated files when compiled against Qt 5.1 or higher (by Erik Schilling)
  • Made Tiled registering *.tmx as MIME-type (by Erik Schilling)
  • Added Traditional Chinese translation (by Yehnan Chiang)
  • Updated Czech, Dutch, French, German, Russian and Spanish translations

New in Tiled 0.9.1 (Jul 29, 2013)

  • Added saving of map background to JSON format
  • Added saving of terrain information to JSON format
  • Object Selection tool now always start selecting objects when holding Shift
  • Increased maximum for tileset margin and spacing to 9999
  • Some updates to libtiled-java
  • Avoid using Windows 95 style (was used on some Linux desktop environments) Removed layer name checks from the Flare export plugin
  • Double-clicking an object now opens the Object Properties dialog
  • Fixed Object Properties dialog not remembering its size
  • Fixed object drawing order for image saving and mini-map
  • Fixed some plurals in English translation
  • Fixed line widths when zooming in Qt 5
  • Fixed updating of image layer when its opacity or image is changed * Fixed display of grid in tileset view on certain zoom levels
  • Fixed save in wrong format after opening a map with plugin
  • Fixed closing Tiled being very slow with many maps
  • Fixed saving of image layer properties in the Lua format
  • Fixed escaping of special characters in the Lua format
  • Fixed handling of relative paths for image layers in the JSON plugin

New in Tiled 0.9.0 (Jan 28, 2013)

  • Added objects dock and per-object visibility toggle
  • Added maps dock
  • Added terrain tool for automatic terrain transitions
  • Added a minimap
  • Added a staggered isometric map renderer, still without object layer support
  • Added basic image layer support
  • Added display of current layer to the status bar
  • Added editable combo box for changing the zoom level
  • Added support for multiple input layers to automapping
  • Added option to apply automapping rules while editing
  • Added a converter to update old automapping rules
  • Added support for objects layers to automapping
  • Added support for random mode to the fill tool
  • Added Replica Island plugin
  • Added option to change the grid color
  • Added support for ellipse objects
  • Added name labels for objects on isometric maps
  • Added map property for changing the background color
  • Added shortcut to manually reload tilesets (Ctrl-T)
  • Added toggle for showing tile object outlines
  • Added support for pinch zooming
  • Added initial (non-GUI) support for individual and/or embedded tile images
  • Added reading support to Flare plugin
  • Added a TMX rasterizer command line tool
  • Added man pages and desktop file
  • Made the size and position of most dialogs persistent
  • Respect the original layer data format of a loaded map
  • Improved handling of external tilesets in Lua export
  • Reverted tilesets view back to tabs, but with menu button
  • Allowed plugins to support multiple file name filters
  • Allow saving in any format that can also be read
  • Fixed eraser skipping tiles when moving fast
  • Fixed bug in Flare plugin
  • Fixed compile against Qt 5
  • Fixed resolving of symbolic links while loading map
  • Fixed a crash that could happen after trying to load a faulty map
  • Updated Portuguese, Dutch, German, Spanish, Russian, French, Japanese, Chinese, Brazilian Portuguese, Hebrew and Czech translations

New in Tiled 0.8.0 (Dec 12, 2011)

  • Added support for polygon and polyline objects
  • Added support for tile rotation
  • Added support for defining the color of custom object types
  • Added a Delete action to delete selected tiles or objects
  • Added random mode to the stamp brush
  • Added Flare export plugin
  • Added JSON plugin that supports both reading and writing
  • Added ability to rename tilesets
  • Added a mode in which the current layer is highlighted
  • Added support for specifying a tile drawing offset
  • Added a shortcut to copy the current tile position to clipboard (Alt+C)
  • Added a command line option to disable OpenGL
  • Allow custom properties on tilesets * Many automapping improvements Improved tileset dock to handle a large amount of tilesets better
  • Made the 'Show Grid' option in the tileset view persistent
  • Raised the tile size limit in the New Tileset dialog from 999 to 9999
  • Correctly handle changes in the width of a tileset image
  • Worked around a long standing crash bug
  • Added Russian translation
  • Updated the German, Japanese, Spanish, Chinese, Czech, Dutch, French and Brazilian Portuguese translations

New in Tiled 0.7.1 (Sep 28, 2011)

  • Select stamp tool when selecting tiles in tileset view
  • Enable anti-aliasing in OpenGL mode
  • Small improvement to the Lua export plugin (incompatible!)
  • Fixed a bug in the Create Object tool that could lead to a crash
  • Fixed reading of maps without tilesets but with a tile layer
  • Fixed position of tile objects to center on the mouse on insertion
  • Updated the Czech translation

New in Tiled 0.7.0 (Aug 3, 2011)

  • Added support for horizontal and vertical flipping of tiles (sponsored by Zipline Games)
  • Added copy/paste support for objects
  • Added merge layer down action
  • Added Show or Hide all Other Layers action (by Christophe Conceicao)
  • Added actions to select the previous/next layer
  • Added Crop to Selection action
  • Added a Lua export plugin (sponsored by Zipline Games)
  • Added Droidcraft plugin to read and export the map files (by seeseekey)
  • Added option to turn off grid in the tileset view (by Gregory Nickonov)
  • Added hand scrolling while holding the spacebar
  • Made the object context menu available in all object tools
  • Display tile coordinates also when using object tools
  • Various improvements to running external commands (by Jeff Bland)
  • Automapping stability and memory consumption improvements (by Stefan Beller)
  • Objects that fall outside of the map on resize are now removed (by Stefan Beller)
  • Fixed problems with watching tilesets multiple times
  • Fixed several issues related to restoring previously opened files (by Stefan Beller)
  • Updated Brazilian Portuguese, Chinese, German, Spanish, Japanese, Hebrew, Portuguese, Dutch and French translations (thanks to all translators!)

New in Tiled 0.6.1 (May 5, 2011)

  • Added ability to open multiple files at once through the file dialog and command line
  • Added Ctrl+PageUp/PageDown shortcuts to switch documents
  • Added an example to show how automatic mapping works
  • Fixed bugs, crashes and leaks in the automatic mapping feature
  • Fixed starting point for circles to be the click position
  • Fixed a memory leak when using lines or circles
  • Fixed layer opacity to be taken into account when saving as image
  • Fixed endless loop when tile size is set to 0
  • Fixed crash when passing an empty string as command line parameter
  • Fixed problems with the tileset view after switching documents
  • Fixed tile objects to be removed when their tileset is removed

New in Tiled 0.6.0 (Jan 27, 2011)

  • Added support for opening multiple maps in one session
  • Added support for placing tiles as objects
  • Added automatic mapping feature, allowing placing of tiles based on rules
  • Added ability to save/restore up to 9 stamps with Ctrl+[number]
  • Added an object selection tool, allowing moving/deleting multiple objects
  • Added ability to run external commands
  • Added support for drawing lines and ellipses with the stamp brush
  • Added icons to distinguish tile layers from object layers
  • Added "Move To Layer" submenu to the context menu of objects
  • Added option to use hardware rendering based on OpenGL
  • Added a T-Engine4 map export plugin
  • Added a simple TMX viewer application (BSD licensed)
  • Added a New Layer dropdown menu to the layers dock
  • Added a checkbox that enables snap to grid permanently
  • Added an initial version of libtiled-java (LGPL licensed)
  • Added Chinese and Hebrew translations
  • Allowed dragging an image onto Tiled to add a tileset
  • Center the map when it is smaller than the map view
  • Remember the selected layer across restarts
  • Changed the default layer data format to use zlib rather than gzip
  • Store the tileset image width and height in the map file
  • Compile fixes related to linking zlib
  • Fixed the current stamp to get updated when switching tilesets
  • Fixed the maximum sizes of the resize map dialog
  • Fixed build issues when an older version of libtiled is installed
  • Fixed saving of property when clicking OK while editing on MacOS X
  • Allow Backspace to delete properties to make it easier on a MacBook
  • Associate tmx files with Tiled on MacOS X
  • Changed the license of libtiled from GPL to BSD
  • Updated Czech, Spanish, German, Brazilian Portuguese, Dutch and French translations

New in Tiled 0.5.1 (Jan 27, 2011)

  • It came to my attention that some users were still using Tiled Qt 0.3.1 because of a regression in saving object position and size when the tile width is different from the tile height. Well, we can't have that so I've released 0.5.1 which fixes this issue.
  • The Czech translation was also updated

New in Tiled 0.5.0 (Jul 1, 2010)

  • Added support for import and export plugins
  • Added support for external tilesets
  • Added undo for adding tilesets and ability to remove tilesets
  • Added error handling to the New Tileset dialog
  • Added ability to change tileset order by dragging them around
  • Added option to draw the tile grid when saving as image
  • Added a context menu and tool buttons to the layer dock
  • Added Latvian translation
  • Added an install target to the Makefile
  • Open local files when they are dropped onto Tiled
  • Allow changing position and size of objects in the Object Properties dialog
  • Fixed rendering issues with tiles wider than the tile width of the map
  • Fixed eraser and fill tool working on invisible layers
  • Fixed a crash when using some tools when no map is loaded
  • Fixed compile errors related to detecting static builds
  • Fixed the Save dialog not suggesting any particular file extension
  • Updated Japanese, Dutch, German, Brazilian Portuguese, French, Portuguese and Spanish translations

New in Tiled 0.4.1 (Jul 1, 2010)

  • Added support for saving tile layer data as CSV
  • Added shift modifier to bucket fill tool for filling the selection
  • Added Brazilian Portugese, Japanese, French, Italian and Czech translations
  • Made values used in the New Map and New Tileset dialogs persistent
  • Fixed drawing selection highlight where brush is not painting
  • Fixed an incompatibility with Tiled Java in 'trans' attribute

New in Tiled 0.4.0 (Jul 1, 2010)

  • Added support for isometric maps
  • Added automatic reloading of tileset images when they change
  • Added "offset map" action that can shift a set of layers by a certain amount
  • Added a fill tool
  • Added ability to duplicate map objects
  • Added support for choosing the tile layer data format used when saving
  • Added mouse wheel zooming support to the tileset view
  • Added an object display color attribute to object groups
  • Added ability to edit tile properties through a context menu
  • Made writing out a DTD reference optional and disabled it by default
  • Made translations functional
  • Updated Dutch, Portuguese, Spanish and German translations

New in Tiled 0.3.1 (Jul 1, 2010)

  • Enabled undo command compression for stamp brush and eraser
  • Fixed reading of maps with non-binary-encoded layer data
  • Fixed a compile issue on Mac OS X related to QXmlStreamWriter
  • Fixed a crash when loading a map while holding Ctrl
  • Confirm overwrite on the right moment for 'Save as Image' dialog

New in Tiled 0.3.0 (Jul 1, 2010)

  • Added a tile selection tool
  • Added support for cut, copy and paste
  • Added current cursor position to the status bar
  • Added keyboard shortcuts to switch tools
  • Added scrolling the map view with middle mouse button
  • Snap objects to the grid when Ctrl is pressed

New in Tiled 0.2.0 (Jul 1, 2010)

  • Added support for zooming the map view
  • Added an eraser tool that allows you to erase tiles
  • Added ability to save a map as an image
  • Added support for masking tileset images based on a certain color
  • Added a slider to change the opacity of the current layer
  • Fixed the minimum row and column size in the tileset view
  • Fixed stamp creation when not dragging topleft to bottomright