Trapcode Particular Changelog

What's new in Trapcode Particular 5.0.3

Feb 18, 2021
  • Emit from Parent:
  • The limited Aux particle system is a thing of the past. Particular’s new ‘Emit From Parent System’ makes it possible to have emitters that emit complete Emitters. You can easily set up emitter chains, or have multiple systems emit from one source. Combine presets to create embers and smoke from flame particles. Fireworks can reach a whole new explosive depth.
  • Even More Particle Systems:
  • Work with up to 16 particle systems in the same 3D space (previously 8) and explore endless creative possibilities. Create beautiful, complex effects through the interaction of different systems, all within one instance of Particular. Emitters in Multi-system setups can share parameter settings (such as turbulence, gravity and more), and can be saved as a single preset.
  • Physics: Air & Bounce Together:
  • For the first time ever, combine air and bounce physics for the most realistic, complex effects ever offered in Particular. Choose up to 3 bounce layers with full bounce control and interaction.
  • Physics: Environment:
  • The Environment category houses external forces like Gravity, Air Turbulence and the new Wind effect - a force that is now responsive to the mass, size, and air resistance of particles. Define different aspects of the Air Turbulence around your system to affect particle Position and Orientation/Spin.
  • Physics: Particle Properties:
  • Particular now includes more intuitive control of how particles respond to their environment by making Mass and Air Resistance properties of the particles themselves.
  • Fast Physics:
  • A new Fast Physics section includes the tools that can affect physics quickly without much of a hit to render times, such as Turbulence Field and Spherical Fields. New Drift controls push particles directly when real-world physics aren’t needed. A new Affect Opacity option is now available with Turbulence Field.
  • Behaviors: Flocking/Swarming:
  • Particular’s powerful new Flocking simulation tools include automatic behaviors that take particle animation to a new level. Use Attract and Separate tools to define how much the particles want to be near each other. The Align tool lets you control how much particles flock in the same direction.
  • Behaviors: Predator/Prey:
  • Set up Predator/Prey relationships between particle systems. When a system is set up as Prey, you can use the Evade parameter to control how much they want to avoid a Predator. If a system is set as a Predator, the Pursue control decides how hungry it is. Control the maximum speed of your particles, how far they can see each other, and their field of view for even more realistic and varied behavior.
  • Behaviors: Meander:
  • The new Meander behavior allows individual particles to wander about like people in a shopping mall or to have variances in speed like cars in different lanes of traffic. Meander’s influence over your animation is affected by the Mass of particles and can be used to add some nice individual movement to each particle. Meander can also be used to create complex group motion when combined with other features and behaviors, such as Flocking.
  • Velocity Over Life:
  • For the first time ever, particles can be set to change their speed several times during a simulation using a Velocity Over Life curve. Start particles off slow so they stick to their emission point before speeding away, or have them start off fast, slow down and speed up again over the course of their lifetime. Great for use with Text and 3D Object-based emitters.

New in Trapcode Particular 4.0.0 (Oct 31, 2018)

  • New DynamicFluids physics engine

New in Trapcode Particular 3.1.2 (Jun 19, 2018)

  • Resolved an installation issue

New in Trapcode Particular 3.1.1 (May 10, 2018)

  • Resolves some minor rendering differences between CPU/GPU/GPU Streaming

New in Trapcode Particular 3.0 (Aug 2, 2017)

  • GPU-Accelerated:
  • Get fast feedback with Trapcode Particular’s new GPU Acceleration through OpenGL. Depending on your system and setup, you could see speed boosts of up to 4X or more over previous versions.
  • Designer:
  • Creating particle effects is easier than ever before, in the newly overhauled Designer. Add adjustable blocks with preset behaviors and styles for emitters, particles, physics and aux particles. Or add complete, customizable particle effects with a single click.
  • Multiple Systems:
  • For the first time ever, explore endless creative possibilities when you combine multiple particle systems in the same 3D space. Create beautiful, complex effects through the interaction of different systems, all within one instance of Particular. Emitters in Multi-system setups can share parameter settings (such as turbulence, gravity and more), and can be saved as a single preset.
  • OBJs as Emitters:
  • Give your particle systems a new dimension by using 3D models and animated OBJ sequences as particle emitters. For added flexibility, you can choose to emit particles from the vertices, edges, faces or volume of your OBJ file. Choose from Particular’s library of over 60 OBJs, or easily load your own models using the new OBJ Loading Panel directly in After Effects or within the Designer.
  • Sprites and Polygons:
  • Use any image in your composition as a particle by assigning it to a 2D sprite or textured polygon. Particular 3 now includes over 270 still and animated sprite images, easily loaded directly within After Effects or in the Designer via the new Sprite Loading Panel.
  • Aux System:
  • Spawn new child particles through Particular’s Aux system. Create organic trails and branching, or build splashes after a bounce. Particular 3’s updated Aux system now includes the ability to add custom particles for even more variation, as well as keyframable parameters for more control.
  • + Presets:
  • Hit the ground running with over 300 fully-customizable Designer presets. Particular 3 includes over 210 new presets that show off powerful features like multiple systems, OBJ emitters and more. Explore the library to find beautifully designed effects for creating fire, spaceflight, fireworks, muzzle flashes, explosions, smoke and more. Save your own presets, and share them across your facility.