What's new in Universal Tween Engine 6.2.0
Mar 15, 2012
- Added a lot more precision to timings by changing ints to floats
- Added paths for tweens through the 'waypoint()' method, no more linear transitions
- Added bezier paths (this is the default if you use waypoints)
- Added TweenPaths static collection for paths implementations
- Added TweenEquations static collection for easing equations
- Added delay() to timelines too
- Added a completely new demo to promote the engine
- Improved performances by removing a lot of useless computations
- Greatly reduced the memory footprint of each tween object
- Object pooling is not enforced everywhere
- [api break] Callback registration was changed to reduce memory footprint
- Fixed a few potential bugs with kill() method and with timelines
New in Universal Tween Engine 6.1.1 (Feb 28, 2012)
- Fixed a bug preventing timelines from being removed when using TweenManager.killTarget()
New in Universal Tween Engine 6.1.0 (Feb 20, 2012)
- Added Tween.cast() to let you cast your targets to the class or interface you want, in order to use a specific TweenAccessor
- Added pause()/resume() methods to Tween, Timeline and TweenManager
- Added MutableFloat and MutableInteger as quick tweenable primitive types
- Fixed many minor bugs
New in Universal Tween Engine 6.0 (Feb 11, 2012)
- Zero allocation! Use the engine safely in Android
- Very robust engine, shouldn't lost a single millisecond in updates
- You can now apply tweens directly on your objects, there is no need that they implement some interface
- As a result, the Tweenable interface is no more. It has been replaced by a TweenAccessor that can be registered statically to the engine
- Repetitions can now be played in 'yoyo' mode: every odd iteration is played backwards
- Callbacks were all changed, you have BEGIN, START, END, COMPLETE, and similar ones for backwards playing
- TweenGroup is no more: welcome 'Timeline'
- Timelines can be repeated, yoyo style too
- Nested timelines can be repeated too
- Timelines now support callbacks! And all the callbacks used in Tween are working in Tiemlines
- Several protections were added to prevent you from misusing the engine
- Extensive javadoc was added to every public classes and methods