What's new in Unreal Media Server 15.0
Jan 2, 2023
- RTSP server: streaming out via RTSP protocol.
- Full SRT protocol support: ingesting live MPEG2-TS streams over SRT and publishing MPEG2-TS streams over SRT.
- Support for streaming HEVC (H.265) video to HTML5 MSE player.
- Improved HLS and MPEG2-TS streaming.
- Security and performance improvements.
New in Unreal Media Server 14.0 (Apr 14, 2020)
- Support for live HEVC (h265) video ingest from RTSP and MPEG2-TS sources, and output to UMS and MPEG2-TS players.
- Support for streaming files to HTML5 video element in web browsers via HTTP byte-range requests.
- Bugfixes and performance improvements.
New in Unreal Media Server 13.0 (May 16, 2018)
- Unreal Media Server:
- Full support for WebRTC: ability to publish live streams via WebRTC from web browsers to Unreal Media Server;
- ability to play live streams from Unreal Media Server in HTML5 <video> element via WebRTC.
- Complete re-work of MPEG2-TS receiver: improved startup time and performance.
- New type of live rebroadcast: HLS receiver.
- Unreal Live Server:
- Support for QuickSync and NVidia H264 hardware encoding.
- New video codecs support: VP8 and VP9.
- New audio codec support: opus.
New in Unreal Media Server 12.0 (Sep 16, 2016)
- Unreal Media Server:
- Streaming via Websockets (plain and secure) to HTML5 element that supports Media Source Extensions.
- UMS-HTTPS is supported directly by Unreal Media Server; the UHTTPProxy IIS extension is not used any more.
- Restful Web API for Session-based authentication.
- Streaming Media Player v7.1, ActiveX control v7.1 and cross-browser plugin v7.1:
- UMS-HTTPS is supported directly by Unreal Media Server; the UHTTPProxy IIS extension is not used any more.
New in Unreal Media Server 11.5 (Aug 29, 2016)
- New functionality for Live Playlist (previously named Live Channel): server-side ad insertion; streaming whole folders in live mode.
- AES-128 encryption for HLS.
- Improvements and bug fixes for receiving pushed RTMP streams from RTMP publishing encoders.
- Faster initialization for pulled RTMP rebroadcasts.
- Updated RTSP receiver component.
New in Unreal Media Server 11.0 (Apr 21, 2015)
- Unreal Media Server:
- New type of live broadcast: Live Channel, allowing switching between a/v sources streaming to the same player.
- Time-shifted playback for live broadcasts.
- Robustness, reliability and performance improvements for working with large number of live cameras.
- Throughput throttling for streaming files via RTMP/RTMPT: prevent streaming too fast.
- Ability to pull and rebroadcast RTMP streams.
- Updated RTSP receiver component.
- RTMP streaming: if audio is not supported by Flash player then stream video only.
- Streaming Media Player v7.0, ActiveX control v7.0 and cross-browser plugin v7.0:
- Support for live channels.
- Support for time-shifted playback.
- Ability to change aspect ratio.
- UMS over HTTPS: moved from WinInet API to WinHTTP API; no more limitation of 2 connections per process, now unlimited.
- Improved buffering algorithm.
New in Unreal Media Server 10.5 (Feb 18, 2014)
- Added support for adaptive bitrate streaming
New in Unreal Media Server 10.1 (Sep 11, 2013)
- Performance improvements for streaming H.264 / AAC content over the Internet.
New in Unreal Media Server 9.5 (Sep 11, 2012)
New in Unreal Media Server 9.0 (May 8, 2012)
New in Unreal Media Server 8.0 (May 4, 2011)
- RTP Unicast protocol, Unicode support, MP4 recording
New in Unreal Media Server 7.0 (Mar 24, 2010)
- H.264, VC1 encoding; streaming to Flash player
New in Unreal Media Server 6.0 (Aug 4, 2009)
- Resize and Deinterlace filters
- cross-browser support
New in Unreal Media Server 5.5 (Sep 26, 2007)
- addition to our Streaming Media Player, use Windows Media Player, MPlayer, Kaffeine Player and others to play streams sent by Unreal Media Server on Windows, MAC and Linux!