V-Ray for MODO Changelog

What's new in V-Ray for MODO 3.60.01

Jan 8, 2019
  • GPU hybrid rendering:
  • Take advantage of all your hardware by including CPUs when you render with V-Ray GPU CUDA.
  • GPU device select:
  • Quickly select the GPU and CPU devices you'd like to use for rendering without restarting Modo.
  • Grass & Fur:
  • Render realistic grass and fur faster with V-Ray Fur.
  • VRscans support:
  • Now compatible with a library of over 650 extremely realistic scanned materials
  • Full Light Select render element:
  • Adjust and mix lighting accurately in post — with full support for GI, reflections and refractions
  • Cryptomatte render element:
  • Automatically create ID mattes for easy selection in compositing.

New in V-Ray for MODO 3.40.01 (Jul 7, 2016)

  • New features:
  • Camera: Added support for stereoscopic rendering;
  • V-Ray Render Settings: Added denoiser parameters under V-Ray Main -> Denoiser post-process;
  • V-Ray Textures: Added a V-Ray Multi Sub texture. Can be found in Add Layer -> V-Ray Textures.
  • The supported modes are : 'Face Material ID', 'V-Ray Object ID' and 'Random by Render ID'.
  • All of them work in RT GPU;
  • Render elements: Added "Light Select" render element; Can be created from Add Layer -> V-Ray Render Elements;
  • Tools: Added the vdenoise tool to the installation;
  • Improved features:
  • Camera: Moved the "V-Ray Camera" tab inside the "Camera Effects" tab to reduce UI clutter;
  • Camera: Added additional clipping parameters under "V-Ray Clipping Plane Extra" in the "Camera Effects" tab, they are part of the "V-Ray Camera" package;
  • Camera: Added support for the "Override Render Resolution" channels;
  • MODO Materials: Optimized the Unreal/Unity materials to be faster when intersected by shadow rays;
  • For the test scene, this optimization reduced render time with around 30%;
  • MODO Textures: Added support for:
  • Variation texture's 'Item' mode;
  • Gradient texture's 'surfaceID" input;
  • Texture Locator's 'Surfaces' mode for the 'Random Texture Offsets' channel;
  • Render elements: Improved support for MODO's Surface ID render output;
  • RT GPU: Improved MODO Material support
  • fresnel reflections were too dim
  • the "blurry reflections" option is now respected
  • added clear-coat amount support
  • RT Updates: Changing the global color mapping settings is now properly updated during RT;
  • V-Ray Geometry: The V-Ray Clipper can now have a mesh specified to be used for clipping instead of a plane;
  • .vrscene import: Improve material import times; Improvement is anywhere between 30% and 60%;
  • .vrscene import: Added import for VRayMultiSubTex textures exported from V-Ray for 3ds Max.These are imported as a V-Ray Multi Sub texture. Only up to 12 sub-textures are supported;
  • .vrscene import: Camera: For the V-Ray physical camera import target_distance into MODO's "Focus Distance" channel;
  • .vrscene import: Materials: Import normal maps;
  • .vrscene Import: Textures: Color blend nodes will no longer be created when they are not needed;
  • The color blends are not needed when the wrapped texture has no alpha channel and the texture's multiplier is 1;
  • .vrscene import: Textures: Import linear output curves from 3ds Max's Output roll-out;
  • Bug fixes:
  • Camera: Fixed incorrect exposure with the V-Ray Physical Camera when the "Render Camera" channel in the "Render" item is animated;
  • Crash: Fixed crash when the V-Ray RT Stop button is pressed immediately after pressing the V-Ray RT Start button;
  • Crash: Fixed crash with V-Ray Proxy and the velocity render element in RT GPU;
  • Note : The velocity render element is not supported in RT GPU, so the fix just removes it when exporting the scene for RT GPU;
  • RT GPU: Fixed Replicated geometry disappearing when it has

New in V-Ray for MODO 3.01.02 (Jul 7, 2016)

  • New features:
  • Support for MODO 10.0v1;
  • General: Added command for exporting a .vrscene and rendering it with V-Ray Standalone;
  • The command can be invoked from the V-Ray Menu and V-Ray Toolbox as "Render with V-Ray Standalone";
  • MODO Materials: Support for the Unity material introduced in MODO 10.0v1;
  • MODO Materials: Support for the Unreal material introduced in MODO 10.0v1;
  • V-Ray Materials: Added the V-Ray Stochastic Flakes material;
  • V-Ray Textures: Added a V-Ray Layered texture. Can be found in Add Layer -> V-Ray Textures;
  • V-Ray Textures: Added a V-Ray Triplanar texture; Can be found in Add Layer -> V-Ray Textures;
  • V-Ray Volume Grid: Added initial version;
  • Improved features:
  • Camera: Added support for the "Enable" clipping plane and "Clipping Distance" channels;
  • Note that the MODO material's "Enable Surface Clipping" and "Matte Clipping" channels are not supported;
  • Image map: Support for channel swizzling in MODO 902, MODO 10.0v1 and later;
  • Licensing: V-Ray for MODO won't try to open a connection to the license server when MODO is starting, but instead will wait until the first render. This fixes slow starting of MODO when the V-Ray online license server is not running;
  • Lights: Area lights can now have a mesh item connected to them, which will specify the shape of the light;
  • The mesh item's transformation is used, but visibility and textures are still controlled from the area light. The mesh is automatically excluded from the scene;
  • Lights: Enabling the "Physical Sun" check-box in MODO's Directional Light will now turn it into a V-Ray Sun, even if the V-Ray Sun/Sky package is not added to it;
  • MODO Material: Added support for the "Round Same Surface Only" channel;
  • MODO Material: Added support for the "Absorption Distance" channel;
  • MODO Textures: Support for the "Mesh Part" value of the "Variation Source" channel of the "Variation" texture;
  • RT GPU: Added ocldeviceselect.exe short-cut in the Windows start menu folder for V-Ray for MODO;
  • RT GPU: Support for more than 1 UV map per mesh item (up to 16 unique UV map names per scene);
  • RT GPU: Support for the Unreal and Unity materials introduced in MODO 10.0v1;
  • RT Updates: Hidden geometry/lights won't be included in the initial export;
  • Shader tree: Support for "Item-Specific Shaders" i.e. Shaders connected directly to items;
  • Texture Locator: Added support for the "Particles and Replicas" and "Mesh Parts" values of the "Random Texture Offsets" channel;
  • UI: The buttons for adding/removing V-Ray packages to selected items will now get disabledbased on the current item selection;
  • V-Ray Proxy: Added a "Convert and load non-vrmesh geometry file" button to the V-Ray Proxy UI.
  • It will start the ply2vrmesh tool to convert a number of geometry file formats to vrmesh;
  • V-Ray Render Settings:
  • added "Adaptive method" option to the Adaptive image sampler, uses new improved method by default;
  • added "DMC sampler" roll-out after "Image sampler" roll-out, collapsed by default;
  • added probabilistic volumetrics options under "Global Options - advanced";
  • Sun/Sky color-space changed to sRGB (from CIE RGB);
  • Sun/Sky model now defaults to Hosek et al;
  • V-Ray Render Settings: Updated default values to better match V-Ray for 3ds Max 3.3:
  • The format below is : "parameter: old_value -> new_value".
  • Image Sampler:
  • Sampler Type: Adaptive -> Progressive
  • Min shading rate: 2 -> 6
  • Adaptive max subdivs: 4 -> 24
  • Progressive noise threshold: 0.0 -> 0.005
  • AA filter type: Area -> Lanczos
  • AA filter size: 1.5 - > 2.0
  • DMC Sampler:
  • Use local subdivs: on -> off
  • Global options - advanced
  • GI texture filtering multiplier: 1.0 -> 5.0
  • Enable probabilistic volumetrics: off -> on (direct samples 5->8, GI samples 5->3)
  • GI:
  • GI enabled: off -> on
  • Reflective caustics: off -> on
  • Ray distance: 100km -> 1m
  • AO radius: 10m -> 10 cm
  • Irradiance map:
  • Calc. interp. samples: 15 -> 10 (preset: Custom -> High)
  • Photon map:
  • Search distance: 10m -> 10cm
  • Auto save: off -> on
  • Caustics:
  • Max photons: 30 -> 60
  • Search distance: 10m -> 0m (infinite)
  • Auto save: off -> on
  • RT - Performance and Memory:
  • GPU Ray bundle: 256 -> 192
  • GPU Rays per pixel: 16 -> 8
  • RT - Stop Conditions Max.:
  • noise: 0.0 -> 0.005
  • Production:
  • raycast acceleration face/level coef.: 2.0 -> 1.0
  • V-Ray Sun/Sky: Added "ground albedo" parameter;
  • V-Ray Materials: Added raytraced rounded edges options in the "V-Ray Mtl Common" tab;
  • V-Ray Materials: Added command that creates a MODO material sourced from an existing V-Ray material to be used for MODO's OpenGL view-port;
  • V-Ray Textures: The V-Ray Dirt texture now has an option "Subdivs as Samples" to disconnect the number of samples taken from the "Max Subdivs" in the "Image Sampler";
  • V-Ray Textures: The V-Ray Dirt "distribution" channel can now have negative values;
  • .vrscene import: Added import for "Object Properties" and "V-Ray Object Properties" exported from V-Ray for 3ds Max. These are imported in an Item-specific shader;
  • .vrscene import: Added import for Composite textures exported from V-Ray for 3ds Max. These are imported as a V-Ray Layered texture. Only up to 6 layers are supported;
  • .vrscene import: Imported textures which are not part of the Shader Tree will now get added inside a specially created Schematic workspace. This is a work-around for a MODO bug, where textures, not part of the Shader Tree or any Schematic workspace, don't get saved in a material preset;
  • Bug fixes:
  • Camera: Fixed the "Guess vertical tilt" command of the "V-Ray Physical Camera" not working correctly when the camera transformation is animated;
  • Crash: Fixed crash when the "frame step" for rendering an animation is negative;
  • Crash: Fixed crash in MODO 901/902 when the user tries to quit MODO while V-Ray is rendering;
  • Crash: Fixed crash when an image map is using an image sequence that cannot be found;
  • Image Map: Fixed Substance textures not working, if the 2.1.0 version of the Substance plug-in is used;
  • MODO Material: Fixed the transparent amount being applied twice when the "Shading model" is "Physically Based", resulting in much darker refractions, when rendering with V-Ray;
  • RT GPU: Fixed crash in specific situations when RT GPU runs out of memory;
  • RT GPU: Fixed normal maps not working;
  • V-Ray Materials: Fixed precision problems with the fog multiplier resulting in very dark fog;
  • V-Ray Proxy: Fixed very slow loading of a MODO scene with a Replicator whose prototype is a V-Ray Proxy referencing a missing .vrmesh file;
  • V-Ray Textures: Fixed NaN pixels when the V-Ray Bercon Noise texture is used to texture the V-Ray Environment Fog;
  • UI VFB: Fixed the Pixel information window continuously growing in size when rendering after changing the resolution size;

New in V-Ray for MODO 3.01.01 (Jul 7, 2016)

  • New features:
  • .vrscene import: Added a command for importing .vrscene files into MODO.
  • This is an initial version, check here for a list of limitations :
  • http://forums.chaosgroup.com/showthread.php?84434-vrscene-import-command ;
  • V-Ray Materials: Added a V-Ray Override material. Can be used to switch between different materials for GI/reflection/refraction/shadow rays;
  • V-Ray Materials: Added a V-Ray Point Particle material. Can be used for more realistic rendering of particles from V-Ray proxies, when the particle render mode is "Points";
  • Modified features:
  • Camera: Added a "Guess vertical tilt" button to the "V-Ray Physical Camera" UI. Pressing this button will adjust the "vertical tilt" value, so vertical lines are rendered parallel;
  • Geometry: Added support for rendering MODO's deferred mesh using the Render Cache API (MODO 901 SP2 and later).
  • The global V-Ray preference "Use Render Cache" needs to be enabled for this to work;
  • Render Elements: Added an option to enable deep output in the Render elements pop-up. Deep output is only generated, if an EXR file is specified in the "Final Color Output" of the scene;
  • RT: Added a global preference to fit the RT resolution inside the VFB window;
  • RT GPU: The "Environment material" now works in RT GPU;
  • RT Updates: Changing the IES file for a photometric light is now properly updated during RT;
  • UI: Added progress messages when rendering from modo_cl.exe. MODO shows the messages only if they are first enabled with "log.toConsoleRolling true";
  • UI: Added a "Render elements" button in the "V-Ray Toolbar". The button will pop-up a form for quickly selecting/creating/enabling/disabling/deleting the render output items in the scene;
  • V-Ray Materials: Added "Absorption distance" input to the V-Ray material's "Fog" roll-out;
  • This is not a channel, but simply a convenience command to set the "Fog multiplier".
  • V-Ray Proxy: Added support for rendering color sets from V-Ray proxy items (vrmesh or Alembic) using MODO's weight map texture;
  • V-Ray Render Settings: Added irradiance map presets;
  • V-Ray Render Settings: Added buttons to save/reset the in-memory GI maps.
  • Note that the "Don't delete" option for the GI map must be checked for V-Ray to remember it after rendering is finished;
  • V-Ray Render Settings: Changed default values of some of the render settings:
  • probabilistic lights changed to ON;
  • number of probabilistic lights changed to 16;
  • environment importance sampling changed to ON;
  • GI primary engine set to "Brute Force";
  • GI secondary engine set to "Light Cache";
  • V-Ray Render Settings: "Low thread priority" and "Max render threads" are now global preferences.
  • They are no longer saved in the .lxo scene;
  • V-Ray Render Settings: Removed the experimental light tree and its settings;
  • Bug fixes:
  • Geometry: Fixed crashes, when rendering or exporting to a .vrmesh file, caused by mesh instances with no source mesh;
  • Render Elements: V-Ray for MODO will now ignore the value of the "Antialias" channel of all render elements except the following - masked alpha / shadow density / reflection occlusion. This is for performance reasons, as considering the rest of the render elements for antialiasing can increase render times significantly with high "max subdivs" for the Image Sampler;
  • RT: Fixed crashes when the Stop button in the VFB is pressed, while RT is not fully started;
  • RT GPU: Fixed bump mapping not working;
  • RT GPU: Fixed Fog in the V-Ray material not working. Note that textured fog is not supported;
  • UI VFB: Fixed the VFB state not being loaded/saved from/to the MODO scene in MODO 901.
  • The state includes the settings for the color correctors, frame stamp, lens effects, etc;

New in V-Ray for MODO 3.00.07 (Jul 7, 2016)

  • New features:
  • Support for MODO 901;
  • Nodal Shading: Support for the "Texture switch" "Shader input" node (MODO 901);
  • Render Cache: Initial support for directly rendering (without baking) geometry generated by :
  • MODO Fur material
  • MODO Mesh Fusion objects
  • No animation/RT support. Available in MODO 901 or later. Disabled by default.
  • Can be enabled from the V-Ray Global Preferences : "Use Render Cache" option;
  • Render Outputs: Added support for masking of Alpha render outputs;
  • UI VFB: The VFB can now be docked inside the MODO 901 interface;
  • V-Ray Atmospheres: Added the V-Ray Environment Fog atmosphere;
  • V-Ray Atmospheres: Added the V-Ray Toon atmosphere;
  • V-Ray Geometry: Added the V-Ray Clipper;
  • V-Ray Materials: Added a V-Ray Switch material. It switches between its sub-materials based on the value of its "input value" texture. The sub-materials are connected using the Schematic.
  • Each of the sub-material slots accepts more than one connected material. Textures connected to "input value" must have values between 0 and 1;
  • V-Ray Volumes: Added a V-Ray Volume material, which has similar parameters to V-Ray Environment Fog, but can be applied to objects using the Shader Tree. This material can be used together with the normal surface materials to specify the volume of objects. A mesh layer in the MODO scene can have only one volume material specified (and many surface materials);
  • Modified features:
  • Camera: If a non-standard projection type is used together with a V-Ray physical camera, the physical camera will now be used only for exposure;
  • Image Map: Support for the "Alpha Only" and "Ignore" options of the "Alpha Channel" channel;
  • Image Map: Support for the final Substance plug-in for MODO 801/901.
  • Substances are now updated in V-Ray RT in MODO 801/901.
  • Animated substances don't work in MODO 801/901 possibly due to a bug in the Substance plug-in;
  • Image map: Initial UDIM support;
  • Lights: V-Ray will now use the "Shadow/Photon size" parameter of the Direcional light, when emitting photons from the light;
  • Mesh item: Support for rendering the "Curve Fill" polygon type (MODO 901);
  • MODO Material : Improved support:
  • support for the "Physically Based" value of the "Shading Model" channel (MODO 901);
  • support for the "Use refractive index" channel (MODO 901);
  • support for the "Reflection Type" channel;
  • MODO Textures : V-Ray now supports stepped gradients in the "Gradient", "Variation" and
  • "V-Ray Softbox" textures, as well as in MODO's "Color Correct" channel modifier;
  • RT: Added option to pause scene updates while RT is running. When the option is enabled,rendering will continue, but scene changes will be applied after unpause. The option can be found in the V-Ray Menu, Toolbar and Toolbox;
  • RT: Added option to render only the currently selected geometry. The option can be found in the V-Ray Menu, Toolbar and Toolbox;
  • RT: V-Ray RT will now use one thread less than the number of processors in the system (including hyperthreading). This is controlled by a user value called "vray.rt.threads". Negative values mean this number of processors won't be used. Positive values mean this number of processors will be used. 0 means all processors. Default is -1;
  • RT GPU: The "Intensity" channel of the Environment item now works in RT GPU;
  • RT Updates: Improved camera updates:
  • changing film offset is now properly updated;
  • changing projection type is now properly updated;
  • changing V-Ray physical camera channels that affect exposure (F-Stop, ISO, etc...) is now properly updated;
  • V-Ray Camera and V-Ray Physical Camera packages can now be added or removed during RT;
  • creating a new camera during RT, switching to it and changing its parameters is now properly updated;
  • RT is no longer restarted when changes are made to a camera that is not the current render camera;
  • UI: Added a V-Ray Toolbar next to MODO's render button. The toolbar has buttons for quick access to the V-Ray Render settings, which don't require the Render item to be selected first;
  • V-Ray Proxy: Added a new preview type called "Voxel bounding boxes". It shows the bounding boxes for all voxels in the vrmesh/abc file. Very useful for high density meshes with many voxels that didn't have sub-division when converted to a .vrmesh file;
  • V-Ray Render Settings: Added the "Leak prevention" option to the Light Cache settings. Updated
  • Light Cache default values to match the new defaults in V-Ray for 3ds max;
  • V-Ray Textures: The "Inside separate" channel of the V-Ray distance texture now defaults to unchecked. This enables faster sampling of the distance texture, but will change how old scenes are rendered. For fast sampling, both "Inside separate" and "Outside separate" need to be unchecked;
  • Bug fixes:
  • Nodal Shading: Fixed the "Color correct" channel modifier not working in V-Ray in MODO 901;
  • Render Elements: Fixed the velocity render element (i.e. motion output) not working, when motion blur is disabled;
  • RT: Fixed crashes when changing image maps very frequently (for example when changing the environment in Richard Yott's Uberball scene or when using HDR Light Studio).
  • The crashes happened mostly on Mac OS X;
  • RT CPU: Fixed camera perspective and DOF being wrong on the DR servers, when RT is used with distributed rendering;
  • RT GPU: Fixed scalar texture effects (for example the V-Ray material's reflection glossiness and opacity) not working at all in RT GPU CUDA mode;
  • RT Updates: Fixed crashes when using the "Replica Clone" tool and RT CPU/GPU is running;
  • RT Updates: Fixed crashes when using the "Array" set of tools and RT CPU/GPU is running;
  • UI VFB: Fixed the Render History settings not being saved(sometimes) to MODO's preferences;

New in V-Ray for MODO 3.00.06 (Jul 7, 2016)

  • New features:
  • V-Ray Textures: Added a V-Ray Bercon Tile texture. Can be found in Add Layer -> V-Ray Textures Bercon;
  • V-Ray Textures: Added a V-Ray Ray Switch texture. Can be found in Add Layer -> V-Ray Textures; Use the Schematic to connect the input textures;
  • V-Ray Textures: Added a V-Ray Softbox texture. Can be found in Add Layer -> V-Ray Textures;
  • V-Ray Materials: Added a V-Ray Blend material. The base and coat materials are connected using the Schematic;
  • Modified features:
  • Lights: New options and changes
  • the mini-shader trees for Light textures are now exported correctly (previously only Image maps were exported for them and no layer blending was done);
  • the Rectangular, Ellipse and Dome lights now apply the "Light color" texture effect correctly (on the light itself, and not on the lit surfaces);
  • for the Rectangular and Ellipse lights, the texture locator's "Projection type" is ignored for their textures;
  • for the Dome light, if the texture locator's "Projection type" is not Spherical or Probe, V-Ray will use Spherical instead;
  • added "Use texture", "Texture resolution" and "Adaptive texture sampling" channels for the Rectangle and Dome lights under "Light type specific parameters" in the "V-Ray Light" tab;
  • added "Directional" channel for the Rectangle light under "Light type specific parameters" in the "V-Ray Light" tab;
  • added "Dome spherical" channel for the Dome light under "Light type specific parameters" in the "V-Ray Light" tab;
  • added "Make spherical light" channel for the Point light that turns the Point light into a Spherical light with the Radius from the "Point Light" tab;
  • added "Use texture", "Cache texture" and "Texture resolution" channels for the Ellipse light under "Light type specific parameters" in the "V-Ray Light" tab;
  • Nodal Shading: Added export for Schematic connections to the "Bump Value", "Displacement Value" and "Stencil Value" channels of MODO's material;
  • Nodal Shading: Added "Bump Value" and "Normal Map" channels to all V-Ray materials. These can be used to connect bump and/or normal maps to V-Ray materials in the Schematic;
  • RT Updates: Changes to the V-Ray PTex texture will now be detected during RT rendering;
  • RT Updates: Assigning material/part/selection tags will now be detected during RT rendering (RT CPU with NO DR only);
  • RT Updates: Changes to "group mask" items in the shader tree will now be detected during RT rendering (RT CPU with NO DR only);
  • RT Updates: Changes to the "File name" of V-Ray Proxy items will now be detected during RT rendering (RT CPU with NO DR only);
  • RT Updates: Changes to the "RT Performance and Memory" and "RT Stop Conditions" values are now detected during RT rendering.
  • The GPU texture options cannot be changed while RT is running and will print a warning in the event log.
  • Changing any of the stop conditions does not restart RT, but only resumes rendering, if the new value of the stop condition is not satisfied;
  • RT Updates: Changes to V-Ray Car Paint and V-Ray Flakes channels that affect the generated flakes map will cause the flakes map to be recalculated;
  • RT Updates: Lights
  • changes to light textures will now be detected during RT rendering;
  • changing the shape of area lights between ellipse and rectangle will now be detected during RT rendering;
  • turning "Make spherical light" on/off for the Point light will now be detected during RT rendering;
  • RT Updates: Setting/Removing the target of lights/cameras, as well as moving an existing target will now be detected during RT rendering;
  • RT Updates: Changing the RT resolution scale in the V-Ray Preferences will now be detected during RT rendering;
  • RT: RT statistics are printed in the top right corner of the rendered image in the VFB. Can be enabled/disabled from the V-Ray Preferences;
  • Shader tree: When a material has both a bump map and a normal map specified, V-Ray will now use both. Previously only the normal map was used;
  • Shader tree: V-Ray now uses the alpha channel of scalar texture effects (displacement, luminous intensity, etc...) when blending them in the shader tree.
  • Texture Locator: Improved support
  • "Horizontal/Vertical Wrap" and "UV rotation" are now applied as in the MODO renderer;
  • the "Reset" and "Edge" options of "Horizontal/Vertical Repeat" now work in V-Ray;
  • the "Texture Offset" shader tree effect and "Texture Offset Amplitude" now work in V-Ray;
  • "U/V Tile Offset" now works in V-Ray;
  • the hidden "Matrix 0 0"..."Matrix 2 2" channels now work in V-Ray;
  • the hidden "legacyUVRotation" channel now works in V-Ray;
  • "World Transforms" checkbox now works in V-Ray (previous behaviour was as if it was always checked);
  • "World Coordinates" checkbox now works in V-Ray (previous behaviour was as if it was always unchecked);
  • Spherical/Cylindrical projections with Z as the Projection Axis are now applied as in the MODO renderer;
  • if "Solid" projection is applied to an "Image map" V-Ray switches to "Cubic" projection like the MODO renderer;
  • V-Ray Menu: Added commands to remove all V-Ray packages from selected items or from all items under the "Remove package" sub-menu;
  • Bug fixes:
  • Crash: Fixed a crash when closing a MODO scene from the "Scene" item context menu, and the newly selected scene has a different VFB state saved in it;
  • RT CPU: Fixed crashes when modifying some material/shader properties (happened mostly on Mac OS X);
  • RT GPU: Fixed crashes when modifying any material/shader properties;
  • UI: Fixed inability to open .lxo files from Finder under Mac OS X because of our VFB window;
  • UI: Fixed MODO's button-menus not opening when holding the left-mouse button on them under Mac OS X because of our VFB window;
  • V-Ray Proxy: Fixed the "Convert to V-Ray Proxy" command not outputing preview and material tag information in the vrmesh file;
  • V-Ray Proxy: Fixed the V-Ray Proxy geometry not being highlighted in the 3D viewport when hovering over it
  • or when it is selected. Because the MODO API doesn't provide an efficient way to draw the mesh wireframe for selection/hover, there is a new option called "Selection Outline", which lets you choose what to draw for the selection/hover outline.

New in V-Ray for MODO 3.00.05 (Jul 7, 2016)

  • New features:
  • Image Map: Support for single channel EXR files;
  • V-Ray Textures: Added a V-Ray Bercon Noise texture. Can be found in Add Layer -> V-Ray Textures Bercon;
  • V-Ray Textures: Added a V-Ray Bercon Wood texture. Can be found in Add Layer -> V-Ray Textures Bercon;
  • V-Ray Textures: Added a V-Ray Blend Normal Maps texture. Can be found in Add Layer -> V-Ray Textures. Use the Schematic to connect the input textures;
  • V-Ray Textures: Added a V-Ray Distance texture. Can be found in Add Layer -> V-Ray Textures;
  • V-Ray Materials: Added a V-Ray 2-Sided material. The front and back materials are connected using the Schematic;
  • Modified features:
  • Camera: The "Film Offset X" and "Film Offset Y" parameters of MODO's camera now work in V-Ray;
  • Global Preferences: Added a global preference for enabling automatic adding of the "V-Ray Physical Camera" package to camera items;
  • Global Preferences: Added global preferences for the initial values of the VFB frame stamp. They are copied to the VFB window
  • when a scene is rendered. Once a scene is rendered or the frame stamp settings are manually changed from inside the VFB window,
  • the global preferences are no longer used for that scene;
  • Global Preferences: Added a global preference that can be used to disable the V-Ray materials affecting MODO's Preview/Final render;
  • Image Map: Support for the "Image Still" color spaces in MODO 801.
  • V-Ray for MODO will recognize the sRGB, SRGBf, AdobeRGB(considered same as sRGB), Gamma1.8 and Gamma2.2 color spaces.
  • All other color spaces are considered same as "Linear";
  • RT Updates: Changing the MODO render region, VFB render region or the frame width/height will now get updated during RT rendering;
  • UI VFB: The VFB window state is now saved in the MODO scene. The state includes : VFB window position/size, state of the color corrections,
  • the frame stamp, lens effects options, etc.;
  • V-Ray Materials: Changed the default multiple scattering mode for the V-Ray Fast SSS2 and Skin materials to "Raytraced";
  • V-Ray Object Properties: Added reflection and refraction exclude lists;
  • V-Ray Textures: The V-Ray Dirt texture now has options to specify "exclude" and "result affect" objects;
  • Bug fixes:
  • Shader tree: Fixed opacity/layer mask not working on a texture layer whose effect is set to
  • one of [bump, normal, stencil, displacement] when it is the first texture layer with that effect above a material;
  • UI VFB: The VFB window is no longer hidden when the MODO application loses focus on Mac OS X;
  • UI VFB: The VFB frame stamp is no longer lost when a new render is started;
  • UI VFB: Fixed a crash on Mac OS 10.10 Yosemite, when clicking the "Choose font" button in the stamp controls;

New in V-Ray for MODO 3.00.04 (Jul 7, 2016)

  • Modified features:
  • Lights: The "Radiance" and "Dissolve" parameters of the "Photometric Light" are no longer ignored;
  • Lights: The "V-Ray Light" tab for the Cylinder and Dome light now has "Invisible" and "Affect reflections" options;
  • Lights: The "Ambient Intensity" and "Ambient Color" channels in the "Global Illumination" tab of the Render item are no longer ignored;
  • Shader Item: The "Receive Shadows" option now works in V-Ray. The "Control Visibility", "Cast Shadows", "Visible to Camera", "Visible to Indirect Rays",
  • "Visble to Reflection Rays" and "Visible to Refractions Rays" already worked in V-Ray;
  • V-Ray Materials: Added an opacity channel to the V-Ray Fast SSS2 material. The channel can be textured;
  • Bug fixes:
  • Distributed Rendering: Fixed a bug that sometimes caused wrong buckets on the render servers when an irradiance map is used;

New in V-Ray for MODO 3.00.03 (Jul 7, 2016)

  • New features:
  • Nodal Shading: Initial support. Only MODO's standard material, V-Ray materials and V-Ray textures can be used in the nodal networks.
  • When a V-Ray material or texture is added to the Schematic, all texturable channels are automatically added to the Schematic as well.
  • All other channels cannot be textured;
  • Nodal Shading: Support for Channel Modifier -> Color -> Color Blend;
  • Nodal Shading: Support for Channel Modifier -> Color -> Color Correct;
  • Nodal Shading: Support for Channel Modifier -> Color -> Color Gamma;
  • Nodal Shading: Support for Channel Modifier -> Color -> Color HSV;
  • Nodal Shading: Support for Channel Modifier -> Color -> Color Invert;
  • Nodal Shading: Support for Channel Modifier -> Color -> Color Kelvin;
  • Nodal Shading: Support for Channel Modifier -> Conditional -> All types;
  • Nodal Shading: Support for Channel Modifier -> Math -> Basic Math: Add, Average, Divide, Maximum, Minimum, Modulo, Multiply, Subtract;
  • Nodal Shading: Support for Channel Modifier -> Math -> Math: Absolute, Ceiling, Constant, Exp, Floor, Log, Log10, Power, Square Root;
  • Nodal Shading: Support for Channel Modifier -> Math -> Trigonometry: Cos, Sin, Tan;
  • Nodal Shading: Support for Shader Inputs -> Ray Type -> Camera Ray, Shadow Ray, Reflection Ray, Refraction Ray, Indirect Ray, Caustic Ray, Number of Bounces;
  • V-Ray Textures: Added a V-Ray Color Correct texture. Use the Schematic to connect the input texture to the "V-Ray Color Correct" "Texture map" input;
  • Modified features:
  • Camera: V-Ray for MODO now recognizes the "orthohraphic" and "spherical" camera projection types;
  • Camera: The V-Ray camera tab now has options to override the MODO projection type and FOV;
  • Nodal Shading: Added support for Schematic connections to the "inVal" input of the "gradient" texture;
  • Replicator: The prototype of a Replicator can now be another Replicator (i.e. Replicators can be nested in one another);
  • V-Ray Materials: The Fast SSS2 and Skin materials now have the option to turn off "Multiple scattering" (set it to "None");
  • V-Ray Materials: The glossiness parameter of the V-Ray Material now works differently when the BRDF type is GGX; The results are more similar to the other BRDF types;
  • V-Ray Materials: The V-Ray Material has a new option : GGX tail falloff. It controls how much to increase/decrease the tail of the glossy highlight when using the GGX reflection model;
  • V-Ray Proxy: Alembic SubD objects are now sub-divided by V-Ray when rendering. The UI for the V-Ray Proxy item has new parameters under "Alembic Subdivision Parameters";
  • V-Ray Render Settings: Added an option to enable/disable Sub-surface scattering for all materials in the scene. Located in Render item -> V-Ray Main -> Global options - advanced -> SSS enabled;
  • V-Ray Render Settings: Added options for probabilistic lights. Located in Render item -> V-Ray Main -> Global options - advanced -> "Enable probabilistic lights" and "Number of probabilistic lights";
  • Bug fixes:
  • Replicator: V-Ray will now work correctly when multiple prototype items are connected to a Replicator using the Schematic;

New in V-Ray for MODO 3.00.02 (Jul 7, 2016)

  • New features:
  • Image Map: Support for Substance textures. Animated substances should work in MODO 701. Substances are updated in V-Ray RT;
  • Image Map: Support for image sequences;
  • Image Map: Support for image layers;
  • V-Ray Materials: Added a V-Ray VRmat material. It can load materials from vistmat, vrmat and vrscene files. The VRmat editor is not implemented inside MODO;
  • V-Ray Proxy: New command to create vrmesh files from geometry in the MODO scene. Can be found in the "V-Ray Toolbox" and "V-Ray Menu";
  • Modified features:
  • Camera: The rendered frame when using the V-Ray physical camera will now match the rendered frame without it;
  • The zoom factor of the physical camera no longer affects the field-of-view, only the depth-of-field effect;
  • Camera: The "clamp sky brightness" option in the "Environment material" is now ignored when using a V-Ray physical camera;
  • Docs: Updated the "render elemenets.txt" file in the docs folder with information about corresponding V-Ray render elements from 3ds Max;
  • Geometry: V-Ray now supports creases(edge weights) when using the "OpenSubdiv" subdivision method from the V-Ray Geometry Properties.
  • The crease values are compatible with MODO's Catmull-Clark (PSUB) subdivision;
  • Global Preferences: Added a global preference to enable the DR bucket render element;
  • Global Preferences: Added a global V-Ray RT preference to enable image map updates when painting inside MODO;
  • Global Preferences: Added global preferences for turning off the automatic adding of V-Ray packages when certain item types are selected;
  • Shader Tree: V-Ray for MODO now considers "vmtl Diffuse color" and "Diffuse color" to be the same texture effect;
  • V-Ray Commands: Added an "all" option for the "packageType" parameter of the "vray.package" command;
  • V-Ray Materials: Added "Smoothing" and "Smoothing Angle" parameters to V-Ray's custom materials. Can be found in the "Texture Layers" tab;
  • Bug fixes:
  • MODO Material: Transparent modo materials now show correctly in the Alpha render element;
  • MODO Material: When exporting a modo material the conserve energy option no longer affects the transparency amount;
  • MODO Material: Refraction with modo's material now works correctly when "double sided" is "off";
  • MODO Material: Fresnel reflections with modo's material now work correctly on the back side of polygons;
  • Render Outputs: The Roughness render output is now exported correctly;
  • Render Outputs: Color mapping is now applied to render elements when "image processing" is checked in the "Render output" item they were exported from;
  • Shader Tree: Fixed huge memory consumption when many "group masks" are blended together;
  • Shader Tree: When a shader tree mask is set to an item, sub-items are affected by the mask only if the item is a "Group locator", the one with the folder icon;
  • UI: Buttons in a docked V-Ray Toolbox are now properly enabled/disabled when RT rendering is started/stopped;
  • UI VFB: The "Save current channel" in the VFB now works correctly and saves only the current channel, and not all of them;
  • V-Ray Proxy: Fixed motion blur not working on a V-Ray Proxy when Embree is used;

New in V-Ray for MODO 3.00.01 (Jul 7, 2016)

  • Replicators now have a "V-Ray Motion Samples" tab for specifying the number of geometry samples for motion blur;
  • Fixed a crash when there is no render camera in the scene. Rendering is aborted in this case;
  • V-Ray for modo will now show a dialog with errors that occurred during rendering. No dialog is shown if there were no errors;
  • Display color corrections from the VFB (sRGB, LUT etc) should be applied when writing to 8-bit color formats (PNG, JPG etc);