VEditor Changelog

What's new in VEditor 1.4

Jun 20, 2014
  • Introduced Settings window.
  • New Cell Gap Settings for Normal and Isometric grids.
  • New show Objects as Blended on Minimap, checkbox state.
  • Restored "Color on Minimap" Functionality.
  • Some other minor Changes and Fixes.
  • Fixed broken logic parser related to rooms.
  • Fixed active room not resizing correctly upon file load(Reported by Martho).
  • Fixed END key not working (Reported by Martho).
  • Some unused functionality which is not needed anymore was removed.

New in VEditor 1.3c (Jun 20, 2014)

  • Fixed rectangle points glitch, where creation and deletion outside of the view was not possible.

New in VEditor 1.3b (Jun 20, 2014)

  • New A.I.9 feature, manual and automatic (double-click tileset when in Place Tiles window to toggle auto A.I.9 on/off).
  • Fixed bug related to old version unique number.
  • Fixed temporary bitmaps not clearing correctly.
  • Fixed performance loop in _ao, _ats and _pt window.
  • Some minor fixes and changes.

New in VEditor 1.3a (Feb 4, 2013)

  • New Features and Changes:
  • Completely rewritten core code when placing tiles/instances for increased speed.
  • Changed file extensions .vep and .vepz to .ved and .vedz due to copyright issues.
  • Increased maximum workable area to 999999*999999.
  • Enhanced the Place Objects window.
  • Can associate .ved and vedz with VEditor.
  • Added alternative keys when deleting tiles/instances, use Left click+ Ctrl or X.
  • Added Memory Usage info in Data Tables Window.
  • New "Duplicate Object" option in Place Objects window.
  • Bug Fixes:
  • Reverted api_calls to previous vLite state to fix the external function error (1.3a only).
  • Fixed vk_shift when placing single tiles/instances.
  • Fixed endless loop when reading certain _strip files.
  • Fixed selection rectangle bug, where it started at wrong positions and led to hangs/crashes.
  • Fixed inaccurate table info that led to errors when loading .vepz files.

New in VEditor 1.0 (Feb 6, 2012)

  • Major Release.
  • Completely rewritten.
  • Library is now called Database.
  • Support for .gmbck and .gmspr files.
  • Ability to take view Screenshots.
  • Ability to place numerous Instances and Tiles with click and drag.
  • Ability to indicate what sub-image to show Instances with.
  • Ability to add and manage multiple Rooms in the same Project.
  • Ability to click select tiles in the Toolbox window.
  • Previewing of Images when adding to the Database.
  • Categories for grouping Objects.
  • Significant Performance improvements.
  • Updated to Game Maker version 8.1.
  • Rewritten Information Window.
  • Rewritten Minimap Window.
  • Fixed overlapping isometric tiles problem.
  • Several other improvements and changes.
  • Version 0.9 or lower .vep files are Incompatible due to format changes.

New in VEditor 0.9 (Feb 6, 2012)

  • Can pan the view with the right mouse button.
  • Display of X and Y coordinates in the status bar.
  • Display of square number in the status bar.
  • Added Recent Files menu.
  • Extended Information Window.
  • Ability for switching to fullscreen.
  • Increased the Window size from 800x600 to 1024x768 as requested by many users.
  • The smallest map size you can create now is 1024x768.
  • Must have both mouse buttons pressed down to be able to delete a tile.
  • Found and fixed default background not loading correctly from a project (.vep) file.
  • Found and fixed a bug with the zoom, where it was possible to zoom outside the room range.
  • Fixed a reported bug (thanks solano) in the Content Information window.

New in VEditor 0.8 (Feb 6, 2012)

  • Compatible with Windows 7.
  • Updated to Game Maker version 8.
  • Updated Max WinAPI 2 library to version 2.0.2.5.
  • Visual aid when adding and removing tiles.
  • Support for sprites with alpha channel(also for sprites with external alpha channel).
  • Several Performance and Memory Improvements.
  • More User Friendly.
  • Grids compute much faster now.
  • Extended Information Window to provide more info.
  • Tiles now properly delete no matter their depth.
  • Found and Fixed memory leak when deleting tiles.
  • Found and Fixed grid not displaying corectly in some cases.
  • Many other small fixes.