DBGL Changelog

What's new in DBGL 0.93

May 5, 2021
  • Implemented Native Custom Command multi-editing (overload86).
  • Implemented Template loading as opposed to reloading (overload86).
  • Added support for DOSBox version-specific dynamic options (psoma).
  • Implemented basic 'overlay' mount support.
  • Implemented Gallery 'jump-to', fixed last launched game image being blank (Doom).
  • Major speedup when importing (multiple, very large) gamepackarchives.
  • Fixed fetching MobyGames screenshots and obtaining Pouet images from https://content.pouet.net (psoma).
  • Fixed a problem opening links to files with spaces in its path; Also fixed a few 'Browse..' buttons, paths were incorrectly trimmed (Tomatko).
  • Prevent possible "null is an invalid node value" when exporting, and failure to export mapper files (overload86)
  • Fixed thumbnail height on MacOS (rfc).
  • No longer crash DBGL on DOSBox configuration mismatch, just log the problem and disable the controls (billy043).
  • Follow the XDG specification, using ~/.local/share/dbgl for data files on Linux systems, and ~/Library/dbgl on MacOS (_Rob, arobbo).
  • Added Slovakian translation by Tomas K., Polish and Spanish translation updates from ZeroX4 and Neville.
  • Updated included Mac DOSBox build to Dominus' latest (0.74-3-3).
  • Updated launch4j to 3.14 for improved JRE installation detection in launch.exe (Johnnydement and others).
  • Updated all libraries, most importantly HSQLDB (from 2.5.0 to 2.6.0). Please note that this new library does no longer support the old 1.8.x database format. If you're currently using DBGL version 0.90 or 0.91, first update to 0.92, and only then update to 0.93.

New in DBGL 0.92 (Feb 13, 2021)

  • Added a first implementation of 'directory scanning for known games'. Currently, all files/games from the D-Fend Reloaded 'Auto setup templates' are recognized. You can try it out using 'Profiles'->'Import known games in folder' and selecting the directory to scan. After a while, it should show a dialog with the results. Simply select the entries that you want to import into the existing profiles list. Proceeding the wizard will allow you to select default DOSBox configuration settings (like machine, cycles etc) and optionally check the DBConfWS online database for game-specific configuration (when available).
  • DBGL can now query MobyGames meta-data using a local database from 'Metropolis Launcher', very quickly. Note that cover-art and screenshots are still being fetched from www.mobygames.com, though.
  • Added support for the DOSBox SVN OpenGL shader patch from ny00123 & jmarsh.
  • You may now browse through the various captured images using the left and right arrow keys, or the buttons below the image.
  • Various fixes related to MobyGames querying, especially in relation to (.gif) image data.
  • Fixed "Start profile manually with a specific DOSBox version" creating an incomplete .conf file (_Rob).
  • Fixed possible issues when using symbolic links on Linux (_Rob). Also fixed a rare file path mangling issue (Epsilon).
  • A few usability improvements, refactored more parts of the GUI code, updated translations.
  • Updated all libraries, most importantly HSQLDB (from 1.8.1 to 2.5.0).

New in DBGL 0.91 (Feb 8, 2020)

  • Added support for importing multiple gamepacks in one go (mgtroyas).
  • Fixed dosbox conf canonical file location for some scenarios.
  • Fixed check for default Dosboxversion when initiating add game wizard (Luke Jensen).
  • Provide basic support for importing GoG profiles (using "mount c .." or consisting of multiple confs) (Luke Jensen).
  • Improve jre support on MacOS (Jorge).
  • Take .cue/.iso/etc into account when determining canonical game dir (pantercat).
  • Mark games for export with path containing pathseparator (Neville).
  • Support a few more booter extensions (Neville).
  • Properly update profiles and templates list on dosboxversion update.

New in DBGL 0.90 (Jul 22, 2019)

  • Added support for both DOSBox 0.74-2 and 0.74-3; The Windows and MacOS builds now come with DOSBox 0.74-3.
  • Fixed geting game and screenshot data from MobyGames.
  • Removed TheGamesDB as a web data source (for the moment); their legacy API was recently taken down, and using their new API will require some work.
  • Fixed sorting on column custom11..14 and exporting the data in those columns (hoarder).
  • 0.90 is a major update! It's a partial rewrite of DBGL in an effort to make it more robust and future-proof. 32-bit Java support was dropped, and it requires Java 8 or newer to run. Furthurmore, some usability improvements got implemened, such as that DBGL will now display a list of all your changes when multi-editing profiles. Also, translation files can now be written directly in UTF-8 without the need for unicode/native2ascii. That being said, most of DBGL's user interface has remained the same.
  • 0.90 also features improved database connection management which might prevent lockups when the database-file is temporarily unavailable (jtalbot).
  • 0.90 adds more experimental DOSBox options: fullborderless, glfullsync, fmstrength, xsensitivity/ysensitivity, circularinput and deadzone. Added mame for oplemu and emsboard+emm386 for ems. Removed collapsemode (Ant_222) and fixed [midi]mt32.reverse.stereo, mt32.verbose, mt32.thread to use true/false instead of on/off.
  • 0.90 features an option to override the default executable file for a DOSBox version, for example when using DOSBox-debug builds (RyanFialcowitz).
  • 0.90 will store user-generated content in the ~/.dbgl folder by default on Linux environments. If you want, you can still have the old behaviour (storing all data inside the dbgl folder itself) by editing the dbgl shell script, please see this.

New in DBGL 0.81 (Sep 8, 2017)

  • Added 4 new custom text-fields for profiles (RetroFAN).
  • Always scale thumb to max dimensions fitting in the clientarea (display resolution), and auto center thumb dialog.
  • Altered language dropdown in preferences dialog to also show the native language names.
  • Show program version in about dialog (Giorgos).
  • Added new XSL for profile-list export to HTML5 using a Vogons theme.
  • Fix for setting 'fullresolution=desktop'; In some cases the 'fullresolution' dropdown in DBGL would not allow selection of the value 'desktop' (Jan-Peter).
  • Fix for thumb/file order on Windows platform (marquisor).
  • Fixed rare crash-bug when deleting thumb images (Neville).
  • More accurately determine linux desktop folder for shortcuts (Giorgos).
  • Fixed CSV profiles-list export column names (proper casing and proper custom labels).
  • Fixed MobyGames profile reader for "Bong Bong" (no developer, no developer link in Credits section and no closing [add credits] link).
  • Removed support for searching hotud.org now that the website is offline.
  • Spanish translation update from Neville, French translation update by max buttjer.
  • Updated SWT libs to 4.6.2.8, Jersey to 2.25.1, CommonsIO to 2.5, CommonsLang to 3.5 and JUnit to 4.12.

New in DBGL 0.78 (Oct 16, 2014)

  • Fixed mobygames.com information querying, added support for querying TheGamesDB.net.
  • Multiple smaller GUI-related improvements; a fix which should properly remove a Gallery's tooltip on deactivation of the main shell, properly update main Gallery image after returning from a DOSBox session when the DBGL thumbs pane is not showing, flush cached image data when removing a thumb, so that when a new image is captured inside DOSBox, the Gallery will show the new one (instead of the old, removed one), a fix to prevent very large images from extending way beyond the edges of the screen.
  • Added 'open captures folder' to profiles list context menu.
  • When using the "Confs In game directory" mode, the relative captures folder inside the profile's .conf was broken for DOSBox versions after 0.72. This has been fixed. (Baldy_Old_Fart)
  • A fix to prevent saving .conf files in DBGL's main directory (when in "Confs In game directory" mode) whenever the profile's main game directory cannot be determined (incomplete [autoexec] section).
  • An improvement to prevent changes to .confs when switching the associated DOSBox version in multi-edit-mode - some combo lists could get set to 'altered' while their value was not actually changed.
  • Allow D-Fend (Reloaded) import on systems other than Windows as well.
  • Added Arabic translation from Mohammed.
  • Implemented some resource bundle pre-processing to remove duplicate translations, and no longer include extended debug information inside main jar to reduce package size.
  • updated launch4j to 3.3

New in DBGL 0.77 (Oct 16, 2014)

  • Fixed mobygames.com, pouet.net and hotud.org information querying (as all sites were altered recently, DBGL was unable to parse their search-results).
  • Redefined the entire default templates list, and provided the possibility to add the new list to an existing DBGL installation (Templates -> Import default templates). PLEASE NOTE that a new file is required for this to work. Simply put default.xml in your DBGL templates directory. The new list was made using Trixter's TOPBench to more accurately match the speed of a particular system, and contains all kinds of specific machine configurations that could be useful.
  • Implemented (rather basic) D-Fend Reloaded DOSBox profiles import. Currently, profile meta-data, links and captures are imported. You can find the feature in the main menu (Profiles -> Import D-Fend (Reloaded) profiles); Please note that after importing the data, I would strongly recommend to also migrate the imported profiles (Profiles -> Migrate profiles). This action will adjust all absolute file and link locations to use relative locations instead. After the migration, you can simply move all game data to DBGL's [dosroot] folder, and you're done (Dark_Oppressor).
  • Revamped and restyled the main menu somewhat, and fixed some bindings on OSX such as for 'Preferences' and 'About'.
  • More improvements for the OSX build: Fixed possible dead-lock when quitting (main DBGL dialog would close but the application remained active in dock), fixed DBGL version info (IIGS_User), and altered shortcut keys to use the standard modifier CMD instead of CTRL.
  • Implemented template duplication and .conf viewing by using the mouse right-click context menu, and moved dosbox .conf editing from the editing dialog to the context menu.
  • Implemented drag-'n-drop support for confs, gpas, etc.; simply drag these files onto the profiles list to open them.
  • Added assistance in creating a profiles filter; by selecting one (or more) category value(s) in the tree on the right side of the filter creation dialog (as shown in the image on the right) you can make them required. Adjusting the tree selection(s) will instantly update the filter condition, and consequently the 'Result' text-field. Note that some values can be expanded one more level deeper, in which the individual words that make up the value can be selected. For example, the value 'Action, Adventure' in the category 'Genre' will have the subitems 'Action' and 'Adventure'. Selecting one of these items will create a 'Genre LIKE %' subcondition, as to filter on any genre with the substring 'Action' or 'Adventure' in it.
  • Implemented a (crude) DOSBox installation detection function to help defining an initial DOSBox version when no DOSBox version is included in the DBGL package (such as in Linux packages). Should work on Windows (%programfiles%), OSX (/Applications) and Linux (/usr/bin), but it only detects DOSBox version 0.74 as of now.
  • Allow for proper cancellation of a multi-edit dialog (correctly stopping threads) so that the the profiles list is correctly updated and no exceptions do occur.
  • Implemented workaround for (rare) crash-bug in Gallery, see https://bugs.eclipse.org/bugs/show_bug.cgi?id=416476.
  • Added box-sized tiles in gallery view mode, and made the background color changeable (for now just by hand editing settings.config ([gui] gallerybackgroundcolor=r g b, for example gallerybackgroundcolor=215 215 215).
  • Included a Spanish translation update from Neville, and a completed Polish one from ZeroX4.
  • Updated Launch4j to 3.1.0-beta2, SWT to v4.3 and Gallery to v0.6.0 .

New in DBGL 0.76 (Oct 16, 2014)

  • Implemented "Gallery View" mode; instead of using a table to browse through your profiles, DBGL can now display the profiles as icons (in 3 different sizes; small, medium, large) as well. This was implemented using the Nebula Gallery SWT Widget which allows for nice custom styling and good performance. It supports multi-select, and should thus behave mostly the same as the regular 'Table View' mode. Hovering over a profile-icon will display the extra information about the profile that is normally shown in the table columns.
  • Some interface improvements; implemented showing/hiding of profile screenshots and notes (Neville), made web-search results table sortable by clicking on columns (kolano), and optimized thumbnail caching somewhat.
  • Fixed crashbug when trying to import GamePackArchive containing native commands, but with at least 1 profile without actual native commands.
  • Implemented data dir redirect in case of set env. variable (dbgl.data.localappdata=true or dbgl.data.userhome=true) or read-only DBGL dir. All DBGL data is written to %LOCALAPPDATA%/DBGL (on Windows) or ~/.dbgl (on Linux and OSX) in that case. Also, if no dosbox version is included in the DBGL folder, then no default dosbox version and templates are generated on first startup. Also, a generic Linux ANT target (without pre-compiled DOSBox and templates) was added. All these changes should provide for easier inclusion in Linux Repositories such as AUR (dostux) , and makes it possible to put DBGL in a read-only folder such as [c:\program files\dbgl]. Please note that for this to be implemented, I had to make the database folder relative to the data folder (thus no longer relative to the main DBGL folder).
  • Implemented a workaround for a potential DBGL startup problem regarding SWT not being able to write its dll files to a specific directory below user.home, by redirecting that location to DBGL's lib directory, instead.
  • Added support for the DOS "loadhigh" command.
  • Improved custom autoexec parsing.
  • Fixed a minor regression regarding changing a custom column's name. (kolano)
  • Added (partial) Polish translation from ZeroX4, and updated the Italian (code120), French (Max Buttjer) and Korean (ykhwong) translations.
  • Updated SWT to 4.2.2

New in DBGL 0.75 (Apr 25, 2013)

  • Added support for custom autoexec commands so you can add arbitrary DOS commands at various stages during executing of DOSBox' autoexec section.
  • Added support for binding OS-native/external commands to profiles and templates. Native commands can also be exported and imported using the appropriate wizard. (gbbbs and others)
  • Added support for all the latest (ykhwong/Daum, h-a-l-9000, Gulikoza) experimental DOSBox builds using settings such as char9, cgasnow, ps1audio, innova, printer, ne2000, etc. etc. Removed a few legacy settings such as mt32rate and timesynch. (leileilol)
  • Optimized DBGL startup speed by delaying determination of the canonical dir for captures when rendering the image-column, and somewhat improved caching of the images. (mgtroyas)
  • Implemented column image stretching, with or without respecting the original aspect ratio. The options are available in the settings dialog. (mgtroyas)
  • Preserve profile table column order after revising displayed columns / column names. (kolano)
  • Show 'all applicable files' when possible (exe/installer/cd) when browsing for a file, so that you don't have to choose a certain type in advance. (kolano)
  • Read the contents of the dosroot/shaders dir to fill the shaders dropdown, if available. (kolano)
  • Multiple fixes in the Add Game Wizard; fix imgmount path for CD images that got moved after game installation, also move accompanying .bin file for each moved .cue file, improved main exe file detection by ignoring file extensions, fixed a few crash-bugs.
  • Multiple fixes related to browsing ISO and CUE/BIN files which could lead to the directory structure not being read correctly (Neville, kolano)
  • A couple of improvements when querying game info; get the author info from MobyGames' Credits section if necessary, optionally get MobyGames cover-art images from 'all regions' and fixed obtaining descriptions from HOTUD, so that paragraphs are correctly separated. (kolano, Neville)
  • Fixed a problem when trying to boot an .IMA file; DBGL would autocreate the mounts but upon saving did not accept them. (Neville)
  • English, Spanish, Chinese and Dutch translation updates, fixed some typos.
  • The SWT library was updated to 4.2.1

New in DBGL 0.74 (Apr 25, 2013)

  • New feature: 'Add Game Wizard'. This dialog wizard allows a user to easily add a game to the list, or even install a game in DOSBox from its source media by going through a series of steps.
  • Implemented 'Start manually' (right-click menu), meaning that the profile will startup DOSBox as usual and the mounts and DOSBox settings are all activated, except that the actual game executable is not called. This might allow for easier problem shooting, game patching, etc.
  • Added 'Home of the Underdogs' (hotud.org) information querying. (Neville)
  • Supporting tilde (~) in the game's main file location to provide (limited) support for long directory names using the FOLDER~1 notation. Nonetheless, using only 8.3 style directory names below the DOSROOT remains very much recommended. (Fruity)
  • Added 'About' dialog and altered settings dialog layout a bit. Made filters more accessible by adding them to the main menu.
  • Implemented floppy disk .IMA mounting and browsing.
  • Added a Swedish translation from Martin Gustafsson and a French translation from Steven Marguet.
  • Adding support for 7-zip gamepackarchive importing (LZMA compression only). Exporting to 7-zip is not supported at the moment. So, if you want to save space, you can recompress your existing gamepackarchives to 7-zip. (code120)
  • Automatically set correct mount type (floppy or cdrom) when mounting a floppy or CD-Rom drive.
  • Searchengine title lookup is now using Levenshtein Distance for improved pre-selection.
  • DBGL now shows a warning message when loading a different DOSBox version and conflicting base mounts are used (when multiediting). (leileilol)
  • Added a configuration setting to grab all cover art images from MobyGames if wanted by setting 'force_all_regions_coverart=true' (under the [mobygames] section) in settings.conf. (gbbbs)
  • Renamed column 'DB Title' to 'DOSBox Title'. (kolano&rfc)
  • Fixed the default loadfix_value (now 64 instead of 0).
  • Some code refactoring, adding support for JDK7, Ant1.8 and a possible future HSQLDB upgrade. Some language updates.
  • Updated some libraries (SWT, Commons-Lang and JUnit), added Commons-IO.

New in DBGL 0.73 (Feb 6, 2012)

  • Added 4 additional link fields, and 2 alternative executable fields. Simply right-click on a profile to run a profile using any of the alternative executables. (RetroFAN)
  • Implemented keymapper-file export/import. (code120)
  • Now using a really nice DBGL icon for all platforms made by VR. (Sandy)
  • Added support for empty write locations for PhysFS mounts (so that it writes to the captures folder). (Phil)
  • Implemented proper connection timeout when using websearch without internet connection. (kolano)
  • Many minor improvements to the user-interface; added a tooltip for the active filter-tab which shows the number of profiles in the list (code120), if no mount is selected, but there is just one, DBGL will use that for the grabber, the notes field in the profile editor now uses the configurable (monospaced) font, added all/none image-selection buttons in the profile editor (RetroFAN), now providing an option to remove the profile-specific keymapper-file upon profile removal, fine-tuning of some default dialog sizes for Linux systems, etc.
  • Fixed background colors of specific animated web images from Pouet. Also added support for importing those files (they are now imported as individual screenshots), and fixed an issue with character encoding when importing information. (kolano)
  • Fixed a regression in the D-Fend importer (some fields were not being imported since 0.69c)
  • Fixed an issue which could cause config settings for another DOSBox generation in some .conf files, when multi-editing profiles with multiple DOSBox versions, without setting a new one.
  • Fixed a config parsing problem with profiles having a .com as the main executable, and an .exe as its parameter. (leileilol)
  • Fixed 2 issues related to the importer: one could cause booter games to fail to start (disk img2 and img3 were incorrectly set), and the other which caused game directories to be created when importing only profiles (thus without game files).
  • Added support for locale variants, and added Lord Rius' "Español (Capitalizado)" variant. The Italian translation was updated by code120.
  • SWT updated to 3.6.2

New in DBGL 0.72 (Feb 6, 2012)

  • Added support for Pouët.net demo information querying (Kolano).
  • Added support for configurable dosbox.conf locations (collector).
  • Using a monospaced Courier font (as a default) for the Notes field to support outlining in profile descriptions. This font is configurable; 'Terminal' might be nice for ASCII art. (Neville).
  • Added 'forced scaler' support (leileilol, Qbix).
  • Added launch.exe (launch4j Java wrapper) for Windows package to simplify starting up DBGL (Neville).
  • Keep main exe, params, etc when loading a template (regression since 0.69c).
  • Make an imported game's conf file location relative to the data folder (regression since 0.69c).
  • Fixed a dialog resize bug when undoing a MobyGames search request.
  • Using database transactions to prevent invalid profile entries from being created in rare cases (which could cause crashes as reported by Bzzz).
  • Startup database scan to remove invalid profile entries, if necessary (Bzzz).
  • Error-handling improvements, improved logging (Bzzz).
  • Spanish translation update from Neville.

New in DBGL 0.71 (Feb 6, 2012)

  • Implemented MobyGames image querying (requested by many).
  • Auto filter creation when using multi-select; the newly created filter will store the currently selected profiles.
  • Fixed a crash-bug when 'switching' or 'setting' a DOSBox version when multi-editing profiles with mixed DOSBox associations (Ken).
  • Fixed 'machine' setting when multi-editing profiles with mixed DOSBox associations (prevents "machine=" in .conf).
  • Fixed dbgl shell script for OpenSuse systems (Armin).
  • Fixed some minor memory leaks.

New in DBGL 0.70 (Feb 6, 2012)

  • Highly improved multi-profile-editing; selecting multiple profiles to edit will open the profiles editing dialog as usual, showing the common settings or greyed-out settings that differ among the profiles. You can then change the settings as you like (as you would normally do with a single profile) and the changes will be marked with a red label. After pressing OK a new dialog will pop up to allow you to cancel the changes, or actually alter all selected profiles.
  • Added the possibility to 'switch' to another DOSBox version in order to change a profile's DOSBox association such that only the differences from the default configuration would be taken into account.
  • From now on, DBGL ships with both the 32 and 64-Bit SWT libraries. Depending on the Java version installed, the application will dynamically load the appropriate lib. This reduces complexity for the end-user (the amount of DBGL packages to choose from) and allows one to have different Java installations on the same machine without problems.
  • Implemented multiprofile deletion.
  • Implemented 3rd booter image (Neville).
  • Implemented desktop shortcut creation for Linux (KDE and Gnome).
  • Implemented mixer volume helper dialog (leileilol).
  • Added preliminary support for the new ems settings "emsboard" and "emm386".
  • Fixed case-sensitive Mac filesystem problems (Vynce).
  • Fixed nullpointer-exception in the filter editing dialog (code120).
  • Fixed undo MobyGames prefilling for custom9 field.
  • Major speedup on loading gamepackarchive information for archives containing many profiles.
  • Added Korean translation from Tae-woong, updates to the Italian (code120) and Spanish (Neville) translations.
  • Tweaked template values a bit.
  • Hsqldb updated to 1.8.1.3 and SWT to 3.6.1

New in DBGL 0.69 (Feb 6, 2012)

  • Full support for DOSBox 0.74!
  • Fixing an issue with exporting/importing directory structures containing empty folders. Unfortunately, the Daggerfall gamepackarchive was affected by this; it was missing some SAVE folders, resulting in a game crash when trying to save a game in progress. With the updated gamepackarchive, this problem should no longer occur.
  • Fixing a race condition issue in the importer that (in particular conditions) could result in invalid profile data in the database.
  • Some other minor stability improvements to the import process, and providing more accurate progress indication.

New in DBGL 0.68 (Feb 6, 2012)

  • Profile/Game Export: Just select the profiles that you want to export in the list, choose File->Export in the menu and go through the wizard to export your profile(s) or game(s). Please note that there are certain restrictions (currently) when exporting complete games; For one, they have to reside in a directory below the dosroot. The result is a plain zip file, optionally containing captures. In the root of this archive is a special file called profiles.xml which contains all the meta-data for the game(s) inside the package.
  • Profile/Game Import: Click File->Import in the menu, and select a package (*.dbgl.zip) to import. You will once again enter a wizard that leads you through the steps. Review package information, select the profiles or games that you want to import and off you go!
  • Implemented 'view configuration file'; right-click on a profile and choose view->configuration file (Avatar_58).
  • Set focus on profiles list and update screenshots when the DBGL window gets into focus again (after a game).
  • Added the possibility to display the associated DOSBox version _title_ for a profile (MiniMax).
  • Added multi profile shortcut creation, and keep multi-selection on tab switching.
  • Small improvements for the MobyGames browser dialog: preselect a game in the list when an exact title match is found. When MobyGames querying is performed in multi-edit mode and multiple results are returned, DBGL treats an exact title match as a 'successful' search.
  • Implemented keyboardlayout as combobox (robertmo).
  • Keep existing mounts when reloading a template (working as explained here) (red_avatar)
  • Minor additions to the .csv and .html profile list exporting.
  • Fixed column ordering and thumbnail sorting on Linux so that it behaves like Windows and Mac, and fixed screenshot column centering on OSX.
  • Fix error message when using SendTo and added support for GamePackArchives (leileilol).
  • Updated commons-lang (2.5), SWT (3.5.2) and HSQLDB (1.8.12) libraries.

New in DBGL 0.67 (Feb 26, 2010)

  • DBGL is now using the new MobyGames search functionality; unfortunately without publisher information since MG does not include it in the search-results anymore (for the moment).
  • Added support for setting custom environment variables to globally override certain DOSBox/SDL settings (as explained by Qbix over here). You can configure this in the settings dialog.
  • Filter tabs; you can now add a filter to the profiles list by using CTRL-F. This creates an inner tab in the profiles list showing a certain sub-selection of your profiles. Double clicking on a tab allows one to edit it.
  • The default behavior is to filter on game title, but more advanced filtering is also possible. For that you'll have to write a sql 'where clause' in the filter's condition field. Some examples:
  • To show all your favorite games: GAM.FAVORITE=true
  • To show all profiles with the first custom field filled in with MT-32: CUST1.VALUE='MT-32'
  • To show the oldies: YR.YEAR < 1984
  • To show all profiles with the text 'keys' in its notes and that have a setup: UPPER(GAM.NOTES) LIKE '%KEYS%' AND GAM.SETUP=true
  • To display all profiles with apogee as developer or publisher: UPPER(DEV.NAME) LIKE '%APOGEE%' OR UPPER(PUBL.NAME) LIKE '%APOGEE%'
  • Note that it is currently not yet possible to filter on DOSBox configuration settings. If you need help to write a certain filter condition, take a look at the database structure in org.dbgl.db.database.java, or ask at Vogons.
  • Support for DOSBox builds using curses on Windows, such as the debugging builds and H-A-L-9000's MB5 (those builds wouldn't start correctly, complaining about "LINES value must be >= 2 and

New in DBGL 0.66 (Oct 13, 2009)

  • Full support for DOSBox 0.73! All the new configuration options are available (machine, cputype, oplemu, ioctl, etc.) and DBGL can properly transfer your profile settings from an older DOSBox release to the latest version (and vice versa).
  • German (Stefan) and Danish (MiniMax) translations were added, improvements to the Chinese translation (ClarkH).
  • Multiple improvements to ISO and 7-zip file browsing. What's more, browsing inside an cue/bin-pair is also possible now!
  • Improvements to default dialog layout and size, especially for Linux environments. Dialog sizes are also remembered across sessions (Markus)
  • Screenshot-buttons are displayed with a correct aspect ratio (code120).
  • Moved mixer command after mounts to be able to set cdaudio volume.
  • Right-click on a profile to quickly open the game folder (code120).
  • You may use custom titles for your profile links (red_avatar).
  • Fixed buggy log text screen updates while importing from D-Fend or migrating profiles.

New in DBGL 0.65 (Oct 13, 2009)

  • Full support for DOSBox 0.73! All the new configuration options are available (machine, cputype, oplemu, ioctl, etc.) and DBGL can properly transfer your profile settings from an older DOSBox release to the latest version (and vice versa).
  • German (Stefan) and Danish (MiniMax) translations were added, improvements to the Chinese translation (ClarkH).
  • Multiple improvements to ISO and 7-zip file browsing. What's more, browsing inside an cue/bin-pair is also possible now!
  • Improvements to default dialog layout and size, especially for Linux environments. Dialog sizes are also remembered across sessions (Markus)
  • Screenshot-buttons are displayed with a correct aspect ratio (code120).
  • Moved mixer command after mounts to be able to set cdaudio volume.
  • Right-click on a profile to quickly open the game folder (code120).
  • You may use custom titles for your profile links (red_avatar).
  • Fixed buggy log text screen updates while importing from D-Fend or migrating profiles.