epicGM Changelog

What's new in epicGM 2.1.5

Dec 8, 2021
  • Minor Bug Fixes.
  • Updated the API to restore previous purchases.
  • Fixed issues with importing FC XML

New in epicGM 2.1.3 (Oct 5, 2020)

  • PF2 tracker fixes.

New in epicGM 1.8.5 (Nov 12, 2019)

  • Attack Rolls now roll twice for advantage/disadvantage
  • Damage rolls with attacks roll now roll for critical damage automatically.
  • Tokens now stored as PNG for transparency.
  • New Features:
  • Implemented a Fog Of War so you can surprise your players with nasties around corners.
  • Dice now offers additional functionality.
  • Spell effects for assigning AOE damage easily with the battlemap.
  • Added edit tool to custom sounds to reassign type in-app.
  • Roster data now supports colors

New in epicGM 1.8.2 (Nov 11, 2019)

  • We've rebuilt the touch function to be more responsive and accurate.
  • Expanded the tokens to support HP bars, status icons, movement rulers
  • Added a marker feature so that you can annotate your maps or quickly draw out a battle mat
  • Selecting on a token on the mat will also cause the tracker to try to centre on its initiative entry.
  • A simple dice calculator
  • The update is still currently under testing. For future developments:
  • With a dice system already in place we may go ahead and add embedding dice rolls into the creature cards.
  • A save system to store maps so we can all prepare them before the session.