fun-bots Changelog

What's new in fun-bots 2.8.0

Oct 3, 2023
  • New features / improvements:
  • remove Zombie-mode (will soon be a separated mod, currently on a branch)
  • real Hitboxes thanks to crazy workaround by Bree_Arnold
  • option to use old hitboxes (and enable bots to use the knive again) in Registry added
  • fix and update permissions in UI
  • add option for vehicles to move while attacking (default active)
  • improve rocket- and nade-handling
  • fix for end-of-round-crash on conquest
  • Option in Registry added to prevent bots from spawning on the last ticket in conquest
  • improve compatibility to more-gore-mode
  • vehicle-weapon-improvement and code-cleanup by tagener-noisu #295
  • Real weapondata and aimin in Gunmaster #292
  • Merged pull request #301 from tagener-noisu min nade distance for bots (also with Registry-Entry)
  • Merged pull request #300 from tagener-noisu trace navigation
  • Mergeed pull request #303 from tagener-noisu ifv_tows weapon usage
  • Offset of vehicle-weapons was added
  • Kill inactive bots after some time (#307)
  • Merged pull request #314 from tagener-noisu Change target waypoint distance for air vehicles
  • Bug fixes:
  • fix meele attack
  • missing nil-check in vehicle-movement
  • fix bots getting stuck on vehicle-paths #297
  • overwrite of loop / reverse path does not work #304
  • fix GM-Rocket-usage #305
  • New maps:
  • Gunmaster for MP_001 by Augusta
  • Gunmaster for MP_003 by Augusta
  • Gunmaster for MP_007 by Augusta
  • Gunmaster for MP_011 by Augusta
  • Gunmaster for MP_012 by Augusta
  • Gunmaster for MP_018 by Augusta
  • GunMaster for XP1_003 by Volbeat13
  • Rush for XP4_FD by Rolling Wave
  • Rush for XP4_Parl by Rolling Wave
  • Rush for XP4_Quake by Rolling Wave
  • Rush for XP3_Desert by Rolling Wave
  • Rush for XP3_Valley by Rolling Wave
  • SquadRush for MP_011 by Odysseus
  • SquadRush for XP3_Shield by Odysseus
  • Scavenger for XP4_Rubble by Odysseus
  • SquadRush for XP4_Quake by Volbeat13
  • SquadRush for XP3_Valley by day of light
  • Rush for XP5_001 by Volbeat13
  • Rush for XP5_002 by Sunseeker
  • Rush for XP5_003 by Sunseeker
  • Rush for XP3_Shield by Sunseeker
  • SquadRush XP2_Factory by Sunseeker
  • SquadRush XP2_Office by Sunseeker
  • SquadRush XP5_002 by Sunseeker
  • SquadRush XP5_004 by Sunseeker
  • SquadRush for XP3_Alborz by Every_knows9
  • SquadRush for MP_001 by Every_knows9
  • SquadRush for MP_003 by Every_knows9
  • SquadRush for MP_007 by Every_knows9
  • SquadRush for MP_017 by Every_knows9
  • SquadRush for MP_Subway by Every_knows9
  • SquadRush for XP3_Desert by Every_knows9
  • Updated maps:
  • Rush for MP_001 by Rolling Wave
  • Rush for MP_012 by Rolling Wave
  • Rush for MP_013 by Rolling Wave
  • Rush for MP_003 by Volbeat13
  • Rush for MP_011 by Odysseus
  • Rush for MP_017 by Odysseus
  • Rush for MP_018 by Odysseus
  • TDM XP2_Factory Rework by Sunseeker
  • Rush for XP1_003 Rework by Sunseeker
  • Rush for XP1_001 Rework by Sunseeker
  • Rush for XP4_Quake Rework by Sunseeker
  • Conquest Large for MP_011 by ThyKingdomCome
  • Documentation update

New in fun-bots 2.7.1 (Jul 11, 2023)

  • New features / improvements:
  • real ticket-count on conquest thanks to VU bugfix
  • updated chinese translation (by Augusta)
  • auto-translation-scripts (by Jo�o Vitor)
  • add Japanese and Portuguese
  • massive rework of all python-scripts (by Jo�o Vitor)
  • temporary workaround for not working collition-raycasts
  • new setting and probability for snipers to attack choppers
  • limit number of Bots in a vehicle (new config-value)
  • fix Timout when saving huge paths #204
  • fix compatibility with More Vehicles-Mod
  • Option to prevent bots from attacking other players
  • usage of Mobile Artillery possible (#200)
  • jets and choppers also use secondary weapon
  • Bots with missiles attack on larger distances
  • air-missiles of bots get used much better now
  • improve Rush-Logic with new VEXT-Version
  • use more stable Rush-Events with new VEXT-Version
  • New menu for Trace-Creation - no need to use the console anymore
  • Bots now try to use all vehicles in a base
  • Some variation in the appearance of vehicles (idea from KrazyIvan777)
  • Jets are focused on air-targets and more active.
  • Support separated traces for each gamemode, even if compatible with other gamemode
  • Removed Zombie-Option from fun-bots.
  • Bug fixes
  • fix scavenger revive
  • fix usage of javelin
  • some attack- and aiming-issues with vehicles
  • Don't spawn new bots when kicked by RCON
  • some minor fixes in the trace-creation
  • fix backwards steering of vehicles
  • fix missing Path-Menu-Commands
  • fix Config.lua not getting applied as wanted
  • fix timer-init
  • New maps:
  • Rush for Talah Market
  • Rush for Epicenter (by ghost runaway)
  • several New maps for GunMaster by Augusta (MP_013, MP_017, MP_Subway, XP5_002, XP5_003)
  • Updated maps:
  • Fix Wake-Island Rush
  • New paths for mobile arillery on XP3 Desert Conquest Small (by KrazyIvan777)
  • New paths for mobile arillery on XP3 Shield Conquest Small (by KrazyIvan777)
  • New paths for mobile arillery on XP3 Alborz Conquest Small (by KrazyIvan777)
  • New paths for mobile arillery on XP3 Valley Conquest Small (by KrazyIvan777)
  • New and improved paths for SP_Jet TDM (by Augusta)
  • New and improved paths for SP_Valley TDM (by Augusta)