fun-bots Changelog
What's new in fun-bots 2.8.0
Oct 3, 2023- New features / improvements:
- remove Zombie-mode (will soon be a separated mod, currently on a branch)
- real Hitboxes thanks to crazy workaround by Bree_Arnold
- option to use old hitboxes (and enable bots to use the knive again) in Registry added
- fix and update permissions in UI
- add option for vehicles to move while attacking (default active)
- improve rocket- and nade-handling
- fix for end-of-round-crash on conquest
- Option in Registry added to prevent bots from spawning on the last ticket in conquest
- improve compatibility to more-gore-mode
- vehicle-weapon-improvement and code-cleanup by tagener-noisu #295
- Real weapondata and aimin in Gunmaster #292
- Merged pull request #301 from tagener-noisu min nade distance for bots (also with Registry-Entry)
- Merged pull request #300 from tagener-noisu trace navigation
- Mergeed pull request #303 from tagener-noisu ifv_tows weapon usage
- Offset of vehicle-weapons was added
- Kill inactive bots after some time (#307)
- Merged pull request #314 from tagener-noisu Change target waypoint distance for air vehicles
- Bug fixes:
- fix meele attack
- missing nil-check in vehicle-movement
- fix bots getting stuck on vehicle-paths #297
- overwrite of loop / reverse path does not work #304
- fix GM-Rocket-usage #305
- New maps:
- Gunmaster for MP_001 by Augusta
- Gunmaster for MP_003 by Augusta
- Gunmaster for MP_007 by Augusta
- Gunmaster for MP_011 by Augusta
- Gunmaster for MP_012 by Augusta
- Gunmaster for MP_018 by Augusta
- GunMaster for XP1_003 by Volbeat13
- Rush for XP4_FD by Rolling Wave
- Rush for XP4_Parl by Rolling Wave
- Rush for XP4_Quake by Rolling Wave
- Rush for XP3_Desert by Rolling Wave
- Rush for XP3_Valley by Rolling Wave
- SquadRush for MP_011 by Odysseus
- SquadRush for XP3_Shield by Odysseus
- Scavenger for XP4_Rubble by Odysseus
- SquadRush for XP4_Quake by Volbeat13
- SquadRush for XP3_Valley by day of light
- Rush for XP5_001 by Volbeat13
- Rush for XP5_002 by Sunseeker
- Rush for XP5_003 by Sunseeker
- Rush for XP3_Shield by Sunseeker
- SquadRush XP2_Factory by Sunseeker
- SquadRush XP2_Office by Sunseeker
- SquadRush XP5_002 by Sunseeker
- SquadRush XP5_004 by Sunseeker
- SquadRush for XP3_Alborz by Every_knows9
- SquadRush for MP_001 by Every_knows9
- SquadRush for MP_003 by Every_knows9
- SquadRush for MP_007 by Every_knows9
- SquadRush for MP_017 by Every_knows9
- SquadRush for MP_Subway by Every_knows9
- SquadRush for XP3_Desert by Every_knows9
- Updated maps:
- Rush for MP_001 by Rolling Wave
- Rush for MP_012 by Rolling Wave
- Rush for MP_013 by Rolling Wave
- Rush for MP_003 by Volbeat13
- Rush for MP_011 by Odysseus
- Rush for MP_017 by Odysseus
- Rush for MP_018 by Odysseus
- TDM XP2_Factory Rework by Sunseeker
- Rush for XP1_003 Rework by Sunseeker
- Rush for XP1_001 Rework by Sunseeker
- Rush for XP4_Quake Rework by Sunseeker
- Conquest Large for MP_011 by ThyKingdomCome
- Documentation update
New in fun-bots 2.7.1 (Jul 11, 2023)
- New features / improvements:
- real ticket-count on conquest thanks to VU bugfix
- updated chinese translation (by Augusta)
- auto-translation-scripts (by Jo�o Vitor)
- add Japanese and Portuguese
- massive rework of all python-scripts (by Jo�o Vitor)
- temporary workaround for not working collition-raycasts
- new setting and probability for snipers to attack choppers
- limit number of Bots in a vehicle (new config-value)
- fix Timout when saving huge paths #204
- fix compatibility with More Vehicles-Mod
- Option to prevent bots from attacking other players
- usage of Mobile Artillery possible (#200)
- jets and choppers also use secondary weapon
- Bots with missiles attack on larger distances
- air-missiles of bots get used much better now
- improve Rush-Logic with new VEXT-Version
- use more stable Rush-Events with new VEXT-Version
- New menu for Trace-Creation - no need to use the console anymore
- Bots now try to use all vehicles in a base
- Some variation in the appearance of vehicles (idea from KrazyIvan777)
- Jets are focused on air-targets and more active.
- Support separated traces for each gamemode, even if compatible with other gamemode
- Removed Zombie-Option from fun-bots.
- Bug fixes
- fix scavenger revive
- fix usage of javelin
- some attack- and aiming-issues with vehicles
- Don't spawn new bots when kicked by RCON
- some minor fixes in the trace-creation
- fix backwards steering of vehicles
- fix missing Path-Menu-Commands
- fix Config.lua not getting applied as wanted
- fix timer-init
- New maps:
- Rush for Talah Market
- Rush for Epicenter (by ghost runaway)
- several New maps for GunMaster by Augusta (MP_013, MP_017, MP_Subway, XP5_002, XP5_003)
- Updated maps:
- Fix Wake-Island Rush
- New paths for mobile arillery on XP3 Desert Conquest Small (by KrazyIvan777)
- New paths for mobile arillery on XP3 Shield Conquest Small (by KrazyIvan777)
- New paths for mobile arillery on XP3 Alborz Conquest Small (by KrazyIvan777)
- New paths for mobile arillery on XP3 Valley Conquest Small (by KrazyIvan777)
- New and improved paths for SP_Jet TDM (by Augusta)
- New and improved paths for SP_Valley TDM (by Augusta)