iGeo Changelog

What's new in iGeo 0.9.4.0 Beta

Jun 20, 2021
  • iGeo now can save Rhinoceros version 5 file and this is the default Rhinoceros file version to save. To save Rhino version 4 specifically, please choose it on the save dialog by Control+s or Command+s, or use IG.saveRhino4(filename).

New in iGeo 0.9.3.0 Beta (Nov 24, 2020)

  • iGeo for Processing version 3 doesn't let users resize the window by mouse due to the same reason Processing's P3D doesn't, but you can maximize the window.

New in iGeo 0.9.0.1 Beta (Sep 23, 2013)

  • This version doesn't run on Processing 1.5.1. Please use the previous version of iGeo below for it.
  • Depending on graphic card drivers and their states, resizing window size would crash Java VM and sketch due to an OpenGL related issue. To lock window size, please add this line to your code.
  • frame.setResizable(false);

New in iGeo 0.9.0.0 Beta (Sep 2, 2013)

  • This version doesn't run on Processing 1.5.1. Please use the previous version of iGeo below for it.
  • Depending on graphic card drivers and their states, resizing window size would crash Java VM and sketch due to an OpenGL related issue. To lock window size, please add this line to your code.

New in iGeo 0.8.1.1 Beta (Sep 17, 2012)

  • Agents can be paused and resumed by Enter key.
  • The window is resizable in default setting. To change seting see PIConfig.java

New in iGeo 0.8.1.0 Beta (Sep 17, 2012)

  • Misc class name change
  • IParticle is renamed to IParticleGeo.
  • IParticleAgent is renamed to IParticle.
  • IParticleAgent remains as an alias of IParticle class.
  • IParticleOnCurve is renamed to IParticleOnCurveGeo.
  • IParticleOnCurveAgent is renamed to IParticleOnCurve.
  • IParticleOnCurveAgent remains as an alias of IParticleOnCurve class.

New in iGeo 0.8.0.0 Beta (Jul 2, 2012)

  • P3D Rendering Mode
  • A rendering mode using P3D is added for environments without OpenGL support. To use this mode, put IG.P3D instead of IG.GL inside size() method like the example below.
  • size(800, 600, IG.P3D);
  • No Isoparm Displayed by Default
  • Default display shows no isoparm in this version. To show isoparms, assign a positive integer to the variable IConfig.isoparmResolution like the example below.
  • IConfig.isoparmResolution = 4;