physicsmata Changelog

What's new in physicsmata 0.8

Jan 5, 2013
  • This version is more like 0.6 except it flows more with mouse movements.

New in physicsmata 0.7 (Jan 5, 2013)

  • This version is about Max Clique, P vs NP.

New in physicsmata 0.6 (Jan 5, 2013)

  • This version is about a new kind of Fourier math, or something similar, that works on networks with cycles instead of flat dimensions of signal.

New in physicsmata 0.5 (Jan 5, 2013)

  • This version is about Fourier math.

New in physicsmata 0.4 (Jan 5, 2013)

  • This version is about high dimensional visualization of level 2 tensors and path finding.

New in physicsmata 0.3.1 (May 31, 2012)

  • adds the ability to (internally) measure the number of dimensions defined by any set of vectors which only know their dot-products relative to eachother, and the number of dimensions is a decimal number not usually an integer, like a fractal can have a decimal number of dimensions.
  • This results in the increased use of conditional-probability in which squares turn darker or lighter in combinations depending on which other squares, as you navigate the space of possibilities.

New in physicsmata 0.1.3 (Jan 3, 2012)

  • Version 0.1.3 demonstrates very distorted wave interference in a 256x256 grid of pixels, and the other display mode is the balls with lines between them.
  • A bug in version 0.1.3 makes the wave-interference spread in a much more visible way than expected: The bug is that set size is used as 256 instead of 16 so node x gets mixed with nodes x to nodes x+15. This means that there are ways of using Physicsmata at higher setSize and initial setup of which physicsmata are connected to which other physicsmata, that do generate wave interference, since its a statistical algorithm either way.
  • Now that I think of it, the algorithm may be more stable if physicsmata are defined as a set that overlaps other sets in a balanced way, so the votes only affect parts of each set and each set is affected by many votes. Its still basically the same algorithm but with more blurring. It still does generate a sequence of pictures with wave interference.