What's new in Taiga 0.2.0
Jan 18, 2012
- Features:
- New data table for Entity-Component data
- New messages for synchronizing Entity-Component data
- New estate manager console commands
- Enabled using collision meshes from urls. Collision meshes are now downloaded and stored to local Asset backend.
- New NaaliSceneImporter module. With this module one can upload scenes from Naali's new tool.
- Murmur controls scripts for EC_VoiceChannel usage
- Generate collision for all sub meshes
- Experimental Blender 2.6 OGRE exporter support
- Bug fixes:
- Closed stream handler that was left open in DotSceneLoader
- Removed references to Microsoft.JScript to enable compiling with mono 2.8
- Added a null check for getting asset from AssetService. This increases the speed on responding 404 when asset is not available.
- In Ogre scene importer don't create multiple assets if same mesh is in dot scene file.
- Added missing Scene storage configuration to configuration wizard