Taiga Changelog

What's new in Taiga 0.2.0

Jan 18, 2012
  • Features:
  • New data table for Entity-Component data
  • New messages for synchronizing Entity-Component data
  • New estate manager console commands
  • Enabled using collision meshes from urls. Collision meshes are now downloaded and stored to local Asset backend.
  • New NaaliSceneImporter module. With this module one can upload scenes from Naali's new tool.
  • Murmur controls scripts for EC_VoiceChannel usage
  • Generate collision for all sub meshes
  • Experimental Blender 2.6 OGRE exporter support
  • Bug fixes:
  • Closed stream handler that was left open in DotSceneLoader
  • Removed references to Microsoft.JScript to enable compiling with mono 2.8
  • Added a null check for getting asset from AssetService. This increases the speed on responding 404 when asset is not available.
  • In Ogre scene importer don't create multiple assets if same mesh is in dot scene file.
  • Added missing Scene storage configuration to configuration wizard