An application that is free of cost and contains multiple tileset examples, perfect for designers or game developers who want to edit square-graphic textures #Tile Spacing #Tile Texturing #Godot Export #Tilesets #Composition #Pixelart
TilePipe is an instrument that will help you deliver more easily configurable tilesets for any of your design or development needs, in PNG sequence export or in a Godot-ready format.
When building 2D games or setups, there is a convenient and popular way of building the instance's scenery from graphical shapes called tiles. Basically, a tile is a rectangular shape that, alongside others alike, is well-structure in a grid; a collection of tiles make a tileset.
TilePipe is a tileset editor that allows you to customize your designs' alignment, scalability, and position in the grid. With this application, you can get your single components and arrange them in a structure that can be exported and further used in your development process.
This program has an intuitive GUI and splits the interface into three main sections — 'Input,' 'Template,' and 'Result.' In the first section, you can upload your texture model, configure the tile generation model (make each tile from 4 quarters or create tiles from a center part), adjust the overlay preset (4, 8, or 13 tiles), and, finally, change the merge and overlap amounts.
In the 'Template' field, you can visualize, in a graphical sequence, the tile patterns and the framework of your tilesets. The template image displays numbers over tiles in a clockwise neighbor-bit distribution.
The template's type can be adjusted and you can opt for blob, wang corners, RPG-maker, double blob, and others. You can input your custom template.
TilePipe lets you customize your layout and input custom tile models or template configurations which, alongside the already existing features, make for an amazing tileset editor and a valuable asset for game designers and/or developers.
Equally, the output methods are straightforward, and these include PNG generation or Godot 3.x tileset resource production.
What's new in TilePipe 0.4.8.1:
- It’s a small update, fixing a recently reported bug. I still plan to support the tool, if you find a bug, please report. I am still unable to build a Mac version in recent version of Godot, but if you happen to use one - just download the source code from https://github.com/aleksandrbazhin/TilePIpe and run it from Godot engine. I will start uploading Mac OS builds again when I find the solution.
- Overall direction of the project is - I am remaking it mostly from scratch, the UI looks like this https://github.com/aleksandrbazhin/TilePIpe/tree/new_project_logic(v.0.5). That will be TilePipe2, and the current project will remain as TilePipe. There are a lot of reasons to it, but the main is that the UI logic is too convoluted and complex currently, so to develop it further, the UI needed to be redone. I guess that is what happens with most project as the scope is growing.
TilePipe 0.4.8.1
add to watchlist add to download basket send us an update REPORT- runs on:
-
Windows 10 64 bit
Windows 8 64 bit
Windows 7 64 bit - file size:
- 14.6 MB
- filename:
- tilepipe-windows.zip
- main category:
- Gaming Related
- developer:
- visit homepage
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