A 3D RealTime Rendering engine you can use to build video games with implemented libraries for Frustum culling, animations, 3D movement, terrain, and many more. #RealTime Rendering Engine #3D Render #Vertex Object #Render #3D #Animation
Video games look better and better, closing the gap between pixelated graphics and photorealistic textures. However, all of them rely on solid render engines which support different systems without having a great impact on resource consumption. In this regard, LitS comes with the required components for 3D rendering using OpenGL.
Note that this isn’t a stand-alone application, but only contains the required libraries and media to include in custom projects. Available libraries can be used to develop programs or video games using Microsoft Visual Studio.
However, there are also some demo showcases which exemplify most of the renderer’s capabilities. These show up in individual windows, most of which are interactive, testing features like frustum, lighting, particles, shaders, and terrain.
External resources can be used with the renderer. There are two converters inside the package to help convert 3DS and OBJ files into LSM, the renderer’s supported static mesh library format.
Projects benefiting from the renderer’s set of features support different types of modeling, such as frustum culling, animations, particles, vertex buffered objects, free 3D movement, SmartPointers memory management, textures, light and material management, fog, and more.
The renderer is built under the Lesser General Public License (LGPL), being open source. Appropriate licenses and information can be found for resources used, such as Corona, FreeType2, Glew, NVidia CG, OpenGL, SDL, and XML Parser.
LitS 0.5
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- Windows All
- file size:
- 4.6 MB
- filename:
- Lits.rar
- main category:
- Multimedia
- developer:
- visit homepage
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