What's new in Baldur’s Gate 3 Mod Manager 1.0.9.7

Sep 15, 2023
  • Fixed the game closing after it's launched - Turns out it needs the "current working directory" to be in the bin folder.
  • Fixed override mods that are in the load order not being visible after refreshing.
  • If a profile display name is empty, it now defaults to the folder name.
  • Launcher preferences should now only update if one of the "disable launcher" options is set, like "Disable Launcher Telemetry". They will also be updated if mods are active (telemetry / the mod warning should be disabled).
  • Mod paks and archives (zip, 7z) can now be dropped into the active or inactive mod list to import mods.