New in Godot Engine 4.0.1 / 3.5.2 (Mar 21, 2023)
- Godot 4.0.1 is a maintenance release fixing a number of issues while preserving compatibility with the previous 4.0 release. Changes:
- See the curated changelog, or the full commit history on GitHub or in text form for an exhaustive overview of the fixes in this release.
- Here are the main changes since 4.0-stable:
- Android: Fix null-pointer dereference when using gl_compatibility renderer (GH-74781).
- Animation: Check for type mismatch in PropertyTweener.from() (GH-74112).
- Audio: Improve logic related to editing audio buses and prevent crashes (GH-74560).
- Buildsystem: Safeguard Makefile commands for documentation (GH-74042).
- C#: Always show “Create C# solution” option (GH-73904).
- C#: Fix crash when errors occur before language initialization (GH-74127).
- C#: Get singleton instances using the Core name (GH-74280).
- C#: Ensure that script names (and therefore class names) are valid identifiers (GH-74330).
- C#: Ignore explicit interface implementations (GH-74375).
- Core: Set properties of ImageTexture3D when creating (GH-74521).
- Core: Fix buffer overrun in CPUParticles3D in precision=double builds (GH-74555).
- Core: Propagate errors when creating an OpenGL context fails in X11 (GH-74563).
- This prevents crashes on Linux machines when obtaining an OpenGL context and OpenGL 3.3 is not supported.
- Core: Prevent crashing on startup if project has scripted theme types (GH-74565).
- Editor: Disable local space for Blender-style transforms (GH-59443, GH-74601).
- Editor: Automatically reparent editor message dialogs to avoid error spam (GH-73365).
- This addresses several cases of getting spammed with “Transient parent has another exclusive child.” during the normal use of the editor.
- Editor: Stop toaster notification circle flickering (GH-74017).
- Editor: Fix dock name lost translation after layout change (GH-74158).
- Editor: Translate strings which were previously missed (GH-74211, GH-74637).
- Editor: Fix crash when showing file in FileSystem dock (GH-74591).
- Editor: Prevent cache corruption when saving resources in the editor (GH-74615).
- Editor: Ensure that editor color map is initialized in the project manager (GH-74750).
- Editor: Fix MultiNodeEdit not cleared after deleting nodes (GH-74795).
- Editor: Disallow creating a project in the Home or Documents folder (GH-74964).
- Editor: Fix error when opening Inspector’s dots menu (GH-74974).
- Export: Fix various issues related to remote deploy and remote execute on Windows (GH-74030).
- GDExtension: Fix crash when dumping extension API in a non-writable directory (GH-74590).
- GDExtension: Fix extension bindings for motion collision/result structs (GH-74671).
- GDScript: Fix error spam when naming a func at the end of the script (GH-73410).
- GDScript: Fix checking if a call is awaited in compiler (GH-74147).
- GDScript: Don’t autocomplete numbers (GH-74466).
- GDScript: Fix autocomplete inside a block with a type test condition (GH-74689).
- GUI: Fix RichTextLabel crash with out of bound exception (GH-68325).
- GUI: Assume outline size is 1 if it’s not set, but channel for outline is defined in a BitMap font (GH-74212).
- GUI: Fix justification on punctuation characters (GH-74477).
- GUI: Do not draw virtual spaces (word break / justification points) (GH-74488).
- GUI: Add missing handler for removing font sizes in the theme editor (GH-74547).
- GUI: Generate empty textures for theme icons if the SVG module is disabled (GH-74551).
- GUI: Add invalid font scaling check, restrict Linux/BSD system fonts lookup to TrueType/CFF only (GH-74702).
- This fixes crashes related to the ItemList control, including the one in the “About” window in the editor.
- Import: Fix glTF mesh importer not freeing nodes correctly on import (GH-74018).
- Import: Set the unlit / unshaded extension when importing / exporting glTF (GH-74287).
- Import: Prevent infinite loop by disabling importer when canceling FBX2glTF setup (GH-74293).
- Import: Fix blend-file import when using custom color management in blender (GH-74496).
- Input: Update modifier key status during IME input on Windows (GH-74474).
- Input: Fix InputEventConfigurationDialog modifies original event (GH-74858).
- Linux/X11: Check if required xkb functions exist before using it (GH-74222).
- Linux/X11: Fix broken shortcut key input (GH-74535).
- Navigation: Allow negative NavigationAgent2D path debug line_width for thin lines (GH-74800).
- Navigation: Fix NavigationAgent3D debug path duplicated points (GH-74976).
- Project converter: Do not convert lines that start with a comment (GH-74193).
- Project converter: Don’t strip whitespace when converting (GH-74232).
- Project converter: Add keycode project conversion (GH-74237).
- Project converter: Correct superclass constructors (GH-74354).
- Project converter: Move tool declarations to top (GH-74432).
- Project converter: Add conversion for common Theme Overrides (GH-74624).
- Project converter: Add parentheses around arguments when converting xform (GH-74693).
- Rendering: Use MSAA 2D texture in multipass tonemapper (GH-74150).
- Rendering: Add proper default texture filter and repeat modes for Canvas shaders in the OpenGL3 renderer (GH-74315).
- Rendering: Fix instance uniforms breaking when setting a new mesh (GH-74349).
- Rendering: Fix AABB calculation for meshes using Skeleton2D (GH-74416).
- Rendering: Avoid overflow when calculating ptr address for 3D textures in RenderingDevice texture update (GH-74526).
- Rendering: Fixes a canvas item set to clip children being drawn as black if no children are visible (GH-74533).
- Rendering: Avoid copying CanvasTexture when updating proxy (GH-74566).
- Rendering: Use linear filtering without mipmaps for ProceduralSkyMaterial and PhysicalSkyMaterial (GH-74740).
- Tilemaps: Fix TileSetEditor painting texture_origin Vector2i (GH-73514).
- Tilemaps: Remember previously selected TileMap tile (GH-74039).
- API documentation updates.