What's new in IPXWrapper 0.6.1
Jun 12, 2019
- Added support for LLC and Novell "raw" 802.3 Ethernet frame formats.
- Fix weird crashes during exit on some systems.
- Added support for sending/receiving frames using Win10Pcap.
- Added missing DirectPlay registry keys to support games which enumerate them (e.g. Virtua Cop).
New in IPXWrapper 0.6.0 (Jun 12, 2019)
- Feature: Implemented support for sending/receiving real IPX frames on the wire using WinPcap.
- Bugfix: Include IPX socket number in address cache hash table key.
- Bugfix: Correctly initialise local sa_family of SPX client sockets.
- Bugfix: Fix 3+ players in some/most DirectPlay games.
- Bugfix: Fix memory leaks in DirectPlay service provider.
New in IPXWrapper 0.5.0 (Jun 12, 2019)
- Bugfix: Allow address reuse when only the binding socket has SO_REUSEADDR.
- Bugfix: Initialise the ptype of IPX sockets created with a nonzero protocol value correctly.
- Bugfix: Removed conflicting send and connect functions.
- Bugfix: Fixed segfault in recvfrom when called with NULL addrlen.
- Update: Log entry and target DLL of stub calls.
- Feature: Implemented support for SPX stream sockets over TCP.
- Feature: Added workarounds for Jane's Combat Simulations: WWWII Fighters.
New in IPXWrapper 0.4.1 (Jun 12, 2019)
- Feature: Added workaround for point-to-point links.
- Feature: Added option to automatically add Windows Firewall exceptions during DLL initialisation. Disabled by default.
New in IPXWrapper 0.4.0 (Jun 12, 2019)
- Bugfix: Fixed a crash in closesocket.
- Bugfix: Properly handle interface indexes when some are disabled.
- Bugfix: Fixed a deadlock caused by getsockopt.
- Update: Implemented new address cache which stores the full sockaddr structure for each remote socket.
- Cleanup: Integer types for storing 32 and 48-bit addresses and functions for manipulating them.
- Cleanup: Rewrote registry access code.
- Cleanup: Implemented library functions for loading and saving configuration.
- Cleanup: Configuration data written to registry in more sensible format.
- Bugfix: Always use correct DLL names when logging calls in stub DLLs.
- Bugfix: Properly handle interfaces without an IP address set.
- Feature: Support interfaces with multiple assigned IP addresses.
- Update: Periodically reload the interfaces and cache the result so the list can be used in more contexts without a performance hit.
- Cleanup: Check if packets were sent from us by using the source IPX address and local interface list rather than maintaining a list of local IP addresses.
- Feature: Wildcard interface at index 0 to send/recv packets on all interfaces.
- Update: Removed options to disable source IP address filtering and selective broadcasting.
- Update: Removed ipxrouter program, no longer needed.
- Cleanup: Removed out-of-process router support, multiple instances now keep a list of bound addresses in shared memory.
- Cleanup: Update the address cache in the router main loop rather than including the source IP in a header prefixed to the relayed packet.
- Update: Each instance of IPXWrapper binds to a random UDP port for sending and receiving packets. The "normal" port is shared for receiving broadcasts only.
- Bugfix: Check source socket number before relaying to a connected socket.
- Update: Store IPX sockets in a hash table rather than a linked list.
- Cleanup: Removed RETURN and RETURN_WSA macros used by the WinSock code.
- Cleanup: Use some IPXWrapper library code for interface and registry handling in ipxconfig.
- Bugfix: Don't skip interfaces immediately after disabled ones.