Marvelous Designer Changelog

What's new in Marvelous Designer 6 2.5.73 (r20490)

Jan 13, 2017
  • Fixed:
  • Joint Animation doesn't load when Blend Shape and Joint Animation as FBX are loaded in the Avatar
  • Only Single Blend Shape is loaded when importing FBX
  • Occasional Crash when exporting Alembic
  • Occasional crash on Obj import
  • Random crash when quitting the software on Mac
  • Occasional crash when loading an avatar.
  • Occasional crash when undo after moving seam line.
  • Error in Splash image size
  • Scale of Project File doesn't match when loading Project File after avatar with FBX file is saved in Project File
  • Error in few icon images
  • Mouse cursor still remains within the window after changing the mouse cursor style in UV Guide
  • Improved:
  • Changed menu from Import 'FBX' to Import 'FBX 2014/2015' and from 'Collada' to 'Open Collada'
  • Added:
  • Delete All Avatars Menu.

New in Marvelous Designer 5 2.3.50 (Dec 14, 2015)

  • [Fixed] Crash on simulation startup after changing "Number of CPU in Use" in Simulation Properties

New in Marvelous Designer 5 2.3.45 (Dec 14, 2015)

  • [Fixed] Crash on exporting OBJ after changing Thin/Thick option in OBJ Export Dialog

New in Marvelous Designer 5 2.3.44 (Dec 14, 2015)

  • [Fixed] Crash on ATI graphic card
  • [Fixed] Crash sometimes on Intel graphic card
  • [Fixed] Crash when loading, recording, playing the Animation
  • [Fixed] Crash when Quadrangulate
  • [Fixed] Crash when adding a garment in Thick Textured Surface rendering style
  • [Fixed] Crash when creating a pattern in Thick Textured Surface rendering style
  • [Fixed] Crash sometimes when synchronizing
  • [Fixed] Crash sometimes when loading a garment or clicking "New" menu
  • [Fixed] Crash sometimes when tracing a pattern
  • [Fixed] Crash sometimes when folding some patterns
  • [Fixed] Crash when cutting some patterns
  • [Fixed] Crash when adding a garment after "Flip Normal"
  • [Improved] 2D point snapping accuracy