What's new in Marvelous Designer 6 2.5.73 (r20490)
Jan 13, 2017
- Fixed:
- Joint Animation doesn't load when Blend Shape and Joint Animation as FBX are loaded in the Avatar
- Only Single Blend Shape is loaded when importing FBX
- Occasional Crash when exporting Alembic
- Occasional crash on Obj import
- Random crash when quitting the software on Mac
- Occasional crash when loading an avatar.
- Occasional crash when undo after moving seam line.
- Error in Splash image size
- Scale of Project File doesn't match when loading Project File after avatar with FBX file is saved in Project File
- Error in few icon images
- Mouse cursor still remains within the window after changing the mouse cursor style in UV Guide
- Improved:
- Changed menu from Import 'FBX' to Import 'FBX 2014/2015' and from 'Collada' to 'Open Collada'
- Added:
- Delete All Avatars Menu.
New in Marvelous Designer 5 2.3.50 (Dec 14, 2015)
- [Fixed] Crash on simulation startup after changing "Number of CPU in Use" in Simulation Properties
New in Marvelous Designer 5 2.3.45 (Dec 14, 2015)
- [Fixed] Crash on exporting OBJ after changing Thin/Thick option in OBJ Export Dialog
New in Marvelous Designer 5 2.3.44 (Dec 14, 2015)
- [Fixed] Crash on ATI graphic card
- [Fixed] Crash sometimes on Intel graphic card
- [Fixed] Crash when loading, recording, playing the Animation
- [Fixed] Crash when Quadrangulate
- [Fixed] Crash when adding a garment in Thick Textured Surface rendering style
- [Fixed] Crash when creating a pattern in Thick Textured Surface rendering style
- [Fixed] Crash sometimes when synchronizing
- [Fixed] Crash sometimes when loading a garment or clicking "New" menu
- [Fixed] Crash sometimes when tracing a pattern
- [Fixed] Crash sometimes when folding some patterns
- [Fixed] Crash when cutting some patterns
- [Fixed] Crash when adding a garment after "Flip Normal"
- [Improved] 2D point snapping accuracy