Metasequoia Changelog

What's new in Metasequoia 4.8.6a

Nov 13, 2023
  • This version supports macOS Sonoma provisionally. And, an outline in the VRM/PMD shader is applied in the preview display.

New in Metasequoia 4.8.6 (Sep 22, 2023)

  • Command:
  • [RenderMan] integration has been discontinued as a standard feature, and is now provided as an external plug-in.
  • Panel:
  • [VRM 1.0 MToon] has been added to the shaders in the Material panel.
  • [Anisotropy] has been added to extensions of the glTF shader. (*Not yet supported for rendering)
  • Import/Export:
  • [Difference only] of the morth and [Mesh compression] options have been added to glTF output.
  • VRM files can be input and output, and MToon shader is supported.
  • If a file without an object name is imported, a name based on the file name is assigned.
  • Python script:
  • The version of Python has been changed to the 3.11 series.
  • Bug fixes:
  • Texture images are not always reflected in the preview of material settings.
  • When reading group information during OBJ input, the vertices are broken up by face.
  • Errors occurred when using Blinn shaders in Direct3D display.
  • After switching a clip face on/off, the display may be incorrect.
  • Vertex color is not multiplied by basic color in glTF shader display.
  • The material on the preview is not acquired by Shift+click when the preview is on in the [Segmentation] of the [Material] command.

New in Metasequoia 4.8.5b (Apr 7, 2023)

  • Command:
  • In the [Normal vec.] mode of [Move], a handle can be moved in the three axes when the [Each vertex] is off.
  • Import/Export:
  • FBX importer reassigns default UV if a UV channel is set that does not exist in the mapping images.
  • Bug fixes:
  • FBX exporter outputs wrong multi-UV coordinates.

New in Metasequoia 4.8.5a (Mar 27, 2023)

  • Import/Export:
  • PLY importer and exporter supports a face color.
  • Bug fixes:
  • Rendering with path tracing may cause crashes.

New in Metasequoia 4.8.5 (Mar 22, 2023)

  • Configuration:
  • [3-axis trackball] has been added to [Rotation action] in [View].
  • Command:
  • [Brush] and [Segmentation] have been added to [Material]. ([Segmentation] is for EX only)
  • In [UV edit], up to four UV channels can be assigned per object. (EX only)
  • In [UV edit], an image displayed below the UV unwrapping can be switched to other than texture mapping.
  • Panel:
  • Non-standard shader-specific mapping images can be displayed and edited in the paint panel.
  • In the paint panel, mapping images for glTF shader that use only certain RGBA channels displays only those channels.
  • Rendering:
  • Reduced memory usage by textures during path tracing.
  • Import/Export
  • FBX/glTF import/export support multiple UV channels. (EX only)
  • Python script
  • The version of Python has been changed to the 3.10 series.
  • Bug fixes:
  • Unable to save mqoz files when file size is extremely large.
  • Ray tracing rarely results in missing pixels.
  • When rendering with path tracing, indirect lighting may cause the rendering to freeze without finishing.
  • Object smoothing angles are not applied correctly when exporting .obj.

New in Metasequoia 4.8.4a (Nov 23, 2022)

  • Import/Export:
  • glTF importer supports 'sparse accessor'.
  • Bug fixes:
  • macOS/OpenGL display may waster memory and crash.

New in Metasequoia 4.8.4 (Nov 2, 2022)

  • Command:
  • [Select - Joined face] can now be used to limit the angle of selection.
  • A [Fix direction] option has been added to [Move] that does not change the orientation of the handle.
  • The command button for [RenderMan] are now hidden when RenderMan is not installed.
  • Panel:
  • The [Iridescence] has been added to the extension settings of the glTF shader in the [Material Panel] settings.
  • [Indirect Lighting] has been added to the material settings as a light source that is not itself visible during path tracing.
  • Import/Export:
  • "meshes.extras.targetNames" now corresponds to the names of morph objects in glTF importer and exporter.
  • Bug fixes:
  • In [Local], clicking on an object other than the current object switches the current object, even if the [CurObj] option is on.
  • [Edge - Divide] may freeze when Triangle Split is on.
  • [Hole] may leave lines when filling holes that contain lines.
  • In [RenderMan], depending on the version of RenderMan, a warning may appear when reducing noise.
  • Wrong values were displayed as angle and magnification rate when rotating and magnifying in the operation panel, depending on the [Display unit].
  • Undo after inserting an object sometimes may break bones.
  • When an alpha blending is disabled in OpenGL display, the symmetry plane is also displayed opaque.
  • Rulers or background images may be not display correctly in OpenGL display.
  • When using PxrSurface shader in OpenGL display, an error is displayed.

New in Metasequoia 4.8.3a (Apr 28, 2022)

  • Bug fixes:
  • FBX output crashes if an object without vertices is set as a skin for bones.
  • Lighting becomes inaccurate when the area of the light source object is small during path tracing.
  • Noise reduction may crash when enabled during path tracing on some Macs.

New in Metasequoia 4.8.3 (Apr 28, 2022)

  • Command:
  • [Thickness] can be measured radially in [Measure].
  • The color display of [Thickness] in [Measure] can be grayscaled and inverted.
  • Panel:
  • Ior/Specular/Transmission/Volume are added to the extensions of the glTF shader in the material property.
  • Preview:
  • Extensions of the glTF shader becomes to be applied in the preview display. (In OpenGL display, some textures are not reflected depending on the environment.)
  • Bug fixes:
  • A beveled corner by [Bevel] may be distorted.
  • Scrolling may occur suddenly when changing the display or lock on the object panel.
  • A lathe setting of an object cannot be set correctly.
  • A parameter in a material may be not able to set over 1.

New in Metasequoia 4.8.2a (Apr 28, 2022)

  • Command:
  • Removing a middle vertex in [Edge > Divide] supports symmetric edtting.
  • Rendering:
  • Semi-transparent parts are accurately rendered in the path tracing.
  • Import/Export:
  • In FBX importer, even if object names overlap, they are treated as separate objects instead of merging.
  • FBX exporter supports normal vector morph.
  • Bug fixes:
  • Scrolling behavior may be incorrect while changing the display/lock by dragging in the object panel.
  • [Edge > Divide] may not split a face correctly in symmetric editing.
  • Nearby faces may be clipped in the path tracing.

New in Metasequoia 4.8.1a (Dec 25, 2021)

  • Main:
  • The renderer right after startup has been changed to always be OpenGL on macOS.
  • Bug fixes:
  • Undo for some operations after switching the display of an object may not return the display state.
  • In [Bone], entering numerical values for rotation may crash.

New in Metasequoia 4.8.1 (Nov 12, 2021)

  • Panel:
  • View information can be recorded or deleted by right-clicking on the button in [Record] in [View panel].
  • A setting to close the window by Enter key has been added in the [Object Property] and [Material Property].
  • Local coordinates are symmetrized when creating a symmetrical object in [Clone] in the [Object Panel].
  • The number of bones is displayed in [Document information].
  • Command:
  • In [Select > Brish], an option to select a face if any part of it is covered by the brush has been added.
  • In [Extrude], the angle can be set to a negative value to extrude in a spreading direction.
  • In [Bone], [Rotate] in [Rigging] can display and input a rotation angle by switching between local and world coordinates.
  • In [Bone], a forward axis of a bone can be set.
  • Bug fixes:
  • Some windows cannot be closed by pressing the esc key in macOS.
  • Unable to open .mqoz files containing an environment map that have never been displayed before.
  • In FBX import, the bone orientation may be different from the original.

New in Metasequoia 4.7.7.1 (May 4, 2021)

  • Metasequoia Ver 4.7.7 has been released. This version contains some bug fixes and following improvements:
  • More enhance symmetric editing support for [Selected] menus
  • Improved lathe (single-sided or double-sided)

New in Metasequoia 4.7.7 (Apr 14, 2021)

  • Panel:
  • Specular-Glossiness settings and extensions (clearcoat/sheen/transmission) have been added to the settings of the glTF shader in Material Property (They are not applied to the preview)
  • Menu:
  • Each function in the [Selected] support a symmetric editing.
  • [Align vertices] and [Planation] have been merged to [Align/Planate vertices], and linearize has been also added.
  • [Align/Planate vertices] and [Shift the position] can confirm the result while setting parameters.
  • [Mesh smoothing ] has been changed to [Mesh divide/smoothing], and it can specify whether smoothing is on or off.
  • [Robust] mode in [Boolean] becomes more robust.
  • [Voxel] mode in [Boolean] can specify a maximum number of triangles.
  • [Boolean] adds [Only select intersection] mode.
  • [Boolean] can process multiple objects at once.
  • Command:
  • [Joined face] and [Growing] in [Select] adds [Same material] option.
  • A numeric input in [Move] support a local axis.
  • A direction of the handle in [Move] can be input numerically.
  • [Scale] and [Rotate] can keep the center of the position when the selection is changed.
  • [Local] can change the base position to the center of the selection.
  • [Local], [Lattice], [Mapping] and [UV edit] can move the axis of the handle with switching L/W/S in the [Edit option].
  • [Knife - Saw] obsoletes fast and robust mode, and it can specify whether it reserves the cut side or not.
  • [Bend] and [Shear] add the [2D] mode.
  • Preview:
  • [Direct3D 9] has been obsolete.
  • Import/Export:
  • glTF importer supports Draco compression data.
  • glTF importer and exporter support Specular-Glossiness settings and extensions.
  • Bug fixed:
  • The color does not change even if only lines without faces are selected in [Edge loop] and [Growing] in [Select].
  • When you scale by numeric input in the property of [Scale], it scales along the different axis from the local coordinate even if L of the Edit option is on.
  • [Knife][Edge] and so on process at the different position from the highlighted one on the edge in the perspective view.
  • [Merge selected neighbor faces] cannot process in the specific condition.
  • [Paste] may crash when [Bone] is used.
  • An object name other than the local language breaks in the FBX exporter.

New in Metasequoia 4.7.5a (Dec 19, 2020)

  • This update includes some bug fixes.

New in Metasequoia 4.7.5 (Oct 13, 2020)

  • Metasequoia Ver 4.7.5 has been released. This update provisionally supports macOS Big Sur (confirmed in beta version), and includes some improvements.

New in Metasequoia 4.7.4d (Jul 16, 2020)

  • Bug fixes:
  • An application crashes while using Direct3D 11 in some environments.

New in Metasequoia 4.7.4c (Jul 6, 2020)

  • Rendering:
  • PMD Shader has been applied.
  • Bug fixes:
  • Normal vectors from importing FBX may be wrong.
  • A cloned bone's name is duplicated in [Bone].
  • A freezed right/left bone's name may be invalid in [Bone].
  • Coordinate axes may be strangely displayed in Direct3D 11.
  • A list or a tree-list is not updated or crashes in macOS.

New in Metasequoia 4.7.4b (May 18, 2020)

  • Bug fixes:
  • The response for Direct3D 11 display is slow depending on the usage environment.

New in Metasequoia 4.7.4a (May 7, 2020)

  • Import/Export:
  • [Apply bind poses] option has been add in FBX importer.
  • Bug fixes:
  • Direct3D 11 display causes an error when [Change the colors of lines in selected faces] is on.

New in Metasequoia 4.7.4 (Apr 28, 2020)

  • Main:
  • Installation of D3DCompiler_47.dll is necessary for Direct3D 11 in Windows 7/8.
  • Command:
  • A bone template for Unreal Engine 4 has been added in [Bone]
  • Menu:
  • glTF shader is applied for ray tracing in [Rendering].
  • Import/Export:
  • FBX SDK has been updated to Ver2020.0.1.
  • Physical materials (Maya Stingray|Arnold, 3dsMax Physical|VRay) are assigned as glTF shaders in FBX importer.
  • Bug fixes:
  • A cancellation after preview crashes in [Reduce polygons].
  • Different transparent modes in multiple views make wrong preview in Direct3D 11.
  • Importing FBX files exported from 3dsMax sometimes misplaces vertices.

New in Metasequoia 4.7.3 (Jan 31, 2020)

  • Command:
  • In [Bone], [Make two bones symmetric] has been added in [Align].
  • In [Bone], weights of both bones are inherited when bones are merged by right-click while dragging.
  • Bug fixes:
  • Files are not sorted by names in [File browser]. (macOS only)
  • [Flip normal map] setting is not applied in [Rendering].
  • [Middle bones between parent and child] amoves other than middle bones.
  • Changing the order in [Bone list] will be restored after reloading.
  • In [Bone], weights will be lost by redo after mesh operations.
  • In PMD export, a setting of a twist bone is set to the parent one.

New in Metasequoia 4.7.2 (Dec 4, 2019)

  • Main:
  • Supported macOS version has been changed to 10.11 or later.
  • Command:
  • In [Move], vertices are merged by not only right-click but also space key while dragging.
  • In [Bone], locked objects are also deformed by the bone deformation.
  • Weights of [Bone] are transfered after clone, merge, freeze, paste and so on.
  • Import/Export
  • FBX version 2020.0 is supported. (Except Windows 32bit)
  • Bug fixed:
  • In [Move], a merging by right-click snaps to a hidden vertex.
  • Checking for update is always failed in macOS.

New in Metasequoia 4.7.1 (Oct 24, 2019)

  • Menu:
  • [Reduce polygons] can display a preview before completion.
  • [Fast] algorithm in [Reduce polygons] becomes faster and more precise.
  • A maximum resolution of an output file is enlarged to 16384 in [UV edit - Output].
  • Command:
  • An option for selecting along creases is added in [Select - Root].
  • A background image can be rotated in [BkImg].
  • Import/Export:
  • A rotation in EXIF of JPEG is applied to a loeded image.
  • Bug fixed
  • A right-click while dragging in [Move] merges to a selected vertex.
  • [Exrude] without the edit option [X/Y/Z] makes a broken result.
  • [Average] in [Normal] sometimes crashes.
  • [Normal] does not affect a normal direction of a selected vertex to the edit field when the edit option [W/L] is on.
  • [Morph] crashes by selecting a target object that is folded in the object list.
  • A scaling factor of importing glTF does not affect to local coordinates or bones glTF

New in Metasequoia 4.7.0 (Apr 24, 2019)

  • Main:
  • The guide for beginners is displayed when the software is launched for the first time.
  • In [Material Property], you can specify processing method of the boundary of the texture image.
  • The number of characters for object and material names is increased. 63 characters in UTF-16 are the largest.
  • Plugins can be installed directly from a zip file.
  • Command:
  • In [Pull], you can create rectangular faces with specified width by numerical value.
  • In [Bend] and [Shear], deformation amount can be specified by numerical value.
  • In [Bone], specifications are changed. Node structures becomes the basic format. Parameters and operation method have been improved.
  • In PMD setting mode, bone name on bone list can be displayed in Japanese.
  • When symmetrically copying, you can set the naming convention of the mirror bones .
  • Alignment of bones is added.
  • In [Paint] command, Pose based animation playback has been added.
  • In [Paint] command, [Needle] for painting the weight of vertex on the back side is added.
  • In [Paint] command, you can list the weights assigned to the selected vertices.
  • When importing/exporting weight, you can process multiple selected objects at once.
  • Preview:
  • The calculation method of the normal has been changed. You can also edit the normal of double-sided polygons if you do not specify crease.
  • The display repeatability of glTF shaders has been improved.
  • When displaying meshes and scales on 3D view, it was fixed that the their interval may be too close.
  • Import/Export:
  • The standard file format has been changed from MQO/MQX to MQOZ.
  • When importing OBJ, it corresponds to loading of character code UTF-8 as an option.
  • For glTF import / export and DAE import, bone and morph have been supported.
  • Since the bone structure became a node base, the compatibility of the hierarchical structure was improved for FBX and PMD import/export.
  • In [File browser], thumbnail display of 3MF and DAE file formats are supported.
  • File Export for COB(trueSpace, POV(POV-Ray, WRL(VRML 1.0, SUF(DoGA, AMF, JMF(three.js are abolished.
  • Importing bone and morph information is supported when an object is inserted from a file. (Except when combined with an existing object of the same name.
  • Bug Fixed:
  • In [Select], problems occur when specifying an object in the collapsed hierarchy on the object list by [CurObj].
  • In [Rendering], it takes a very long time to ray tracing rendering of materials with specular reflection specified.

New in Metasequoia 4.7.0 Beta (Mar 7, 2019)

  • Main:
  • In [Material Property], you can specify processing method of the boundary of the texture image.
  • Command:
  • In [Pull], you can create rectangular faces with specified width by numerical value.
  • In [Bend] and [Shear], deformation amount can be specified by numerical value.
  • In [Bone], specifications are changed. Node structures becomes the basic format. Parameters and operation method have been improved.
  • In PMD setting mode, bone name on bone list can be displayed in Japanese.
  • When symmetrically copying, you can set the naming convention of the mirror bones .
  • Alignment of bones is added.
  • In [Paint] command, Pose based animation playback has been added.
  • In [Paint] command, [Needle] for painting the weight of vertex on the back side is added.
  • In [Paint] command, you can list the weights assigned to the selected vertices.
  • Preview:
  • The calculation method of the normal has been changed. You can also edit the normal of double-sided polygons if you do not specify crease.
  • The display repeatability of glTF shaders has been improved.
  • Import/Export:
  • The standard file format has been changed from MQO/MQX to MQOZ.
  • When importing OBJ, it corresponds to loading of character code UTF-8 as an option.
  • For glTF import / export and DAE import, bone and morph have been supported.
  • Since the bone structure became a node base, the compatibility of the hierarchical structure was improved for FBX and PMD import/export.
  • In [File browser], thumbnail display of 3MF and DAE file formats are supported.
  • File Export for COB(trueSpace), POV(POV-Ray), WRL(VRML 1.0), SUF(DoGA), AMF, JMF(three.js) are abolished.
  • Bug Fixed:
  • In [Select], problems occur when specifying an object in the collapsed hierarchy on the object list by [CurObj].
  • In [Rendering], it takes a very long time to ray tracing rendering of materials with specular reflection specified.

New in Metasequoia 4.6.9 (Dec 11, 2018)

  • Improve RenderMan support command
  • New parameters of shaders and lights are added.
  • Shaders for Renderman, PxrSurface and PxrMarschnerHair are supported.
  • Material asset library is added. (RenderMan 21 or later)
  • PxrSurface is the new shader added from RenderMan21. This is an integration of existing shaders for RenderMan into one. You can use a variety of expressions by using only this shader.
  • This shader has many setting items. You can refer to the configuration example from the Material asset library.
  • In [Bone - Copy], a new option is added.
  • Change python version to 3.6.7
  • Fixed bugs

New in Metasequoia 4.6.8 (Oct 10, 2018)

  • Main:
  • macOS Mojave(10.14) is supported.
  • Command:
  • [Knife - Continual cut] can divide an end triangle.
  • RenderMan Ver 22 is supported in [RenderMan] support command.
  • Bug Fixed:
  • A handle may not be rotated in [Lattice].
  • glTF exporter outputs an invalid file when an object has lines only.

New in Metasequoia 4.6.7 (Aug 20, 2018)

  • Bug Fixed:
  • Exporting FBX may crash.
  • A part of functions to set user-data does not work correctly in Python script.

New in Metasequoia 4.6.6 (Jul 24, 2018)

  • Command:
  • In [Bone], a name of bone branched up from the chest in Humanoid template is changed to 'UpperChest'.
  • In [Bone],divide to [Disconnect from parent] and [Disconnect children] in Right-click menu. And delete [Disconnect parent/children] from bone setting.
  • Menu:
  • For [Voxeloid] and [Solidify texture], converting voxels to polygons can be processed at high speed by [Marching cubes].
  • Panel:
  • The glTF shader can be selected in [Material setting].
  • Import/Export:
  • For export PLY, you can select [Type](Point cloud, Triangle, Faces) and [export Normal vector].
  • The processing speed of files with many objects and faces has been improved when exporting to OBJ and other formats.
  • glTF import and export is supported.
  • LWO3 format (Lightwave3D 2018) import is supported provisionally. (Some shader setting is not imported.)
  • Bug Fixed:
  • The software may crash when you run [Select vertices / faces] on the object list.
  • In [Bone], weight value may change when exporting and importing weights to the same object.
  • In [Bone], weight value may not be assigned to vertices in the sphere anchor.
  • When [Copy] or [Freeze] is run in [Bone], some parameters and parent-child relationship are not copy correctly.
  • Vertices are displayed even if [lines of uncurrent objects] is hidden when OpenGL is used as renderer.
  • Python script, MQWidgetBase.width/height, MQDialog.close, etc. can't work correctly.
  • For windows, Python script path is not reloaded after first run.
  • In PMD input / output, if the name of the model or bone is close to the upper limit of the number of characters, it may not be handled correctly.

New in Metasequoia 4.6.5 (Jan 10, 2018)

  • Bug Fixed:
  • [Normal] does not work correctly.

New in Metasequoia 4.6.4 (Dec 27, 2017)

  • When Editing objects with a lot of polygons, each processing has been speeded up.
  • Functions that can be set to the shortcut key has been added. And several bugs have been fixed.
  • And Plug-in SDK is updated to Rev4.64. This version includes the class to access bone information.

New in Metasequoia 4.6.3 (Oct 19, 2017)

  • Maximum resolution of texture image has been upped to 16384. You can edit big size texture file such as sccaned by 3D scanner.
  • And several bugs, in Bone, Morph, UV Edit and RenderMan support command etc, have been fixed.
  • Please check release note if you want to see detail of updates.

New in Metasequoia 4.6.2 (Sep 15, 2017)

  • Lattice modifying, UV edit and Bone command have been updated. Several bugs have been fixed.

New in Metasequoia 4.6.1 (Sep 1, 2017)

  • Several bugs, error of saving a MQO file etc,have been fixed. In version 4.6.0, files may be corrupted when saving MQO files.

New in Metasequoia 4.6.0 (Aug 21, 2017)

  • Main:
  • It supports to the fine wheel operation of the mouse for SurfaceDial etc.
  • MQX file is automatically saved when the software crashes.
  • Configuration:
  • [Show all formats] is added to Latest files in [File].
  • [Max size] of [Auto backup] is added.
  • For the mouse action, the setting with pressing Shift or Ctrl key is added. And you can select setting from presets.
  • Script button on tool panel can be operate by shortcut key.
  • The function to reset the customized shortcut key to default is added.
  • The function to reset all of settings (Including other than configuration) or part of configuration to default is added.
  • Menu:
  • In [Flatten], [Wide smoothing] is added.
  • In [Boolean], the voxel based algorithm is added. (In Standard edition, part of the function is limited.)
  • In [Voxeloid] and [Solidify texture], some options of setting are added. And the accuracy of the final output is improved.
  • [Remesh] is added. (EX edition only)
  • Command:
  • In [Knife - Continural cut], you can divide faces with the specified number of partitions.
  • In [Hole], [Fill up all holes] processing speeds up and support setting vertex color.
  • In [Lattice] and [UV Edit - Lattice], smooth interpolation option is added.
  • [Vertec Color - Ambirnt occlusion] and [Measure - Thick - Colorize thickness] are became to process faster. (EX edition only)
  • In [UV Edit], [Adjust group size] is added.
  • In [Auto unwrap] of [UV Edit], [Snap selection] and [Remove route] are added. These can do easily to add and delete cracks.
  • In [Auto unwrap] of [UV Edit], some options, denoise etc., are added.
  • In [Auto unwrap] of [UV Edit], [Fot many polygons] algorithm is added.
  • In [UV Edit], [Repacking] is added. It is the function that mapping images are repacked according to edited UV coordinates. (EX edition only)
  • In [Morph], [Auto reflection of modification of base] is added. Modification of base object are reflected automatically to target objects.
  • [Normal] is added.
  • Preview:
  • [Symmetry plane] is added. It is displayed on 3D view when symmetrical editing.
  • [Clip plane] is added. You can hide one side of the face by moving the clip plane. (Set by [View header - Disp - Clip plane] and [View - Clip plane] command.)
  • When displaying in Matcap, objects are displayed without texture images.
  • Display by OpenGL for Windows/macOS/OS X is accelerated.
  • Import/Export:
  • In [Export], [MQO file for Ver2.2 compatible] is changed [with options]. It can specify other options, [Visible object only] etc.
  • In [Import], PLY file with texture mapping data is supported. (EX edition only)
  • In [Import/Export], 3MF file is supported. (EX edition only)
  • In [Export] and [Import], FBX version 2018.0 is supported.
  • Export to FBX/OBJ/PMD/X/POV/SUF/JS and Import FBX/OBJ/PMD are supported normal.
  • [Invert texture V coordinate]is added to options of JMF export.
  • Python script:
  • Python is updated to version 3.6.1.
  • Script editor is available in edition for macOS/OS X.
  • Bug fixed:
  • Operation doesn't work properly after [Fast] algorithm of [Boolean] is run.
  • Vertex color may disappear after [Fast/Robust] algorithm of [Boolean] is run.
  • Vertex color or weight may disappear when [Swap] of [Edge] in symmetric edit.
  • Vertex color or weight may disappear when using [Swap] of [Edge] in symmetric edit.
  • When renderer is set [Direct3D9] or [OpenGL], part of overlay display on the selected surface is chipped.
  • If renderer is set [OpenGL], display by PMD shader is dark.

New in Metasequoia 4.6.0 Beta 1 (Jul 25, 2017)

  • Main:
  • It supports to the fine wheel operation of the mouse for SurfaceDial etc.
  • MQX file is automatically saved when the software crashes.
  • Configuration:
  • [Show all formats] is added to Latest files in [File].
  • [Max size] of [Auto backup] is added.
  • For the mouse action, the setting with pressing Shift or Ctrl key is added. And you can select setting from presets.
  • Script button on tool panel can be operate by shortcut key.
  • The function to reset the customized shortcut key to default is added.
  • The function to reset all of settings (Including other than configuration) or part of configuration to default is added.
  • Menu:
  • In [Mesh smoothing], [Move vertices only] is added.
  • In [Boolean], the voxel based algorithm is added. (In Standard edition, part of the function is limited.)
  • In [Voxeloid] and [Solidify texture], some options of setting are added. And the accuracy of the final output is improved.
  • [Remesh] is added. (EX edition only)
  • Command:
  • In [Knife - Continural cut], you can divide faces with the specified number of partitions.
  • In [Hole], [Fill up all holes] processing speeds up and support setting vertex color.
  • In [Lattice] and [UV Edit - Lattice], smooth interpolation option is added.
  • [Vertec Color - Ambirnt occlusion] and [Measure - Thick - Colorize thickness] are became to process faster. (EX edition only)
  • In [UV Edit], [Adjust group size] is added.
  • In [Auto unwrap] of [UV Edit], [Snap selection] and [Remove route] are added. These can do easily to add and delete cracks.
  • In [Auto unwrap] of [UV Edit], some options, denoise etc., are added.
  • In [Auto unwrap] of [UV Edit], [Fot many polygons] algorithm is added.
  • In [UV Edit], [Repacking] is added. It is the function that mapping images are repacked according to edited UV coordinates. (EX edition only)
  • In [Morph], [Auto reflection of modification of base] is added. Modification of base object are reflected automatically to target objects.
  • [Normal] is added.
  • Preview:
  • [Symmetry plane] is added. It is displayed on 3D view when symmetrical editing.
  • [Clip plane] is added. You can hide one side of the face by moving the clip plane. (Set by [View header - Disp - Clip plane] and [View - Clip plane] command.)
  • When displaying in Matcap, objects are displayed without texture images.
  • Display by OpenGL for Windows/macOS/OS X is accelerated.
  • Import/Export:
  • In [Export], [MQO file for Ver2.2 compatible] is changed [with options]. It can specify other options, [Visible object only] etc.
  • In [Import], PLY file with texture mapping data is supported. (EX edition only)
  • In [Import/Export], 3MF file is supported. (EX edition only)
  • In [Export] and [Import], FBX version 2018.0 is supported.
  • Export to FBX/OBJ/PMD/X/POV/SUF/JS and Import FBX/OBJ/PMD are supported normal.
  • Python script:
  • Python is updated to version 3.6.1.
  • Script editor is available in edition for macOS/OS X.
  • Bug fixed:
  • Operation doesn't work properly after [Fast] algorithm of [Boolean] is run.
  • Vertex color may disappear after [Fast/Robust] algorithm of [Boolean] is run.
  • Vertex color or weight may disappear when [Swap] of [Edge] in symmetric edit.
  • Vertex color or weight may disappear when using [Swap] of [Edge] in symmetric edit.

New in Metasequoia 4.5.9 (May 15, 2017)

  • A new algorithm is added to [Knife-Cut] and [Boolean]. And new functions for Python script are added. Several bugs have been fixed.

New in Metasequoia 4.5.8 (Jan 25, 2017)

  • Main:
  • The numerical value input field is changed so that the decimal point display digit number does not decrease after input.
  • The display size of the handle is changed almost constant.
  • Menu:
  • In [Object > Reduce polygons > Algorithm : Specify number], Processing is speeded up. And it can be canceled.
  • EX edition for macOS/OSX supports Resolution 256 or more of [Voxeloid].
  • Command:
  • In [Measure], it support to measure the length and the angle on two-dimensionally projected plane.
  • In [Measure], it support to measure the perimeter.
  • In [Measure], it support to calculate the area of measuring with [Length] and [Perimeter].
  • Panel:
  • [Clone] of [Object panel] support to create clone objects with rotating or moving along local axis.
  • Bug Fixes:
  • The size of the restored panel is different from that at the last startup.
  • For macOS/OS X edition, texture display is distorted when Patch spline 1/2 is set.
  • In [Lattice], undo does not work properly when editing symmetrically.
  • In [Bone], the software crash after detaching the parent-child bone.
  • When anchor is applied in [Bone], weight may be not assigned to the vertex inside the anchor.
  • When exporting FBX file, rotation angle limitation of bone is not exported correctly.
  • When exporting/importing FBX file, if the name of material or texture contain non-alphanumeric characters, they garbled.
  • The object list is not properly updated when SDK does Compact.

New in Metasequoia 4.5.7 (Oct 21, 2016)

  • Command
  • In [Bone], the accuracy of [Transcript] is improved.
  • In [RenderMan] support command, You can set the [Denoise] option. (with RenderMan 20 or later)
  • RenderMan Ver 21 is supported in [RenderMan] support command.
  • Import / Export
  • Group infomation is supported for importing OBJ.
  • Bug fixes
  • When you operated in [Select], software is rarely crashed.
  • In [UV edit], [Auto unwrap] is not correctly worked when it is set an option, [Group by materials].
  • In some funnction (ex. [Extrude]), display unit is not reflected to numerical value.
  • It fails to read the data of morph when PMD file is imported.
  • When you set full-screen mode, the behavior of the window is invalid. (for macOS/OSX only)

New in Metasequoia 4.5.6 (Jun 10, 2016)

  • New features is added in [Bone], and [Morph] is improved. Several bugs have been fixed.
  • And, to import bone data in a FBX format file is supported.

New in Metasequoia 4.5.5 (Mar 28, 2016)

  • Bug fixes:
  • [Magnet] with the selected vertex only option moves unselected vertices except a current object.
  • FBX exporter with visible object only option crashes when invisible parent object exists.

New in Metasequoia 4.5.4 (Dec 30, 2015)

  • Objects can be inserted to the current document from file browser.
  • And, functions such as Export have been improved. New Python script is added. Several bugs have been fixed.

New in Metasequoia 4.5.3 (Nov 21, 2015)

  • Command:
  • Bones can be symmetrically moved or rotated when the skinning mode is selected in [Bone].
  • Setting of bone limit is always reflected in the display If you check [Effect bone limit #] in [Skin setting] of [Bone]. And [Normalize weights] can limit the weight value.
  • Import/Export:
  • Time of exporting the OBJ file is shortened even if the amount of data is large.
  • Weight value is limited depending on the setting, [Effect bone limit #], when the FBX file is exported.
  • Bug fixes:
  • Duplicate surfaces are created in [Double sided face].
  • Asymmetric surface is created by [Add] of [Edge] when [Edit symmetry] is enabled.
  • In [UV edit], the aspect ratio of the texture image that is rotated by a numeric input is distorted when the texture is not square.
  • Software crashes if the parent bone is changed in [Property] of [Bone].
  • Range of [Power] of [Specular] is not correct when the PMD shader is selected in [Material property].
  • Changing the parameters is not immediately reflected in the preview when the PMD shader is selected in [Material property].
  • In [Direct3D 11] mode, software crashes if [Correct depth] and [Matcap] are enabled.
  • In [OpenGL], texture is not displayed when the layout of the view is switched.
  • Some [Effect] don't work correctly in the [Paint panel].
  • The material with the name that includes a comma is not imported correctly when the OBJ file is imported.

New in Metasequoia 4.5.2 (Sep 24, 2015)

  • Bone has been improved
  • several bugs have been fixed

New in Metasequoia 4.5.1 (Jul 28, 2015)

  • Opensubdiv updates and bone property for PMD has been added, and many bugs have been fixed.

New in Metasequoia 4.5.0 (Jul 14, 2015)

  • Configuration:
  • The function to reverse the direction of the normal map is added.
  • Menu:
  • Regardless of the 32bit or 64bit, surface is copy and paste between the same version.
  • Command:
  • In [Hole], the function to fill automatically all the holes is added.
  • In [Weight], [OK] button was abolished. Operation of the slider and input field are reflected immediately.
  • In [Bone], display of the [Bone list] is switched to the bone or node unit.?
  • In {Bone], you can set [Float root node] and the parameters for the MMD, etc. for each bone.
  • Bone template for MMD is improved. (Such as the eyes bone and group information is added.)
  • [Morph] is added.
  • In [UV Edit], Rotation angle and spacing during the [Auto unwrap] can be specified.
  • In [UV Edit], when [Auto unwrap] is complete, the dialog is not closed.
  • In {UV Edit], [Border of 6 dimentions] in [Select cracks] are changed to the [Automatic].
  • In [Armature], accuracy to split in a narrow angle is improved.
  • In [Armature], [Scale] and [Temprate] is added.
  • In [Armature], use restriction of [Equal ratio] option in [Width] is gone.
  • When select [Delete all] in [Armature], you can specify to [Freeze].
  • In [Armature], you can set the material on the armature.
  • [Renderman] is added. If RenderMan is installed, you can render directly in the RenderMan. RIB file export is abolished.
  • Panel:
  • In property of [Material panel], Shaders for RenderMan is added.
  • In property of [Material panel], when you click on the preview, you can set the shape of the preview.
  • Preview:
  • When displaying with Direct3D 11, it is possible to Matcap display.
  • In three orthographic views, even when the origin is outside the screen, a scale is displayed.
  • Import / Export:
  • When importing a file, you can select whether to create or synthesize the object and material.
  • You can import SVG files, as a line or surface. (EX only)
  • It supports the reading of the image file such as HDR(*), OpenEXR(*), 32bit folat format. (*EX only)
  • It supports the import of PMD.
  • In PMD export or FBX import/export, it supports input and output of [Morph] information.
  • In FBX import/export, It supports the naming of objects and materials in Japanese.
  • In FBX import/export, It supports the FBX version 2016.0.
  • In OBJ import/export, Inverted is set to a default state of [Invert V of mapping].
  • In OBJ import, It supports the vertex color information.
  • Python Script:
  • Python version is changed to 3.4.3.
  • Help is displayed on the built-in window.
  • Bug fixes:
  • When the width of view has become extremely small, software crashes.
  • When snap is enabled, when a surface is generated, software crashes.
  • In [UV Edit], when you cancel during [Auto unwrap] performed and the results of that time is reflected.
  • In [UV Edit], such as the edges of the object does not appear.
  • In [Armature], during the movement by handle, symmetry point moves without symmetry editing.
  • In [Bone], When you select and edit multiple bones, it freezes after undo.
  • When the size of the UI is great, it is not visible part of the display of the Object/Material panel.
  • In FBX export, the same name of the material is generated in duplicate for each object.
  • When you duplicate an object with a hierarchy, the local coordinates of the child object is displaced.
  • When you save the capture with [Direct3D 9], if you change the resolution, the aspect ratio is lost.

New in Metasequoia 4.5.0 Beta (Apr 30, 2015)

  • Support RenderMan:
  • A high quality rendering has come by Pixar's RenderMan, including Free Non-Commercial RenderMan. Please check details in the bottom description.
  • Morphing
  • 'Morph' slides vertices between two objects with the same number of vertices. It is mainly available for a facial expression. Morph information can be outputted in FBX/PMD files. And FBX import supports it.
  • PMD import:
  • PMD importer is added. It can import not only meshes but also bones. (Morph will be supported in the later release.)
  • SVG import (EX edition only):
  • SVG files created by Adobe Illustrator, Inkscape and so on can be imported. It can import not only extraction of outlines but also overlapped closed paths. And, it can also thicken by the filling color.
  • Please select "SVG Basic 1.1" at SVG Profiles, and "Convert to outline" at Fonts type when you output svg files from Illustrator.
  • SVG importer does not support all specifications of SVG. For example, gradations, textures and clippings are ignored.
  • If you want rendering by RenderMan, you should install the following software.
  • RenderMan Pro Server 19.0
  • RenderMan Studio for Maya
  • 'It' tool in RenderMan Studio for Maya is used for a preview while rendering. Please install it even if you do not have Maya. You should select a hidden item in the RenderMan's installer, and it requires Visual Studio 2012 runtime.)
  • 9 type of shaders for RenderMan are in the material property, and 9 type of lights are in the RenderMan command. Please render after setting shaders and lights.
  • Metasequoia 4 Standard edition has a limit of resolution for the rendering.
  • Cracked shadow is shown on a polygon:
  • An object's own shadow is projected on a polygon. Please use Catmull-Clark or OpenSubdiv subdivision surface, or divide them by your own editing.
  • Catmull-Clark or OpenSubdiv subdivision surface is shrinked in a rendering image.
  • A number of division on Metasequoia is ignored, and polygons are rendered as a limit surface. Please increase the number of division to confirm the display.
  • Environment map:
  • 2 preset maps; "street.env" and "desert.env"; are available as an environment map without external files.
  • A 360 degree panoramic image is available as an environment map.
  • A OpenEXR file is not shown in a real-time preview, but it can be rendered by RenderMan.
  • An environment map is shown by rough dots:
  • A high resolution image is required.
  • Increase a FOV of camera.
  • Decrease the [ShadingRate] value.
  • Glass shader makes a dark object.
  • A rendering result is noisy:
  • Change the [Tracer]
  • [Bidirectional] is usually better in the reflective or refractive scene.
  • Increase a number of samples.
  • A rendering takes too much time:
  • Adjust [Resolution], [Tracer], [Samples], [ShadingRate] and so on.
  • Please use a faster CPU.
  • A GPU does not affect anything to a rendering by RenderMan.
  • Basically, it takes much time. Please wait for a while.

New in Metasequoia 4.4.3 (Apr 23, 2015)

  • Problems of FBX export and so on have been fixed in Ver4.4.3.

New in Metasequoia 4.4.2 (Mar 10, 2015)

  • Command:
  • Selection targets for UV and 3D can be selected separately in [UV edit].
  • Ctrl+Shift+Click toggles the selection of a group in [UV edit].
  • Add a setting of reversing Alt key for Scale/Rotate in the configuration of [UV edit].
  • Export:
  • FBX export supports smoothing groups.
  • Bug fixes:
  • [UV edit > Magnet] sometimes moves vertices in an other object.
  • Strings at a side of a handle are not sometimes shown in [UV edit > Lattice].
  • A part of connected group is sometimes separated by [Repacking only] in [UV edit > Auto unwrap].
  • [Armature] moves vertices to wrong direction when both side of symmetric vertices are selected.
  • Snapping in [Bone] does not work correctly.
  • A preview is not updated while changing by [Flatten] or using a part of plugins.
  • [Boolean] does not work on Windows XP.
  • Each command cannot be called from a Tool Panel when a Command Panel is hidden.
  • An item is sometimes inserted to the wrong position when an item's order is changed by dragging an item in the Material Panel
  • Undo is not updated when material's settings and so on are changed.
  • A mode specifying a parameter by a color sometimes works incorrectly in the Material Property.
  • A scrolling in a list does not work correctly with specific mice.
  • A shortcut key assigned to a part of menus in [Disp] options does not work.
  • A shortcut assigned to CapsLock key does not work.
  • A line's selection status is sometimes displayed incorrectly in the Direct3D 11 renderer.
  • File association fails on Windows XP.

New in Metasequoia 4.4.1 (Feb 25, 2015)

  • Command:
  • An option that uses edit options for selection operation on a 3D view is added to [Configuration] in [UV edit]
  • [Export] in [UV edit] exports a current displayed unwrapping image.
  • Bug fixes:
  • A weight of a patch for an edge is swapped when a face is inverted.
  • When you register snap menus to a tool panel, they do not work.
  • An undo for a creation or a duplication of an object is registered over again.
  • Calling [UV edit] crashes when an invalid filename is specified in a mapping image.
  • A shortcut key for each operation in [UV edit] does not work correctly.
  • A highlight for [Straighten] in [UV edit] and so on is not correct.
  • [Auto unwrap] in [UV edit] crashes in the specific condition.
  • A deformation is not applied in [Paint] and [Apply deformation] of [Bone].
  • A image sent to a clipboard may not be accepted in the other software.

New in Metasequoia 4.4.0 (Feb 13, 2015)

  • Improved UV editing drastically
  • Add an automatric unwrapping algorithm for artifacts
  • Modifying unwrapped result by pins
  • Add many operations like lattice, relax, split, stitch and so on
  • Mirroring UV for a symmetric object
  • Transcript UV between objects (only EX edition)
  • Improved spherical weight setting for bones
  • Reliability of armature and boolean

New in Metasequoia 4.3.4 (Dec 18, 2014)

  • Released rapidly because the previous version contain some bugs.

New in Metasequoia 4.3.3 (Dec 17, 2014)

  • PMD shader is supported in this update.
  • And other several improvements and bug fixed are also contained.

New in Metasequoia 4.3.2 (Nov 19, 2014)

  • Panel:
  • Python syntax is highlighted in Script Editor.
  • Command:
  • A range of display color can be set in [Weight].
  • To divide or combine selected bones is supported in [Bone].
  • Without releasing the skin setting, you can switch the rigging or skinning mode in [Bone].
  • Deformation by dual quaternion is supported in [Bone].
  • Color of weight values for each bone can be displayed in [Bone].
  • Weight values can be copied symmetrically or transferred to other object or import from a file or export to a file in [Bone].
  • Export:
  • When you save a file with bone setting, the size of MQX file is smaller.
  • In PMD export, accuracy of direction of division of quadrangle is bettered.
  • Bug fixes:
  • When symmetric editing is enabled, Moving a UV vertex by handle involved others in [UV Edit].
  • When you selected UV vertices by rope or rect in [UV Edit], the value of the numerical input is not updated.
  • If multiple views are displayed when projection is selected in [UV Edit], it is projected to view not displayed UV atlas.
  • Incorrect file is saved when [Save to file] in Material Panel is selected.
  • A texture image isn't displayed after operationg to clone or delete, set property in [Material Panel].
  • A mapping of a object applied except sphere or UV is broken when it is renderd by ray tracing.
  • Right leg in the template for BVH of [Bone] is not centered.
  • SymmetryDistance is not correctly returned by GetEditOption() in SDK.

New in Metasequoia 4.3.1 (Oct 7, 2014)

  • Bug fixes:
  • A part of descriptions for colors in the configuration.
  • A right end display is missing in the object property when a vertical screen resolution is small.
  • An unwrapping display is missing on a semitransparent texture in [UV edit] when [Correct depth] in [Alpha] is enabled.
  • A part of a unwrapping display overwrites an object in [UV edit].
  • Other UV vertices are revolved while moving UV vertices with a symmetric editing in [UV edit].
  • A duplicated object is not put on a control point when [Closed curve] and [On point] are enabled.
  • .mqx file is always created even if bone is not used.
  • An output .pmd file is partially broken when [IK end node] is on.
  • Vertices with different UVs at the same position are merged to a vertex with a single UV in .pmx export.

New in Metasequoia 4.3.0 (Sep 30, 2014)

  • Main:
  • [Hex] for a color setting is added.
  • Undo is supported by Ctrl+Z key in the text or number input area.
  • Configuration:
  • A color setting for [Fixed vertex] is added.
  • Menu
  • A background color is automatically changed to white if the object is dark in [File browser].
  • [Fix selected vertices and faces] is changed to [Fix selected vertices], and vertices are fixed even if faces are selected.
  • Command:
  • Lines can be also selected by [Joined face] or [Growing] in [Select].
  • A center of a handle can be moved to a gravity in the property in [Scale] or [Rotate].
  • Vertices in multiple objects can be moved together in [Magnet].
  • A material assigned in the neighbor face is also assigned to the created triangle in [Pull].
  • Multiple objects can be moved together in [Local].
  • A number can be inputted by clicking a handle in [Mapping].
  • Lines and vertices are colored by the weight values in [Weight].
  • [Symmetry UV distance] is added in the property of the [UV edit].
  • [Bone] is added.
  • Center lines in [Armature] can be sent to [Bone].
  • A mode for putting duplicated objects on each point is added in [PathClone].
  • Shortcut keys are shown on buttons in the sub panel for each command.
  • Panel:
  • A method of a mesh interpolation and a UV interpolation for OpenSubdiv can be specified in the property of the Object Panel.
  • Default parameters can be restored to the initial state by an icon at the side of [Register] menu in [Misc] in the Object Panel or the Material Panel.
  • A folder shown at first can be selected by right-click on the [Ref] button for a mapping image in the Material Panel.
  • A rotation center and a camera position can be numerically inputted in the View Panel.
  • Import / Export:
  • A canceling can be performed while loading a file.
  • A precision for tiny coordinates is improved for saving .mqo files.
  • A camera and textures are output in the RIB export.
  • The PMD export is added.
  • Bones are output in the FBX export. (EX only)
  • Data that have only vertex coordinates can be imported in the PLY import. (EX only)
  • Preview:
  • A mesh and a scale is displayed in any range on three orthogonal views when a size of a mesh is automatically calculated.
  • Python script
  • A script can be interrupted by Ctrl+C key while running.
  • Bug fixes:
  • Characters in views are displayed roughly in some PCs.
  • A shortcut key for each command is not operated when a Command Panel is hidden.
  • A weight value for a vertex is not copied to the extruded face in [Extrude].
  • A grid is displayed front in [UV edit].
  • A window is not shown by pushing [Property] in the flat, cylinder or sphere mode in the [UV edit].
  • Registered sub-menus under [Alpha] or Renderer] in the [View] of the view are not operated in the Tool Panel.
  • An unique ID for a vertex saved with plug-in information is not loaded correctly.

New in Metasequoia 4.2.5 (Sep 30, 2014)

  • Import / Export:
  • Importing STL and so on becomes faster when there are a lot of vertices and faces.
  • Bug fixes:
  • An error message is shown by [Merge selected neighbor triangles] when no face is in the object.
  • Rough and Flatten in [Flatten] are reversed.
  • A new edge is sometimes added on the different line by [Edge] when the two or more lines share the same face.
  • [Add while dragging] in [Armature] moves an added vertex incorrectly.
  • A color is not applied when it is selected from a color library in the light setting.
  • An error occurs when a polygon exists and a file is exported by a plugin for old version.
  • Incorrect subdivision wire is displayed for a triangle in the patch of the Spline Type 1/2.
  • A line near the camera in the view is displayed incorrectly in Direct3D 11 display when a line width setting is larger than 1.

New in Metasequoia 4.2.4 (Sep 30, 2014)

  • Configuration:
  • OpenType fonts can be selected in the font setting.
  • Displayed decimal digits can be up or down with Ctrl+PageUp/Down key.
  • Command:
  • [Line sweep] in [PathClone] performs faster for many lines.
  • Bug fixes:
  • A menu that is not assigned a shortcut key is displayed when a key is pressed.
  • A face at the end of most sometimes disappears in the ray tracing of [Rendering].
  • The [CurObj] option does not work in the [Extrude] command and other some commands.
  • An error occurs when a shortcut key is pressed in the case that a disabled plug-in exists.
  • Normal directions are strange in the FBX exporting

New in Metasequoia 4.2.3 (Sep 30, 2014)

  • Command:
  • [Line sweep] in [PathClone] creates surfaces between an end point and a start point for a closed curve.
  • Each mode in [Armature] can be assigned shortcut keys.
  • A format and a version will be restored at the next time of exporting a .fbx file.
  • A number of columns for widgets can be specified in [Customize] for an edit mode.
  • A file can be imported or be export in [Customize] for an edit mode.
  • Panel:
  • [Undo] and [Redo] are added in the Paint Panel, and perform them without calling a main window.
  • Preview:
  • Embedding a thumbnail to a .mqo file and resizing an image in [Capture and save] are also supported in OpenGL display.
  • Bug fixes:
  • An error message is shown when Direct3D 11 is selected as a render with a GPU that supports Direct3D 10.
  • The [Alpha > Correct depth] option does not work properly in some systems.
  • [Fill place surrounded by lines] sometimes freezes.
  • Views are displayed incorrectly after changing a edit when a view except the right-top one is maximized.
  • An operation on [View panel] for the second view does not work.
  • Some parameters are not applied in [Customize] for an edit mode.
  • An opposite direction of UV mapping is not shown in [UV edit] when [Fr] display option is enabled.
  • Only an armature for first object object is loaded even if data for multiple objects are set.
  • A huge COLLADA(.dae) file cannot be loaded normally.
  • Three orthogonal views rarely become wrong when a file is importing.

New in Metasequoia 4.2.2 (Sep 30, 2014)

  • Bug fixes:
  • An error message is shown after adding an edit mode even if it has been loaded normaly.
  • An emissive is not correctly saved in .mqo files.
  • Saving a .mqo file with a thumbnail may crash when an OpenGL display is used as a renderer. (A thumbnail is not saved when an OpenGL render is used in this version.)
  • A shortcut key for the [Paint Panel] menu and so on does not perform.
  • [PathClone] may crash when an object contains a face and [Line sweep] is active.

New in Metasequoia 4.2.1 (Sep 30, 2014)

  • Bug fixes:
  • A confirmation of saving a modified file is not got before [File browser].
  • [Make hole] in [Knife] sometimes cause an error or freeze.
  • An exporting with some formats; .obj and so on; causes an error.

New in Metasequoia 4.2.0 (Sep 30, 2014)

  • Main:
  • [Edit mode] can be customized.
  • [Grid] in the Edit Option has been changed to [Snap], and it enables to snap to Plane, Vertex, Line and Face.
  • [Capture and saved] is added in the menu of the title on the view header.
  • [Alpha - Correct depth] is added in [Disp] on the view header. (Only available for Direct3D 11)
  • Configuration:
  • Settings of touch and pen for a tablet PC or a touch monitor are added.
  • [Embed a thumnail] is added.
  • Panel
  • [Smooth triangles] for OpenSubdiv is added in the property of Object Panel.
  • A RGB color is supported for [Emission], [Specular] and [Ambient] in the property of Material Panel.
  • Menu:
  • [File browser] is added.
  • [Planation] is added.
  • [Second view] is added. (EX edition only)
  • Command:
  • A direction of a handle can be inputted in the property of [Rotate].
  • [Snap to faces always] is added in [Create], and a point can be put on a face either this option or [Snap] option.
  • An inset extrusion is supported in [Extrude] command or [Extrude faces] menu.
  • [Primitive], [Hole], [Knife - Hole/Continuous cut/Continuous erase] and [Blob - Rotate/Delete/Copy/Property] support a symmetric editing. (But, a face across the symmetric center cannot be processed in the Knife.)
  • A number can be inputted after clicking a handle in [Lattice].
  • A handle is supported for each operation in [Blob].
  • Property in [Blob] and [Mapping] extends a sub panel without showing another window.
  • Faces by [Blob] are displayed smoothly.
  • A display in [Blob] is faster on a multi-core CPU.
  • [Scale] and [Rotate] mode in [UV edit] support a numeric input.
  • [Copy] is added in [Armature].
  • [Width] in [Armature] can adjust the size on each axis. (EX edition only)
  • [Line sweep] is added in [Path clone].
  • Import / Export:
  • Emission, specular and ambient support RGB color in 3DS/FBX/DAE import and export.
  • Weight information for OpenSubdiv is supported in the FBX import and export.
  • Version selection is supported in the FBX export.
  • AMF export is added. (EX edition only)
  • three.js export is added.
  • Python script:
  • Python version is changed to 3.3.5.
  • Bug fixes:
  • Main:
  • A normal vector of a polygon is rarely flipped.
  • A word searching in the help sometimes misses.
  • Configuration:
  • A switching of an anti-alias for Direct3D is not applied before a reboot.
  • Panel:
  • A scroll position is not reserved when a folding of children is changed in Object Panel.
  • An invalid rectangle is left when a brush is drawn on an alpha plane of a 32bit texture in the Paint Panel.
  • Menu:
  • [Fit to view] does not update a center of a rotation of the view.
  • [Join closed vertices] sometimes create a face that shares a same vertex twice.
  • A setting for an export plug-in or an import plug-in in [About plug-ins] is not applied at the time of a reboot.
  • [Create text] does not assign a material to the created faces.
  • Command:
  • A sign of an angle is opposite between a panel and a handle in [Rotate].
  • Separated vertices are created at the same position by [Bevel] with a round.
  • [Fit] in [Lattice] does not fit correctly when a base lattice is rotated.
  • Preview:
  • A display is not updated in Direct3D 11 when all selections of lines are deselected.
  • Python script:
  • setColor in MQMaterial cannot set a MQColor value.

New in Metasequoia 4.1.3 (Sep 30, 2014)

  • Main:
  • Zoom and a camera distance are reserved when the view is switched from an orthogonal view to a perspective view.
  • Panel:
  • A display status of View Panel is restored in the time of the next running.
  • A distance of a camera for an orthogonal view can be set in View Panel.
  • Undo and Redo can execute multiple times in script editor.
  • Bug fixes:
  • Menu:
  • [Export to DOGA-L] crashes by polygons.
  • Preview:
  • It sometimes crashes by the Direct3D 11 display when [Change the colors of lines in selected faces] in the configuration is off.

New in Metasequoia 4.1.2 (Sep 30, 2014)

  • Main:
  • A pen and a touch for a tablet PC are supported in Windows 8/8.1.
  • Bug fixes:
  • Main:
  • Menus are displayed at the incorrect position when a main window is placed in a secondary monitor.
  • Command:
  • An new edge cannot be added by [Add] in [Edge] when a vertex in the other object is at the same position.
  • Menu:
  • An object without a setting of smoothing is rendered smoothly by a ray tracer of [Rendering].
  • Unnecessary lines are left by [Join near vertices].
  • Preview:
  • An alpha value or an alpha mapping is applied in DirectX11 or OpenGL even if the [Alpha] display setting is off.
  • Import/Export:
  • It crashes when a .bmp file of 8-bit color is loaded.

New in Metasequoia 4.1.1 (Sep 30, 2014)

  • Main:
  • A menu always shows on top of other windows.
  • Helps for plug-in commands (Armature, Path clone) are shown when a help synchronizes with commands.
  • Configuration:
  • A GUI font can be switched to the default font for the specified language when [Language] is changed.
  • 'Custom' is added to [UI size], and it can fine-tune the size.
  • [Auto DPI adjust] is added, and it can adjust the UI size automatically by the Windows DPI setting and the monitor DPI.
  • [Show a value while editing] and [Input a value on a handle] for handle editing are added.
  • Menu:
  • [Save as] sets an initial filename when a filename exists.
  • Command:
  • [Edge loop] in [Select] selects lines in the instinctive direction.
  • When a face is clicked in [Local], an object that contains the face becomes current.
  • When [Divide] in [Edge] is used for a line, the line is divided and a new triangle is not created any longer.
  • [Convert to texture] in [Vertex Color] can output selected objects, faces and materials only.
  • Import/Export:
  • Saving a .mqo file with vertex colors or weights is faster.
  • A part of V4/V5 format in .BMP files can be loaded.
  • Python script:
  • A property for vertex weight, functions for getting a language or a resource string, and a setting are added.
  • Bug fixes:
  • Command:
  • [Rect] selects behind the camera.
  • A shortcut key aligned to Move/Rotate /Scale in [Local] does not operate correctly.
  • [Magnet] with symmetric editing moves to wrong position when there are fixed vertices.
  • An undo for [Colorize] or [Ambient occlusion] in [Vertex color] does not restore the vertex color status.
  • The menu item is not active initially when a shortcut key registers by right-click for menus in [UV edit].
  • A shortcut key aligned to menus in [UV edit] operates when the menu is not used and the [UV edit] command is inactive.
  • Menu:
  • A help cannot be shown in the [Configuration].
  • [Solidify texture] does not operate for a relative path.
  • [Boolean] makes wrong results for some data that made correct results in Ver4.0.
  • [Join closed vertices] may crashes rarely.
  • A ray tracing in [Rendering] processes a normal map incorrect.
  • Import/Export:
  • FBX import and export fail when a file path contains no ASCII characters.
  • SDK
  • Get/SetGlobalDirectionalLightDirection return wrong direction when a bank angle is set.
  • A direction of a handle in [Move] command and so on is not changed when a current object is changed by a plug-in.

New in Metasequoia 4.0.3 (Dec 11, 2013)

  • Bug fixed:
  • Plug-ins for new version are not available in 32bit version.
  • Brush and Palette windows are not shown when Paint panel is shown even if the buttons are down.