What's new in Unreal Engine Git Plugin 3.15

Sep 27, 2023
  • Fix implicit this in FGitSourceControlRunner

New in Unreal Engine Git Plugin 3.14 (Sep 16, 2023)

  • Added Unreal Engine 5.3 support
  • Added support for PortableGit provided by Fork git client by @MeetMarkelov in #122
  • Fixed icons for Unreal Engine 5.1
  • Fixed UE4 errors
  • Fixed occasional "Selected files belong to different submodules" error by @Leroy231 in #118
  • Fixed non-unity compilation errors by @Sixze in #125
  • Fixed typo in configuration instructions

New in Unreal Engine Git Plugin 3.12 (Jun 14, 2023)

  • What's Changed:
  • Misc improvements by @jeffason in #110
  • Added wildcard support for status branches
  • Fixed plugins not causing restart being required
  • Fixed read-only attribute getting out-of-sync with LFS locks
  • Added a menu option to compare assets against their status branch revision by @TheEmidee in #54
  • Fixed a crash related to message log, which happened on macOS frequently and other systems rarely
  • Added support for 5.2 icons
  • Updated for name change to revision control in 5.2
  • Updated includes for 5.2 optimizations
  • Fix non-unity and UE 5.2 compilation errors by @Sixze in #115

New in Unreal Engine Git Plugin 3.11 (Jun 8, 2023)

  • Added full support for 5.2 (assisted by @brifsttar in #103)
  • Adding submodule support beyond Plugins by @brifsttar in #96
  • Fix freeze when clicking the asset diff against previous revision button by @ameaninglessname in #108

New in Unreal Engine Git Plugin 3.10 (Apr 29, 2023)

  • Added Plugins submodule support by @Louspirit in #75
  • Note that this does not provide nested project submodule support, nor Content submodule support
  • Added notes about Unreal configuration to the README. One is a required configuration step to fix some bugs in Unreal with this plugin by default. Other recommendations may improve workflows.
  • Also reorganized the README to be easier to read, and included a note about status branch implementation in the correct section.
  • Fixed an issue with Unreal Engine 5.1 source control not working correctly
  • This caused various file revert/lock/check-in usability issues in some cases
  • Fixed rare crashing issues which manifested more frequently during shutdown or in commandlets (fixes #80)
  • Fixed an issue with offline locks caching if the LFS cache DB failed
  • Added note about HTTPS authentication being highly recommended
  • Added additional whitelisting in .gitignore by @as3mbus in #76
  • Fixes an issue with vendoring/manually adding the plugin inside your repo.
  • Added GIT_USE_CUSTOM_LFS compile time definition. This lets you use your system Git LFS rather than the plugin's custom one, which may have bugs with untested pathways like SSH authentication. Note that the custom LFS provides higher lock/unlock performance, especially for multi-file operations.